[PC] [W] corrosive Faisor, Flesh Melter Deathless [H] Tons of late game/anointed items

I am looking for these items:

  • Flesh Melter Deathless Artifact (with corrosive or assault rifle damage)
  • Faisor (corrosive, anointed, +50% shock damage for two mags after action skill)
  • Faisor (corrosive, anointed, +50% radiation damage for two mags after action skill)

Have

  • Transformer (shock resist, anointed, +5% heath per second on entering Iron Bear)

  • Transformer (shock resist, anointed, nova on entering Iron Bear)

  • Transformer (shock resist, anointed, 30% damage reflect on action skill)

  • Stop Gap (radiation resist)

  • Resonant Back Ham (anointed, regenerate 5% of health per second)

  • Re-Charger (15% chance to drop booster, anointed, 30% damage reflect)

  • Rough Rider (radiation resist, +23% reload while shield is down)

  • Rough Rider (+10% movement speed while shield is down, anointed, +20% action skill cooldown)

  • Brawler Ward (+300% melee damage while shield is down, corrosive resist, anointed, +20% action skill cooldown)

  • Brawler Ward (+300% melee damage while shield is down, corrosive resist, anointed, +5% health regen per second)

  • Whiskey Tango Foxtrot (anointed, +200% melee damage after phaseslam)

  • Red Queen (anointed, 20% chance to spawn a grenade in Iron Bear)

  • MIRV Hex (cryo)

  • MIRV Hex (shock)

  • Moze Bear Trooper Mod +2 Explosive Punctuation, +3 Stainless Steel Bear, +25% Jakobs Reload, +10 Vladoff Damage, +50% Vladoff Accuracy

  • Moze Bloodletter Mod +2 Desperate Measures, +3 Thin Red Line, +10% Atlas Damage, +10% Torgue Damage, +15% Hyperion Fire Rate

  • Moze Bloodletter Mod +2 Desperate Measures, +3 Phalanx Doctrine, +15% Tediore Fire Rate, +15% Hyperion Fire Rate, +10% Hyperion Damage

  • Moze Bloodletter Mod +2 Desperate Measures, +3 Phalanx Doctrine, +25% Atlas Reload Speed, +10% Atlas Damage, +50% Torgue Accuracy

  • Moze Bloodletter Mod +1 Desperate Measures, +2 Phalanx Doctrine, +2 Thin Red Line, +13% Weapon Fire Rate, +50% Maliwan Accuracy, +25% Hyperion Reload Speed

  • Moze Bloodletter Mod +1 Desperate Measures, +2 Phalanx Doctrine, +2 Thin Red Line, +18% Weapon Crit Damage, +13% Weapon Fire Rate, +55% Torgue Projectile Speed

  • Moze Bloodletter Mod +3 Desperate Measures, +1 Phalanx Doctrine, +1 Thin Red Line, +33% Weapon Handling, +10% Vladoff Damage, +20% Incendiary Resistance

  • Moze Bloodletter Mod +2 Desperate Measures, +1 Phalanx Doctrine, +2 Thin Red Line, +28% Splash Damage, +5 Grenade Capacity, +30% Grenade Damage

  • Moze Bloodletter Mod +1 Desperate Measures, +3 Phalanx Doctrine, +1 Thin Red Line, -19% Shield Recharge Delay, +31% Shotgun Damage, +15% Hyperion Fire rate

  • Moze Bloodletter Mod +3 Desperate Measures, +1 Phalanx Doctrine, +1 Thin Red Line, +45% Atlas Crit Damage, +31% ACtion Skill Cooldowm, +31% Heavy Weapon Damage

  • Moze Blast Master Mod +1 Vampyr, +4 Pull the Holy Pin +25% Weapon damage, +15% Vladoff Fire Rate, +45% Dahl Crit Damage

  • Moze Blast Master Mod +1 Vampyr, +4 Pull the Holy Pin +50% Maliwan Accuracy, +45% Dahl Crit Damage, +36% Shield Recharge Rate

  • Moze Blast Master Mod +5 Vampyr, +27% Grenade Radius, +31 Action Skill Cooldown, +31% Sniper Damage

  • Moze Blast Master Mod +3 Vampyr, +2 Pull the Holy Pin, +28% Splash Damage, +25% Dahl Reload, +10% COV Damage

  • Moze Blast Master Mod +3 Vampyr, +2 Pull the Holy Pin, +10 Hyperion Damage, +31% Pistol Damage, +50% Vladoff Accuracy

  • Moze Blast Master Mod +3 Vampyr, +2 Pull the Holy Pin, +45% Jakobs Crit Damage, +32% Atlas Fire Rate, -18% Damage Reduction

