I’m still gonna give this theory some time, but as of now I don’t see it. I ran a few -CC specific loadouts yesterday, but with Pendles’ TTK (at least, a Pendles that is being played properly), I’m not sure -CC is the answer for him. Granted, I gave up on the loadouts after I think 4 games, and one of those games had a Rath + Pendles duo that was inseparable, and there might be some more tweaks I can make to the loadouts, but for now I’m skeptical.
Not that anybody asked, but I think the debate around CC in this game should start to focus more on CC duration relative to TTK. I’ve seen requests to buff CC duration, but, even though the time to kill is longer in BB than other FPSs, it’s still shorter than other MOBAs (at least, as far as I can recall from my brief time playing LoL). Point being, CC, when used properly, should be at least slightly reducing TTK already, so buffing it too much runs the risk of players being killed before CC even runs out (which is the main “issue” I see with Pendles at the moment [THIS IS NOT A CALL FOR A NERF].
Anyway. I’m veering off topic again. We’ll see how the -CC vs Pendles stuff works out.
*Slightly edited for clarity
*And edited again so that last sentence says -CC, and not CC