When we did the original calculation before itās buff it was a lot higher than 3%.
I sent you a steam message with the calc that Iāve been experimenting with.
This is what Iām getting from it
Hyperion
Total DPS :
136962.2
Adj. DPS :
83547.0
Bandit
Total DPS :
125861.8
Adj. DPS :
76775.7
As you see thats not a 6.88% difference.
Itās 8.1something%, and this doesnāt factor in critical, fire rate buffs, elemental bonuses, bonus projectiles, slag or reaper.
This also doesnāt factor in TTK, which DPS =/= TTK all the time.
Yes this does prove Hyperion in theory is better than bandit.
Accounting for fire rate:
bandit
Total DPS :
152737.0
Adj. DPS :
93169.6
I donāt know thats what Iām trying to figure out.
The calc did change the percentage difference though.
Because 136962.2 minus the 6.88% is 127539.20064 and the bandit is coming out to 125861.8 with is slightly higher than 8.1x%, this discrepancy of 1.2% is bugging me.
And with fire rate added in itās slightly higher than 10.8%
I donāt think any of the calcs do multi since most were made a while before people even knew what skills were multi.
I mean we didnāt even figure out most of the math until over a year after the games release after all.
But really that was just because we werenāt really looking for it before then.
Until you are willing to show math Iām done. Even with out the math you should be able to see the spa because the mag difference is only 1, the damage is minimal and the reload is significant.
Well the issue now is why 3 dps calc are saying similar things and the percentages are different than 6.88.
Iām curious why the percentages have this error.
Where is sljm when I need himā¦
He did all my calculations before I figured it out.
Now I canāt remember if I made coffee while I have a full pot of it in my hand.