[PC][W] Lump with x2 modifier [H] Lots of end game and anointed gear

I am looking for the epic (purple) missle launcher Lump with the x2 modifier. I have the below items to trade.

Have

Shields

  • Transformer (shock resist, anointed, +5% heath per second on entering Iron Bear)
  • Transformer (shock resist, anointed, 30% damage reflect on action skill)
  • Resonant Back Ham (shock resist, anointed, -13% damage after action skill)
  • Re-Charger (15% chance to drop booster, anointed, 30% damage reflect)
  • Rough Rider (shock resist, anointed, -13% damage after action skill)
  • Brawler Ward (+300% melee damage while shield is down, corrosive resist, anointed, +5% health regen per second)
  • Whiskey Tango Foxtrot (anointed, +200% melee damage after phaseslam)
  • Ninja Tortoise Front Loader

Grenades

  • Red Queen (anointed, 20% chance to spawn a grenade in Iron Bear)
  • MIRV Hex (cryo)
  • MIRV Hex (shock)
  • Sticky Quasar (shock)
  • Storm Front (Hyperion, shock)
  • Storm Front (Vladoff, shock)
  • Trans-fusion

Class Mods

  • Moze Bear Trooper Mod +2 Explosive Punctuation, +3 Stainless Steel Bear, +25% Jakobs Reload, +10 Vladoff Damage, +50% Vladoff Accuracy
  • Moze Bloodletter Mod +2 Desperate Measures, +3 Thin Red Line, +10% Atlas Damage, +10% Torgue Damage, +15% Hyperion Fire Rate
  • Moze Bloodletter Mod +2 Desperate Measures, +3 Phalanx Doctrine, +15% Tediore Fire Rate, +15% Hyperion Fire Rate, +10% Hyperion Damage
  • Moze Bloodletter Mod +2 Desperate Measures, +3 Phalanx Doctrine, +25% Atlas Reload Speed, +10% Atlas Damage, +50% Torgue Accuracy
  • Moze Bloodletter Mod +1 Desperate Measures, +2 Phalanx Doctrine, +2 Thin Red Line, +13% Weapon Fire Rate, +50% Maliwan Accuracy, +25% Hyperion Reload Speed
  • Moze Bloodletter Mod +1 Desperate Measures, +2 Phalanx Doctrine, +2 Thin Red Line, +18% Weapon Crit Damage, +13% Weapon Fire Rate, +55% Torgue Projectile Speed
  • Moze Bloodletter Mod +3 Desperate Measures, +1 Phalanx Doctrine, +1 Thin Red Line, +33% Weapon Handling, +10% Vladoff Damage, +20% Incendiary Resistance
  • Moze Bloodletter Mod +2 Desperate Measures, +1 Phalanx Doctrine, +2 Thin Red Line, +28% Splash Damage, +5 Grenade Capacity, +30% Grenade Damage
  • Moze Bloodletter Mod +1 Desperate Measures, +3 Phalanx Doctrine, +1 Thin Red Line, -19% Shield Recharge Delay, +31% Shotgun Damage, +15% Hyperion Fire rate
  • Moze Bloodletter Mod +3 Desperate Measures, +1 Phalanx Doctrine, +1 Thin Red Line, +45% Atlas Crit Damage, +31% ACtion Skill Cooldowm, +31% Heavy Weapon Damage
  • Moze Blast Master Mod +1 Vampyr, +4 Pull the Holy Pin +25% Weapon damage, +15% Vladoff Fire Rate, +45% Dahl Crit Damage
  • Moze Blast Master Mod +1 Vampyr, +4 Pull the Holy Pin +50% Maliwan Accuracy, +45% Dahl Crit Damage, +36% Shield Recharge Rate
  • Moze Blast Master Mod +5 Vampyr, +27% Grenade Radius, +31 Action Skill Cooldown, +31% Sniper Damage
  • Moze Blast Master Mod +3 Vampyr, +2 Pull the Holy Pin, +28% Splash Damage, +25% Dahl Reload, +10% COV Damage
  • Moze Blast Master Mod +3 Vampyr, +2 Pull the Holy Pin, +10 Hyperion Damage, +31% Pistol Damage, +50% Vladoff Accuracy
