I am just about done with a mission map and am starting to work on a statistics page for the player. Being an old time RTSer(40 years experience), I LOVE statistics… Like how many units did I kill, or how many did I save? How fast did I do mission OBJ or the entire mission itself. So I am making a custom stats screen for my mission map to give the player something to use for comparison with their subsequent attempts to complete the mission OR to compare with their friends.
I just want to make sure that the comparison is apples to apples. The metric oh how often or how long a player pauses can skew the comparison.
Player A finished mission 1 in 34 minutes, killed 1000 of 10000 Vaygr and rescued 300 of 900 ships. No Pauses
Player B finished mission 1 in 34 minutes, killed 1000 of 10000 Vaygr and rescued 300 of 900 ships. Paused for 3 hours.
If this were a competition between friends, and trying to address who demonstrated a more skillful game then Player A won. Which is saying they played the mission straight through taxing their mind and body to the speed dictated by the mission and not their comfort zone.
But I don’t want to hinder the player that that likes to pause. I enjoy the option to do both.
I personally enjoy playing a mission without any pauses (get the “real time” part of a Real Time Strategy experience) first and then play with pauses after to see if I can maximize my play time and explore what can be done given infinite time.