  • Moze Blast Master +3 Vampyr, +1 Redistribution, +1 Pull the Holy Pin +13% Weapon Fire Rate, +45% Hyperion Crit, +24% Mag size

  • Moze Rocketeer Mod +1 Torgue Cross Promotion, +2 Fire in the Skag Den, + 2 Cloud of Lead, +50% Vladoff Accuraccy, +10% Hyperion Damage, +10% Vladoff Damage

  • Moze Rocketeer Mod +3 Torgue Cross Promotion, +1 Fire in the Skag Den, + 1 Cloud of Lead, +31% Sniper Rifle Damage, +32% Weapon Accuracy, -18% Damage Reduction

  • Moze Rocketeer Mod +1 Torgue Cross Promotion, +3 Fire in the Skag Den, + 1 Cloud of Lead, +28% Splash Damage, +15% Dahl Weapon Fire Rate, -31% Pistol Damage

  • Moze Mind Sweeper Mod +4 Torgue Cross Promotion, +1 Fire in the Skag Den, +33% Weapon Handling, +30% Grenade Damage, -19% Shield Recharge Delay

  • Moze Mind Sweeper Mod +1 Torgue Cross Promotion, +3 Fire in the Skag Den, +1 Redistribution+28% Granade Radius, +25% Maliwan Reload, +31% SMG Damage

  • Moze Mind Sweeper +2 Fire in the Skag Den, +3 Torgue Cross Promotion, +25% Weapon Damage, +45% Atlas Weapon Critical Damage, +50% Dahl Weapon Accuracy

  • Moze Mind Sweeper +3 Fire in the Skag Den, +2 Torgue Cross Promotion, +18% Crit Damage, +20% Radiation Resistance, +45% Atlas Crit Damage

  • Amara Breaker Mod +2 Jab Cross, +1 Find Your Center, +2 Personal Space, +31% Action Skill Cooldown, +24% Magazine Size, +10% Jakobs Damage

  • Amara Breaker Mod +2 Jab Cross, +1 Find Your Center, +2 Personal Space, -18% Damage Reduction, +50% Melee Damage, +54% Weapon Charge Speed

  • Amara Breaker Mod +2 Jab Cross, +1 Find Your Center, +2 Personal Space, +10% Dahl Weapon Damage, +55% Torgue Projectile Speed, +31% Shotgun Damage

  • Amara Breaker Mod +1 Jab Cross, +1 Find Your Center, +3 Personal Space, +10% Maliwan Damage, +10% Vladoff Damage, +45% Atlas Crit Damage

  • Amara Phasezerker +1 Clarity, +1 Conflux, +3 Restless, +31% Assault Rifle Damage, +50% Jakobs Accuracy, +50% Vladoff Accuracy

  • Amara Nimbus +3 Conflux, +2 Violent Tapestry, +13% Weapon Fire Rate, +45% Jakobs Weapon Crit Damage

  • Flak Bounty Hunter Mod +2 Frenzy, +1 The Most Dangerous Game, +2 Hunter’s Eye +10% Crit Damage, +25% Weapon Damage, + 50% Maliwan Accuracy

  • Flak Cosmic Stalker Mod +2 Big Game, +1 Hunter’s Eye, +2 Interplanetary Stalker, +31% Assault Rifle Damage, +31% Pistol Damage, +50% Dahl Accuracy

  • Flak Cosmic Stalker Mod +2 Hunter’s Eye, +3 Interplanetary Stalker, +25% Weapon Damage, +10% Torgue Weapon Damage, +15% Vladoff Fire Rate

  • Flak Friend-Bot Mod +2 All My BFF’s, +1 Psycho Head on a Stick, +2 Barbaric Yawp, +31% Assault Rifle Damage, +31% Sniper Damage, +20% Corrosive Resistance

  • Zane Shockerator +4 Best Served Cold, +1 Pocket Full of Grenades, +45% Jakobs Crit Damage, +27% Grenade Radius, +31% SMG Damage

  • Deathless Artifact

  • Electric Banjo Artifact

  • Otto Idol Artifact

  • Grave Artifact

  • Loaded Dice Artifact

  • Snowdrift Artifact

  • Victory Rush Artifact

  • White Elephant Artifact

  • Sawbar (anointed, two mags +50% corrosive damage)

  • Pain is Power (fire)

  • MOARR Linoge (corrosive, anointed, +250% damage after phasecast)

  • Maggie (anointed, +300% weapon damage after phaseslam)

  • The Flood (anointed, next two mags +50% bonus cryo damage)

  • Wicked Wagon Wheel

  • The Duc (anointed, +25% crit after action skill)

  • The Companion (anointed, +250% damage after using phasecast)

  • The Companion (anointed, +accuracy and handling)

