I feel like a lot of characters, like Kleese and Ambra and others, were made more for PVE. This one was just one made for PVP.
the PVE portion of the game is an afterthought,
It’s why you get maybe 6 - 8 hours of PVE gameplay max,
The meat and potatoes of the game is the PVP combat… The Story missions are there to give the characters some backstory, add in typical Gearbox humor and provide ways to get decent loot without having to worry about the RNG gods by buying packs…
Deande sucks in PvE? My fastest clear times are with Deande… Her life steal owns up PVE and Pendles has the same thing.
What is Pendles built for? Sneaking and killing. PvE, PvP, doesn’t matter. Either mode he’s going to sneak and he’s going to kill. How he goes about it may differ slightly but he’s still going to do it. I feel so sorry for the stupid AI in story though. AI, why you so stupid? He’s right behind you! Right behind… nevermind. Hey, uhm… someone want to clean that up? Ugh… that’s gross.
I’m really interested in seeing his lore and hearing his dialogue in game
I’m curious how this could possibly have been a surprise of any kind when the guy who designed Pendles said…
They straight up admitted he was “primarily designed for PvP” a week ago. He’s also a stealth assassin, which is a skillset that’s pretty much only useful in PvP, when the most dangerous things you’ll face are single hard targets that are roughly as squishy as you are.
However, this also means that they checked to see how he performed in PvE before releasing him as well. PvE was a concern and, if he didn’t perform well enough in PvE, you can be damned sure that he would have been tweaked so that he was good enough.
What’s important for people to recognize is that PvE and PvP have completely different balance paradigms. In PvE, for a whole plethora of reasons I could get into but don’t feel like at the moment, characters just need to be “good enough” (e.g. can they complete all content); the only way for a character to be poorly designed for PvE is if they’re incapable of completing content. PvE requires a minimum level of competency/performance and there isn’t really a ceiling. PvP, on the other hand, needs to have all characters balanced against each other within reasonably tight parameters because, if they’re not, any side that selects that character is going to have an unfair advantage (or, from the other perspective, by not picking that character, they’ll be at a disadvantage).
It’s just a fact of life: balance requirements for characters are much more stringent for PvP than they are for PvE so, in a game with a mix of PvE and PvP, characters/classes tend to get balanced with PvP in mind.
What a lot of people don’t seem to realize is that the amount of effort to balance classes/characters in PvE is actually pretty easy: you look at max dps, survivability curves/values, and just use some heuristic considerations for stuff that can’t really be numerically quantified without a lot of work and abstraction. For PvP, on the other hand, because you’re facing off against players who have a massive amount of behavioral and tactical variation and don’t follow simple accuracy formulas (for an example of this, consider the generally accepted necessity of jumping around and strafing all over the place in PvP in order to avoid getting hit compared to the generally accepting stupidity of this same behavior in PvE because it can very easily kill your accuracy without actually making you harder to kill), balance really doesn’t follow the math particularly well. There are some mathematical guidelines, but a vast majority of PvP balancing is actually done through observing play (both through analytics as well as direct observation and feedback) because stuff gets really complicated in PvP.
Now, on the other side of the coin, where content is concerned, PvP is actually really easy to design for: maps are absolutely tiny in comparison, you don’t need any story, dialogue can very easily be reused, and “balancing” a map is as easy as having it identical on both sides (which is what GBX has done; I’m highly curious if they’re going to create an asymmetrical mode with a defender and an attacker at some point, which would be much more complex to design). PvE, on the other hand, is highly intensive to design content for: you have to create new bosses, new story, a whole slew of additional dialogue, new drops, etc.
As such, PvP tends to look like it gets a lot more attention if you only look at output: characters get tweaked much more often/heavily to moderate and balance their performance in PvP because, as long as those changes don’t make it impossible (or, at least, “too hard”) to complete PvE content, they’re fine; PvP content, on the other hand, gets released a lot more because it’s really cheap and easy to design.
Even if, on the back end, the developers have an exactly even split between development for PvE and PvP (which I seriously get the feeling that the GBX devs are going for) the output is going to appear lopsided in favor of PvP, no matter what, for all the reasons I’ve previously brought up. You can’t just count up tweaks/additions for a specific area of the game to demonstrate that the devs care more about PvP than PvE (or vice versa) because those tweaks/additions are not created equal. Any content additions for PvE are going to be way more developmentally intensive and complicated than content added for PvP; balance tweaks for PvP are basically necessary for that area of play to remain viable while having negligible effect upon PvE, in practical terms (yes, it might make it harder to win with X character, but being able to win is all that they really care about).
So, no, I’m not the least bit surprised that Pendles seems built more for PvP than PvE. The devs outright told us and his kit and “class” type exist pretty much to make him good at it. This doesn’t mean that the devs don’t care about PvE or that PvP is the only thing that matters.
…Check out my Steam profile, nearly 700 hours Advanced PvE. 
I see what you mean with Kleese, his territorial nature comes in handy in many of the Defense scenarios in PvE. Ambra however, I believe was also designed with PvP in mind, as she can be a very scary chaser, if played right.
Sorry, but I believe this way of thinking is too user-focused and not about what a game ‘truly’ is.
Sounds to me like you could calculate the hours of ‘fun’ in this game in advance, which would make me sad.