  • Moze Blast Master Mod +3 Vampyr, +2 Pull the Holy Pin, +45% Jakobs Crit Damage, +32% Atlas Fire Rate, -18% Damage Reduction
  • Moze Blast Master +3 Vampyr, +1 Redistribution, +1 Pull the Holy Pin +13% Weapon Fire Rate, +45% Hyperion Crit, +24% Mag size
  • Moze Rocketeer Mod +1 Torgue Cross Promotion, +2 Fire in the Skag Den, + 2 Cloud of Lead, +50% Vladoff Accuraccy, +10% Hyperion Damage, +10% Vladoff Damage
  • Moze Rocketeer Mod +3 Torgue Cross Promotion, +1 Fire in the Skag Den, + 1 Cloud of Lead, +31% Sniper Rifle Damage, +32% Weapon Accuracy, -18% Damage Reduction
  • Moze Rocketeer Mod +1 Torgue Cross Promotion, +3 Fire in the Skag Den, + 1 Cloud of Lead, +28% Splash Damage, +15% Dahl Weapon Fire Rate, -31% Pistol Damage
  • Moze Mind Sweeper Mod +4 Torgue Cross Promotion, +1 Fire in the Skag Den, +33% Weapon Handling, +30% Grenade Damage, -19% Shield Recharge Delay
  • Moze Mind Sweeper Mod +1 Torgue Cross Promotion, +3 Fire in the Skag Den, +1 Redistribution+28% Granade Radius, +25% Maliwan Reload, +31% SMG Damage
  • Moze Mind Sweeper +2 Fire in the Skag Den, +3 Torgue Cross Promotion, +25% Weapon Damage, +45% Atlas Weapon Critical Damage, +50% Dahl Weapon Accuracy
  • Moze Mind Sweeper +3 Fire in the Skag Den, +2 Torgue Cross Promotion, +18% Crit Damage, +20% Radiation Resistance, +45% Atlas Crit Damage
  • Amara Breaker Mod +2 Jab Cross, +1 Find Your Center, +2 Personal Space, +31% Action Skill Cooldown, +24% Magazine Size, +10% Jakobs Damage
  • Amara Breaker Mod +2 Jab Cross, +1 Find Your Center, +2 Personal Space, -18% Damage Reduction, +50% Melee Damage, +54% Weapon Charge Speed
  • Amara Breaker Mod +2 Jab Cross, +1 Find Your Center, +2 Personal Space, +10% Dahl Weapon Damage, +55% Torgue Projectile Speed, +31% Shotgun Damage
  • Amara Breaker Mod +1 Jab Cross, +1 Find Your Center, +3 Personal Space, +10% Maliwan Damage, +10% Vladoff Damage, +45% Atlas Crit Damage
  • Amara Phasezerker +1 Clarity, +1 Conflux, +3 Restless, +31% Assault Rifle Damage, +50% Jakobs Accuracy, +50% Vladoff Accuracy
  • Amara Nimbus +3 Conflux, +2 Violent Tapestry, +13% Weapon Fire Rate, +45% Jakobs Weapon Crit Damage
  • Flak Bounty Hunter Mod +2 Frenzy, +1 The Most Dangerous Game, +2 Hunter’s Eye +10% Crit Damage, +25% Weapon Damage, + 50% Maliwan Accuracy
  • Flak Cosmic Stalker Mod +2 Big Game, +1 Hunter’s Eye, +2 Interplanetary Stalker, +31% Assault Rifle Damage, +31% Pistol Damage, +50% Dahl Accuracy
  • Flak Cosmic Stalker Mod +2 Hunter’s Eye, +3 Interplanetary Stalker, +25% Weapon Damage, +10% Torgue Weapon Damage, +15% Vladoff Fire Rate
  • Flak Friend-Bot Mod +2 All My BFF’s, +1 Psycho Head on a Stick, +2 Barbaric Yawp, +31% Assault Rifle Damage, +31% Sniper Damage, +20% Corrosive Resistance
  • Zane Shockerator +4 Best Served Cold, +1 Pocket Full of Grenades, +45% Jakobs Crit Damage, +27% Grenade Radius, +31% SMG Damage

Artifacts

  • Deathless Artifact
  • Electric Banjo Artifact
  • Otto Idol Artifact
  • Grave Artifact
  • Loaded Dice Artifact
  • Snowdrift Artifact
  • Victory Rush Artifact
  • White Elephant Artifact

COV

  • Sawbar (anointed, two mags +50% corrosive damage)
  • MOARR Linoge (corrosive, anointed, +250% damage after phasecast)

