I’m having some rather annoying issues with sound right now.
It seems as though voices from all of the NPCs are using some sort of directional sound. That is…if I am facing an NPC, their output volume is incredibly low. So much so that I can barely hear them, if not at all. However, if I turn my character’s body to the left or to the right, so I am not looking at them and they are to the side of me, their sound output becomes louder. Mind you, not much louder, but a bit louder.
I’ve poured over the settings of my Sound Card, Windows Sound and the Setting in the game itself. No matter what options I choose, no matter what sliders I move, no matter what I turn on or off, be that a Headphone Setting, Surround Sound 5.1, Nighttime, or anything else, the volume and directional sound output of NPCs does not change at all OR it gets lower in volume or disappears altogether… The ONLY setting that garnered any result was the In-Game Sound Setting of Mono. This forced the sound of NPC’s to be present when facing them directly, but only at low volume, and any turning of my character to face AWAY from them, eliminated their sound all together. So if I turned away while they were talking, I could no longer hear them at all.
I had also thought to check my Discord settings as well to see if it was automatically turning down game sounds. It is not. In fact my Discord settings are set to do nothing to games when Discord is active.
It is important to note that additional sounds such as explosions, gun fire, monster sounds, and other game sounds seems to be unaffected. Only the sounds from NPC’s such as Lillith, Claptrap, and others “speaking” volume and sound is affected.
36GB 3200 RAM
GTX 1060 6GB
Dual Monitor Setup
Soundblaster Zx Soundcard