(Not really want to make this as philosophical, but you mainly describe what you want and get from the game. That however, has little to do with what the game actually offers.)
Yeah, not saying it’s true. But it’s a thing. I actually had PvE games with 3 players dropping after I selected Deande 
My whole point is that only people who haven’t played her, or can’t really play her good could come to this assumption. So it’s just a bit too early to make such assumptions for Pendles.
Your missing his point hes saying overall in one playthrough
Exactly my point, but imo this game wasn’t made for the PvE. I honestly feel like that was just an extra to have.
Woah, woah, woah, woah, woah… woah… okay, I’m… WOAH… good.
I know this is a bit off topic, but did Gearbox say these were going to be single player or is that just your interpretation and you could be wrong? If yes, could you throw a brother a link? Maybe one to the past? 
By that same logic, you get even fewer hours out of PvE: a full PvP game takes about 20 minutes on average (30 max), there are 9(?) PvP maps, which means you get roughly 3 hours of gameplay doing a single playthrough of each map.
The entire point of all of those hours that people get is replayability. You get replayability out of PvP maps by running against different groups. You get replayability out of PvE maps by farming for gear and running it with different people, different players, different enemies (because spawns are random), on different difficulties, etc.
And you’re missing my point exactly. Go back and reread the post that you, quite obviously, only skimmed.
The very fact that there are 8 PvE maps in game and the devs plan on releasing at least 5 more demonstrates that PvE is not an insignificant element of the game. If it was, they wouldn’t have spent so much time and money on it. Just because you prefer to play PvP and dismiss PvE doesn’t mean that the devs do.
If you want to gauge the relative importance of PvP to PvE for a game, don’t look at individual tweak to stats or what have you. Look at the amount of content released; if it appears even remotely even, the devs place high value on PvE because PvE content takes a helluva lot more work. A single PvE mission is going to take about 4-5 times the resources of a single PvP map. It’s completely ridiculous to regularly release new PvE content if it was “just an extra” because there’s so much work involved in creating that PvE content that it cannot simply be “just an extra”.
This is my entire point. If you look at the amount of content released, it’s patently obvious that the devs care about PvE just as much as they care about PvP (if not a bit more, given the relative amount of work required for each).
People really left because you picked Deande? This boggles my mind… Deande can outright deliver some TOP dps in PVE, revive fallen teammates with little effort and also sneak around areas that others can’t get to to complete an area or kill that certain annoying enemy. So confusing 
And looking at the helix from Pendles… He can do the exact same thing.
[quote=“MaddPatter, post:28, topic:1542301, full:true”]I know this is a bit off topic, but did Gearbox say these were going to be single player or is that just your interpretation and you could be wrong? If yes, could you throw a brother a link? Maybe one to the past? 
[/quote]
Yeah, I don’t recall them saying they’d be single player either. I vaguely recall them saying that the missions would be more challenging, but I don’t recall anything about them being single player (except maybe that said missions could be done single- or multi-player, just like the rest of BB PvE).
Its my interpretation aka how I understood it. So it could be objective to change or I misred a line, could be.
Will see if I can dig it up!
I really really hope after Thrallrebellion comes Dendritus Ring or LLC-fleet. Can´t wait!^^
[quote=“RedX, post:30, topic:1542301, full:true”]Deande can outright deliver some TOP dps in PVE
[/quote]
I would be super surprised by this. I’m not saying that she doesn’t have decent DPS, but I’m kinda doubtful that she could put out anywhere near as much as the straight up PvE DPS gods (like Attikus, who is just absurd when built for damage).
You’re right. I didn’t say “the best” just one of the top. Rougue like, the culling, with some attack speed and other gears…, go to any PVE enemy’s back and they’re instantly melted
I dunno. I’m still doubtful as to Deande being a PvE DPS champ given her skillset and PvE in general (she might do great at melting hard targets, but a lot of PvE DPS is AoE centered and she doesn’t really have much in that department, from what I can see). Maybe I’ll be pleasantly surprised when I pick her up within the next couple of days (I master one faction at a time and I’m about to finish Attikus, leaving just Caldarius and Deande for the Jennerit, so I’ll be getting to her soonish), but I don’t think she’ll be throwing up the same PvE damage numbers as Rath or Attikus.
you can play PVE as much as you want… I can’t imagine playing the game for 700 hours of PVE, the AI sucks, and eventually you’ll have all the loot you could ever want… I suppose you could be one of those high score freaks.
A normal person will only get 7 - 8 hours out of the PVE on one play through… most people who aren’t out looking for loot/lores are only going to roll through the PVE 1 time.
I’ve played quite PVE, although as I said it’s mainly for lores… think I have 10 - 15 of them finished…
I Oh wow… I definitely can’t do each character. That takes some skill.
Well in PVE, the mobs aren’t the smartest and when they spawn, they mostly group up. Deande can crit really easy and with all the Cooldown pick ups and speed boosts you can constantly go stealth and tag team mobs with your clone. Deande does have Burst Dash that can hit multiple mobs, I would pick the extra 40% (I believe) helix so you can hit more mobs to finish them off. Rinse and repeat and clone away to safety or clone to revive your teammates… Her kit, to me, is more versatile than the others you mentioned when playing with others in PVE while still delivering great DPS. Well, this is my opinion… Hope you have fun when you play her.