Atlas

  • Ruby’s Wrath
  • Rebel Yell (anointed, +50% radiation damage for two magazines)

Jakobs

  • Maggie (anointed, +300% weapon damage after phaseslam)
  • Maggie (anointed, melee attacks have a 25% chance to apply terror)
  • The Flood (anointed, next two mags +50% bonus cryo damage)
  • The Duc (anointed, +25% crit after action skill)
  • The Companion (anointed, +250% damage after using phasecast)
  • The Companion (anointed, +accuracy and handling)
  • The Companion (anointed, +damage and fire rate on terror)
  • Rowan’s Call (shock, anointed, iron bear cooldown)
  • Rowan’s Call (fire, anointed, +accuracy and handling on action skill end)
  • Rowan’s Call (radiation, anointed, +50% cryo damage during SNTNL)
  • Gatlin Gun (anointed, next two mags +50% bonus fire damage)
  • Gatlin Gun (anointed, next two mags +50% bonus corrosive damage)
  • Gatlin Gun (anointed, next two mags +50% bonus radiation damage)
  • Gatlin Gun (anointed, +250% weapon damage after phasecast)
  • Monocle (anointed, +25% crit damage)
  • Hellwalker (fire, anointed, +250% damage after phasecast)
  • Hellwalker (fire, anointed, next two mags +50% raditation bonus)
  • Hellwalker (fire, anointed, +125% damage to boses and named)

Maliwan

  • Binary Cutsman (shock, anointed, 2 magazines bonus shock)
  • Binary Cutsman (corrosive, anointed, 2 magazines bonus incendiary)
  • Spooling Projectile Recursion (x2 modifier, fire/shock, anointed +100 weapon damage)
  • Superball (anointed, +250% weapon damage after phasecast)
  • Thunderball Fists (anointed, +250% weapon damage after phasecast)
  • Trevonator (corrosive, shock, anointed, next two mags +50% radiation damage)

Tediore

  • Firesale Humungous Longmusket ++ (anointed, next two mags +50% bonus cryo damage)
  • Polybius (corrosive, anointed, +125% damage to badass, named and boss enemies)
  • Ten Gallon (shock, anointed, +120% splash after exiting Iron Bear)
  • Bangarang (fire, anoitned, +125% splash damage on action skill end)
  • Gunerang (anointed, +125% damage to bosses after action skill)

Hyperion

  • Redundant Face Puncher (x2 prefix)
  • Redundant Brainstormer (shock, x2 prefix, anointed, +200% melee damage after phaseslam)
  • Crossroad (fire)
  • Crossroad (cryo)
  • Crossroad (shock)
  • Crossroad (corrosive)
  • Handsome Jackhammer (anointed, +200% melee damage after using phaseslam)
  • Handsome Jackhammer (cryo, anointed, +40% incendiary damage after exiting Iron Bear)
  • Handsome Jackhammer (radiation)
  • Hyperfocus (anointed +300% weapon damage after phaseslam)
  • The Butcher (cryo, anointed, +50% cryo damage when SNTNL is active)
  • The Butcher (cryo, anointed, +100% weapon damage after action skill)
  • The Butcher (cryo)
  • The Butcher (anointed, two magazines +50% shock damage after action skill)
  • The Butcher (fire)
  • The Butcher (x2 modifier, fire, anointed, two magazines +50% cryo damage after action skill)
  • The Butcher (radiation)
  • The Butcher (x2 modifier)
  • The Butcher
  • The Butcher (x2 modifier, corrosive)
  • The Bitch (anointed, +250% weapon damage after phasecast)

Torgue

  • Double Penatrating Alchemist (fire, x2 modifier)
  • Scourge (anointed, +120% splash damage after exiting Iron Bear)
  • Bearcat (radiation, anointed, two mags corrosive after action skill)
  • Laser Sploder (radiation)
  • Laser Sploder (corrosive)
  • Laser Sploder (shock)
  • Double Penatrating Laser Sploder (cryo)
  • Double Penatrating Laser Sploder (corrosive)
  • Double Penatrating Laser Sploder (fire, anointed, 20% bonus incendiary during Iron Bear)
  • Roisen’s Thorns (corrosive, anointed, +250% weapon damage after phasecast)
  • Double Penetrating Roisen’s Thorns (corrosive, anointed, +125% splash damage after action skill)
  • Flakker (fire)
  • Flakker (radiation)
  • Flakker (anointed, two magazines +50% shock damage after action skill)
  • Scourge (radiation, anointed next two mags +50% bonus incendiary damage)
  • Devil’s Foursum (anointed, kills increase Iron Bear cooldown by 30%)