  • Rowan’s Call (shock, anointed, iron bear cooldown)

  • Rowan’s Call (shock, anointed, iron bear 20% bonus incendiary)

  • Rowan’s Call (fire, anointed, +accuracy and handling on action skill end)

  • Rowan’s Call (radiation, anointed, +50% cryo damage during SNTNL)

  • Gatlin Gun (anointed, next two mags +50% bonus fire damage)

  • Gatlin Gun (anointed, next two mags +50% bonus radiation damage)

  • Gatlin Gun (anointed, +250% weapon damage after phasecast)

  • Monocle (anointed, +25% crit damage)

  • Hellwalker (fire, anointed, +250% damage after phasecast)

  • Binary Cutsman (shock, anointed, 2 magazines bonus shock)

  • Spooling Projectile Recursion (x2 modifier, fire/shock, anointed +100 weapon damage)

  • Superball (anointed, +250% weapon damage after phasecast)

  • Thunderball Fists (anointed, +250% weapon damage after phasecast)

  • Firesale Humungous Longmusket ++ (anointed, next two mags +50% bonus cryo damage)

  • Polybius (corrosive, anointed, +125% damage to badass, named and boss enemies)

  • Ten Gallon (shock, anointed, +120% splash after exiting Iron Bear)

  • Bangarang (fire, anoitned, +125% splash damage on action skill end)

  • Gunerang (anointed, +125% damage to bosses after action skill)

  • Redundant Face Puncher (x2 prefix)

  • Brainstormer (shock)

  • Redundant Brainstormer (shock, x2 prefix, anointed, +200% melee damage after phaseslam)

  • Crossroad (fire)

  • Crossroad (cryo)

  • Crossroad (shock)

  • Crossroad (corrosive)

  • Handsome Jackhammer (anointed, +200% melee damage after using phaseslam)

  • Handsome Jackhammer (cryo, anointed, +40% incendiary damage after exiting Iron Bear)

  • Handsome Jackhammer (radiation)

  • Hyperfocus (anointed +300% weapon damage after phaseslam)

  • The Butcher (cryo, anointed, +50% cryo damage when SNTNL is active)

  • The Butcher (cryo, anointed, +100% weapon damage after action skill)

  • The Butcher (fire)

  • The Butcher (radiation)

  • The Butcher (x2 modifier)

  • Double Penatrating Alchemist (fire, x2 modifier)

  • Scourge (anointed, +120% splash damage after exiting Iron Bear)

  • Bearcat (radiation, anointed, two mags corrosive after action skill)

  • Laser Sploder (radiation)

  • Laser Sploder (corrosive)

  • Laser Sploder (shock)

  • Double Penatrating Laser Sploder (cryo)

  • Double Penatrating Laser Sploder (corrosive)

  • Double Penatrating Laser Sploder (fire, anointed, 20% bonus incendiary during Iron Bear)

  • Double Penetrating Roisen’s Thorns (corrosive)

  • Roisen’s Thorns (corrosive, anointed, +250% weapon damage after phasecast)

  • Flakker (fire)

  • Flakker (radiation)

  • Flakker (anointed, swapping places with your digiclone reloads)

  • Scourge (radiation, anointed next two mags +50% bonus incendiary damage)

  • Devil’s Foursum (anointed, kills increase Iron Bear cooldown by 30%)

  • Tri Bolt (anointed, +125% damage to bosses)

  • Lucian’s Call (fire)

  • Lucian’s Call (cryo)

  • Lucian’s Call (corrosive)

  • Jericho (radiation)

  • Annexed Jericho (radiation, x2 modifier)

  • The Dictator

  • The Dictator (cryo)

  • The Dictator (corrosive)

  • Faisor (cryo)

  • Faisor (shock)

  • Faisor (corrosive, anointed, +125% damage to bosses after action skill)

  • Shredifier (one barrel)

  • Shredifier (two barrels)

  • Shredifier (fire, one barrel)

  • Shredifier (corrosive, two barrels)

  • Shredifier (shock, shotgun attachment, anointed, +125% damage to bosses after action skill)

  • Lyuda (cryo)

  • Lyuda (shock)

  • Lyuda (x2 modifier, corrosive)

  • Lyuda (x2 modifier)

  • Lyuda (fire, anoitned, +50% radiation damage on action skill)

  • Magnificent (fire/shock, anointed, +65% bonus radiation during Gamma Burst)

  • Vanquisher (anointed, next two mags +50% bonus cryo damage)

  • Artic Nighthawkin (fully automatic/burst)

  • Arctic Nighthawkin (cryo, anointed, +300% damage after phaseslam)

  • Rebel Yell (shock, anointed, when Gamma Burst is active gain 65% radiation damage)