I am looking for the epic (purple) missle launcher Lump with the x2 modifier. I have the below items to trade.

Have

Shields

- Transformer (shock resist, anointed, +5% heath per second on entering Iron Bear)
- Transformer (shock resist, anointed, 30% damage reflect on action skill)
- Resonant Back Ham (shock resist, anointed, -13% damage after action skill)
- Re-Charger (15% chance to drop booster, anointed, 30% damage reflect)
- Rough Rider (shock resist, anointed, -13% damage after action skill)
- Brawler Ward (+300% melee damage while shield is down, corrosive resist, anointed, +5% health regen per second)
- Whiskey Tango Foxtrot (anointed, +200% melee damage after phaseslam)
- Ninja Tortoise Front Loader

Grenades

- Red Queen (anointed, 20% chance to spawn a grenade in Iron Bear)
- MIRV Hex (cryo)
- MIRV Hex (shock)
- Sticky Quasar (shock)
- Storm Front (Hyperion, shock)
- Storm Front (Vladoff, shock)
- Trans-fusion

Class Mods

- Moze Bear Trooper Mod +2 Explosive Punctuation, +3 Stainless Steel Bear, +25% Jakobs Reload, +10 Vladoff Damage, +50% Vladoff Accuracy
- Moze Bloodletter Mod +2 Desperate Measures, +3 Thin Red Line, +10% Atlas Damage, +10% Torgue Damage, +15% Hyperion Fire Rate
- Moze Bloodletter Mod +2 Desperate Measures, +3 Phalanx Doctrine, +15% Tediore Fire Rate, +15% Hyperion Fire Rate, +10% Hyperion Damage
- Moze Bloodletter Mod +2 Desperate Measures, +3 Phalanx Doctrine, +25% Atlas Reload Speed, +10% Atlas Damage, +50% Torgue Accuracy
- Moze Bloodletter Mod +1 Desperate Measures, +2 Phalanx Doctrine, +2 Thin Red Line, +13% Weapon Fire Rate, +50% Maliwan Accuracy, +25% Hyperion Reload Speed
- Moze Bloodletter Mod +1 Desperate Measures, +2 Phalanx Doctrine, +2 Thin Red Line, +18% Weapon Crit Damage, +13% Weapon Fire Rate, +55% Torgue Projectile Speed
- Moze Bloodletter Mod +3 Desperate Measures, +1 Phalanx Doctrine, +1 Thin Red Line, +33% Weapon Handling, +10% Vladoff Damage, +20% Incendiary Resistance
- Moze Bloodletter Mod +2 Desperate Measures, +1 Phalanx Doctrine, +2 Thin Red Line, +28% Splash Damage, +5 Grenade Capacity, +30% Grenade Damage
- Moze Bloodletter Mod +1 Desperate Measures, +3 Phalanx Doctrine, +1 Thin Red Line, -19% Shield Recharge Delay, +31% Shotgun Damage, +15% Hyperion Fire rate
- Moze Bloodletter Mod +3 Desperate Measures, +1 Phalanx Doctrine, +1 Thin Red Line, +45% Atlas Crit Damage, +31% ACtion Skill Cooldowm, +31% Heavy Weapon Damage
- Moze Blast Master Mod +1 Vampyr, +4 Pull the Holy Pin +25% Weapon damage, +15% Vladoff Fire Rate, +45% Dahl Crit Damage
- Moze Blast Master Mod +1 Vampyr, +4 Pull the Holy Pin +50% Maliwan Accuracy, +45% Dahl Crit Damage, +36% Shield Recharge Rate
- Moze Blast Master Mod +5 Vampyr, +27% Grenade Radius, +31 Action Skill Cooldown, +31% Sniper Damage
- Moze Blast Master Mod +3 Vampyr, +2 Pull the Holy Pin, +28% Splash Damage, +25% Dahl Reload, +10% COV Damage
- Moze Blast Master Mod +3 Vampyr, +2 Pull the Holy Pin, +10 Hyperion Damage, +31% Pistol Damage, +50% Vladoff Accuracy
- Moze Blast Master Mod +3 Vampyr, +2 Pull the Holy Pin, +45% Jakobs Crit Damage, +32% Atlas Fire Rate, -18% Damage Reduction
- Moze Blast Master +3 Vampyr, +1 Redistribution, +1 Pull the Holy Pin +13% Weapon Fire Rate, +45% Hyperion Crit, +24% Mag size
- Moze Rocketeer Mod +1 Torgue Cross Promotion, +2 Fire in the Skag Den, + 2 Cloud of Lead, +50% Vladoff Accuraccy, +10% Hyperion Damage, +10% Vladoff Damage
- Moze Rocketeer Mod +3 Torgue Cross Promotion, +1 Fire in the Skag Den, + 1 Cloud of Lead, +31% Sniper Rifle Damage, +32% Weapon Accuracy, -18% Damage Reduction
- Moze Rocketeer Mod +1 Torgue Cross Promotion, +3 Fire in the Skag Den, + 1 Cloud of Lead, +28% Splash Damage, +15% Dahl Weapon Fire Rate, -31% Pistol Damage
- Moze Mind Sweeper Mod +4 Torgue Cross Promotion, +1 Fire in the Skag Den, +33% Weapon Handling, +30% Grenade Damage, -19% Shield Recharge Delay
- Moze Mind Sweeper Mod +1 Torgue Cross Promotion, +3 Fire in the Skag Den, +1 Redistribution+28% Granade Radius, +25% Maliwan Reload, +31% SMG Damage
- Moze Mind Sweeper +2 Fire in the Skag Den, +3 Torgue Cross Promotion, +25% Weapon Damage, +45% Atlas Weapon Critical Damage, +50% Dahl Weapon Accuracy
- Moze Mind Sweeper +3 Fire in the Skag Den, +2 Torgue Cross Promotion, +18% Crit Damage, +20% Radiation Resistance, +45% Atlas Crit Damage
- Amara Breaker Mod +2 Jab Cross, +1 Find Your Center, +2 Personal Space, +31% Action Skill Cooldown, +24% Magazine Size, +10% Jakobs Damage
- Amara Breaker Mod +2 Jab Cross, +1 Find Your Center, +2 Personal Space, -18% Damage Reduction, +50% Melee Damage, +54% Weapon Charge Speed
- Amara Breaker Mod +2 Jab Cross, +1 Find Your Center, +2 Personal Space, +10% Dahl Weapon Damage, +55% Torgue Projectile Speed, +31% Shotgun Damage
- Amara Breaker Mod +1 Jab Cross, +1 Find Your Center, +3 Personal Space, +10% Maliwan Damage, +10% Vladoff Damage, +45% Atlas Crit Damage
- Amara Phasezerker +1 Clarity, +1 Conflux, +3 Restless, +31% Assault Rifle Damage, +50% Jakobs Accuracy, +50% Vladoff Accuracy
- Amara Nimbus +3 Conflux, +2 Violent Tapestry, +13% Weapon Fire Rate, +45% Jakobs Weapon Crit Damage
- Flak Bounty Hunter Mod +2 Frenzy, +1 The Most Dangerous Game, +2 Hunter’s Eye +10% Crit Damage, +25% Weapon Damage, + 50% Maliwan Accuracy
- Flak Cosmic Stalker Mod +2 Big Game, +1 Hunter’s Eye, +2 Interplanetary Stalker, +31% Assault Rifle Damage, +31% Pistol Damage, +50% Dahl Accuracy
- Flak Cosmic Stalker Mod +2 Hunter’s Eye, +3 Interplanetary Stalker, +25% Weapon Damage, +10% Torgue Weapon Damage, +15% Vladoff Fire Rate
- Flak Friend-Bot Mod +2 All My BFF’s, +1 Psycho Head on a Stick, +2 Barbaric Yawp, +31% Assault Rifle Damage, +31% Sniper Damage, +20% Corrosive Resistance
- Zane Shockerator +4 Best Served Cold, +1 Pocket Full of Grenades, +45% Jakobs Crit Damage, +27% Grenade Radius, +31% SMG Damage