Vladoff

  • Lucian’s Call (fire)
  • Lucian’s Call (cryo)
  • Lucian’s Call (corrosive)
  • Jericho (radiation)
  • Annexed Jericho (radiation, x2 modifier)
  • The Dictator
  • The Dictator (cryo)
  • The Dictator (shock)
  • The Dictator (corrosive)
  • Faisor (cryo)
  • Faisor (shock)
  • Faisor (radiation)
  • Faisor (corrosive, anointed, +125% damage to bosses after action skill)
  • Shredifier (one barrel)
  • Shredifier (two barrels)
  • Shredifier (fire, one barrel)
  • Shredifier (corrosive, two barrels)
  • Shredifier (shock, shotgun attachment, anointed, +125% damage to bosses after action skill)
  • Shredifier (shock, shotgun attachment, anointed, two mags +50% incediary damage after action skill)
  • Lyuda (cryo)
  • Lyuda (shock)
  • Lyuda (corrosive)
  • Lyuda (radiation)
  • Lyuda (x2 modifier, corrosive)
  • Lyuda (x2 modifier)
  • Lyuda (fire, anoitned, +50% radiation damage on action skill)
  • Magnificent (fire/shock, anointed, +65% bonus radiation during Gamma Burst)
  • Infinity
  • Infinity (anointed, +65% bonus radiation during Gamma Burst)
  • Damned (anointed, +250% damage after phasecast)

Dahl

  • Arctic Nighthawkin (fully automatic/burst)
  • Arctic Nighthawkin (cryo, anointed, +300% damage after phaseslam)
  • Arctic Nighthawkin (cryo, anointed, +100% melee damage after action skill)
  • Arctic Nighthawkin (cryo, anointed, +25% crit damage after action skill)
  • Vanquisher (anointed, next two mags +50% bonus cryo damage)
  • Barrage (corrosive, anointed, two mags +50% corrosive damage after action skill)
  • Breath of the Dying (5 shot burst/full auto, corrosive)
  • Sleeping Giant (x2 modifier, anointed, two mags incendiary after action skill)
  • Hornet (corrosive)
  • AAA (shock, anointed, +75% elemental chance and damage after action skill)

what do u want for the roland call, shock and rad

I will take any of these:

Want

  • Loaded Dice artifact with +sniper damage and +incendiary damage
  • Loaded Dice artifact with +sniper damage and +shock damage
  • Loaded Dice artifact with +sniper damage and +corrosive damage
  • Flesh Melter Deathless Artifact (with corrosive AND assault rifle damage)
  • Ice Breaker Deathless Artifact (with Cryo damage AND Assault Rifle Damage)
  • Faisor (corrosive, anointed, +50% radiation damage for two mags after action skill)
  • Faisor (cryo, anointed, +50% radiation damage for two mags after action skill)
  • Faisor (shock, anointed, +50% shock damage for two mags after action skill)
  • Faisor (fire, anointed, +50% fire damage for two mags after action skill)
  • Annexed Lyuda, (fire, x2 modifier, anointed +50% incendiary damage for two mags after action skill)
  • Annexed Lyuda, (shock, x2 modifier, anointed +50% shock damage for two mags after action skill)
  • Annexed Lyuda, (corrosive, x2 modifier, anointed +50% corrosive damage for two mags after action skill)
  • Gunner Bloodletter class Mod with two of the following: +Hyperion crit damage, +SMG damage and +weapon damage
  • Gunner Bloodletter class Mod with two of the following: +Vladoff crit damage, +Assault rifle damage and +weapon damage
  • Gunner Bloodletter class Mod with two of the following: +Vladoff crit damage, +Sniper damage and +weapon damage
  • Gunner Bloodletter class Mod with two of the following: +Dahl crit damage, +SMG damage and +weapon damage
  • Gunner Bloodletter class Mod with two of the following: +Maliwan crit damage, +SMG damage and +weapon damage
  • Blast Master Class Mod with 1 Point in Redistribution and one of these three stats (+Weapon damage, Splash Damage or +SMG damage)
  • Lump (with x2 modifier)
  • Cloning Ghast Call

I have a Bloodletter with + weapon crit damage and +Maliwan damage if you would trade the two barrel Shredifier