I tend to play a character to max level and then get the others up and I tend to feel like, “shoot, I don’t have character Y at max level yet” and I feel like that’s more important than getting all the best gear for my guy at max level. Getting all the top gear at max level is like my second concern I guess. The problem is that I don’t have as much gaming time so I usually end up just leveling a couple to max level and then getting a new game or something that I end up spending time on.
But I totally feel that same desire to get all characters to max potential.
I kinda wish I could get to max level once and then create a another character at max level right in UVHM. But there definitely is something fun about raising your level yourself. It’s designed to be a hobby more than just a once through videogame. I often wonder about people who only play through once and done. I feel like players should play at least one character to level 50 to get a better feel for what the game is like as intended.
But as someone who likes to play just about all characters, damn. It would be nice to see an accelerated start option at some point. Maybe it’s a level 30 or level 50 jump start rather than max level.
I love finding legendaries and I do farm a given boss sometimes but usually not more than 3 to 5 times in a row before I feel the need to move on to another thing in the game.
As far as builds go I usually look at builds that focus on where skill points go and why, rather than needing specific hard to find gear. Because I know that I personally might lack the time or luck to find a certain item.
There is definitely something to say though about what you do once you are max level. Wandering around looking for better and better gear until you feel like a powerhouse. Discovering yet another piece of equipment that is 1000 stats better here or there. That is one of the endgame design intentions. Especially if you play just one class/character.
I think their intention is that a given player will either:
a) play through all missions once, including DLC as released. they might end up around level 35, still in playthrough 1 or a little of playthrough 2 but then they play the next videogame on their list. They probably expect that some of this type of player do come back a year later and continue their same character.
b) or like player A but they just play one character until max level. In less than a month on average.
c) or like player A but they stop at level 35 for a bunch of classes. Maybe they try each character at least once and bring each one to at least level 15 and at least 3 classes to level 35. maybe one to 50. Maybe.
d) or like my usual goal. all characters to max level. and each one at least feeling like a
e) or they are the type that tends to just powerlevel online and never really finishes their own missions completely. They just want some characters at max level even if they miss some benefits along the way (like being able to host your own game and having more than 2 weapon slots)
It basically boils down to a lot invested in mostly one character or that same amount of time spread amongst multiple characters and therefore less time on each one. Each person definitely gets their own enjoyment out of this.