Artifacts

- Deathless Artifact
- Electric Banjo Artifact
- Otto Idol Artifact
- Grave Artifact
- Loaded Dice Artifact
- Snowdrift Artifact
- Victory Rush Artifact
- White Elephant Artifact

COV

- Sawbar (anointed, two mags +50% corrosive damage)
- MOARR Linoge (corrosive, anointed, +250% damage after phasecast)

Atlas

- Ruby’s Wrath
- Rebel Yell (anointed, +50% radiation damage for two magazines)

Jakobs

- Maggie (anointed, +300% weapon damage after phaseslam)
- Maggie (anointed, melee attacks have a 25% chance to apply terror)
- The Flood (anointed, next two mags +50% bonus cryo damage)
- The Duc (anointed, +25% crit after action skill)
- The Companion (anointed, +250% damage after using phasecast)
- The Companion (anointed, +accuracy and handling)
- The Companion (anointed, +damage and fire rate on terror)
- Rowan’s Call (shock, anointed, iron bear cooldown)
- Rowan’s Call (fire, anointed, +accuracy and handling on action skill end)
- Rowan’s Call (radiation, anointed, +50% cryo damage during SNTNL)
- Gatlin Gun (anointed, next two mags +50% bonus fire damage)
- Gatlin Gun (anointed, next two mags +50% bonus corrosive damage)
- Gatlin Gun (anointed, next two mags +50% bonus radiation damage)
- Gatlin Gun (anointed, +250% weapon damage after phasecast)
- Monocle (anointed, +25% crit damage)
- Hellwalker (fire, anointed, +250% damage after phasecast)
- Hellwalker (fire, anointed, next two mags +50% raditation bonus)
- Hellwalker (fire, anointed, +125% damage to boses and named)

