Greetings,
First of all… Thank you for allowing us to test your game before release.
I had an extremely pleasant experience playing your game for 12 hours straight while I should have been working 
I don’t have much to say about bugs as I’ve personally found 0 bugs and the game ran flawlessly on these specs:
Without any crashes.
CPU: AMD FX-8350 Eight Core 4.20Ghz
RAM: 8GB 1866mhz DDR3
VRAM: 8GB VRAM Nvidia GTX970
OS: Windows 10 (64bit) using Dx12
Constant 60FPS+ smooth gameplay.
So onto the feedback, I’ve pretty much fallen in love with your sniper character called Marquis, fits my play-style providing covering fire from the back-lines of the formation while my friends are on the the front-lines not allowing anyone past, while also allowing me to single-handedly deal massive amounts of damage to the opposing team’s formation.
Aim Assist
And since I am a mostly FPS player that has started playing since the age of 6 years old, I will complain about aim-assist, because after a few games I have disabled aim assist as it was “getting in the way” and sometimes it felt like cheating, I personally don’t think aim assist should be allowed in multiplayer matches, but would be nice to have it on in single player matches vs AI.
I disabled the aim assist after getting around 35 kills in a single game, it felt wrong, I felt like my own aiming skill was being over-written and I started relying on it too much, therefore I had more pleasure playing without it while being slightly annoyed that it’s possible to use it in multiplayer, but hey… it’s part of the test.
My friends that I played with know that I’m basically godlike at FPS games, they did expect me to kill alot but said that my character is overpowered not because of the game, but because of the high skill curve that is achievable with it, Any player that is familiar with sniping at a HIGH skill-level will be able to completely destroy teams using Marquis.
I somewhat agree, but I wouldn’t go out of my way to say the character is overpowered, I feel like it needs to be adjusted a bit, Head-shots are the key for the most damage output and each different model has different hitboxes I’ve noticed, so it takes time to learn the precise head-shot point for critical damage, it has a lot of potential when used correctly… far too much potential actually.
With that on mind, One of my other friends that is no longer an FPS player but more of a MOBA player, prefers to use abilities over auto-attacks/basic-attacks and have played Thorn for the life regeneration possibilities and so we compared Thorn vs Marquis as “snipers”.
The first thing we noticed, was the difficulty in hitting shots with Thorn in comparison to Marquis.
With Marquis it’s really easy to time your shots, since they’re lightning fast shots fired from what looks like an bolt-action sniper rifle mechanic, they travel straight, fast, and to the point.
While Thorn fires slow moving arrows that have huge drop, making it extremely difficult to be as accurate as Marquis is.
Which forces Thorn to move up-close and personal with the opposite heroes making use of her kit for close quarter combat and agility, seems alright… but I feel like it would be way more pleasant to play Thorn if you could increase the projectile speed of arrow WHILE fully CHARGED up to about Marquis speed to keep it fairly balanced between snipers.
How would that change her game-play?
This would allow for players that prefer the FPS aspect of the game and players that don’t want to be at the front-lines constantly, be able to use sniper expertise to its fullest.
Most of Thorn players I’ve seen almost never charge their arrows, as it’s a somewhat waste of time, why charge an arrow when in close quarters if you hit 2 quick arrows that crit will be more efficient.
So I think it would be a nice feeling being able to fully charge an Arrow, greatly increasing the projectile speed and reducing the drop mechanic, being able to snipe players by landing consecutive charged arrows from the distance.
That reminds me…
On overgrowth Marquis is able to snipe from behind the Sentry to another Sentry halfway through the map, so not sure if that’s intentional or I’m breaking your expectations… Because I was able to get kills through the small gaps on the platform that players use to snipe on, that basically means I’m able to kill other snipers from the top of my platform straight to their 1st Sentry-thingy, (Sorry forgot the exact name for it). Which allows me to wipe out their entire sniping line while picking up kills without other players being able to STOP me, and that’s when I felt bad, because assassins that tried to stop me had to go through the powerful sentry protecting me, pushing was almost near impossible aswell as I had a clear headshot line to minions/mercs.
^ So no idea where to go with this…
I forgot what else I wanted to say, So i might add onto it later…
It was something about matchmaking system, but i completely forgot how I was going to say it.
Once again, thank you for giving us the chance to experience the gameplay before actually buying the game.
And I hope it has benefited your development based on feedback from open beta and previous testers.
Good job on releasing frequent updates during BETA stage aswell.
DemonicFPS.
And here is a cool screenshot of my progress with Marquis.




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