Maliwan

- Binary Cutsman (shock, anointed, 2 magazines bonus shock)
- Binary Cutsman (corrosive, anointed, 2 magazines bonus incendiary)
- Spooling Projectile Recursion (x2 modifier, fire/shock, anointed +100 weapon damage)
- Superball (anointed, +250% weapon damage after phasecast)
- Thunderball Fists (anointed, +250% weapon damage after phasecast)
- Trevonator (corrosive, shock, anointed, next two mags +50% radiation damage)

Tediore

- Firesale Humungous Longmusket ++ (anointed, next two mags +50% bonus cryo damage)
- Polybius (corrosive, anointed, +125% damage to badass, named and boss enemies)
- Ten Gallon (shock, anointed, +120% splash after exiting Iron Bear)
- Bangarang (fire, anoitned, +125% splash damage on action skill end)
- Gunerang (anointed, +125% damage to bosses after action skill)

Hyperion

- Redundant Face Puncher (x2 prefix)
- Redundant Brainstormer (shock, x2 prefix, anointed, +200% melee damage after phaseslam)
- Crossroad (fire)
- Crossroad (cryo)
- Crossroad (shock)
- Crossroad (corrosive)
- Handsome Jackhammer (anointed, +200% melee damage after using phaseslam)
- Handsome Jackhammer (cryo, anointed, +40% incendiary damage after exiting Iron Bear)
- Handsome Jackhammer (radiation)
- Hyperfocus (anointed +300% weapon damage after phaseslam)
- The Butcher (cryo, anointed, +50% cryo damage when SNTNL is active)
- The Butcher (cryo, anointed, +100% weapon damage after action skill)
- The Butcher (cryo)
- The Butcher (anointed, two magazines +50% shock damage after action skill)
- The Butcher (fire)
- The Butcher (x2 modifier, fire, anointed, two magazines +50% cryo damage after action skill)
- The Butcher (radiation)
- The Butcher (x2 modifier)
- The Butcher
- The Butcher (x2 modifier, corrosive)
- The Bitch (anointed, +250% weapon damage after phasecast)

Torgue

- Double Penatrating Alchemist (fire, x2 modifier)
- Scourge (anointed, +120% splash damage after exiting Iron Bear)
- Bearcat (radiation, anointed, two mags corrosive after action skill)
- Laser Sploder (radiation)
- Laser Sploder (corrosive)
- Laser Sploder (shock)
- Double Penatrating Laser Sploder (cryo)
- Double Penatrating Laser Sploder (corrosive)
- Double Penatrating Laser Sploder (fire, anointed, 20% bonus incendiary during Iron Bear)
- Roisen’s Thorns (corrosive, anointed, +250% weapon damage after phasecast)
- Double Penetrating Roisen’s Thorns (corrosive, anointed, +125% splash damage after action skill)
- Flakker (fire)
- Flakker (radiation)
- Flakker (anointed, two magazines +50% shock damage after action skill)
- Scourge (radiation, anointed next two mags +50% bonus incendiary damage)
- Devil’s Foursum (anointed, kills increase Iron Bear cooldown by 30%)

Vladoff

- Lucian’s Call (fire)
- Lucian’s Call (cryo)
- Lucian’s Call (corrosive)
- Jericho (radiation)
- Annexed Jericho (radiation, x2 modifier)
- The Dictator
- The Dictator (cryo)
- The Dictator (shock)
- The Dictator (corrosive)
- Faisor (cryo)
- Faisor (shock)
- Faisor (radiation)
- Faisor (corrosive, anointed, +125% damage to bosses after action skill)
- Shredifier (one barrel)
- Shredifier (two barrels)
- Shredifier (fire, one barrel)
- Shredifier (corrosive, two barrels)
- Shredifier (shock, shotgun attachment, anointed, +125% damage to bosses after action skill)
- Shredifier (shock, shotgun attachment, anointed, two mags +50% incediary damage after action skill)
- Lyuda (cryo)
- Lyuda (shock)
- Lyuda (corrosive)
- Lyuda (radiation)
- Lyuda (x2 modifier, corrosive)
- Lyuda (x2 modifier)
- Lyuda (fire, anoitned, +50% radiation damage on action skill)
- Magnificent (fire/shock, anointed, +65% bonus radiation during Gamma Burst)
- Infinity
- Infinity (anointed, +65% bonus radiation during Gamma Burst)
- Damned (anointed, +250% damage after phasecast)

Dahl

- Arctic Nighthawkin (fully automatic/burst)
- Arctic Nighthawkin (cryo, anointed, +300% damage after phaseslam)
- Arctic Nighthawkin (cryo, anointed, +100% melee damage after action skill)
- Arctic Nighthawkin (cryo, anointed, +25% crit damage after action skill)
- Vanquisher (anointed, next two mags +50% bonus cryo damage)
- Barrage (corrosive, anointed, two mags +50% corrosive damage after action skill)
- Breath of the Dying (5 shot burst/full auto, corrosive)
- Sleeping Giant (x2 modifier, anointed, two mags incendiary after action skill)
- Hornet (corrosive)
- AAA (shock, anointed, +75% elemental chance and damage after action skill)