I straight up ignore the attack command at this point (and any skills that support it). As @Razorback pointed out, the Jabbers are definitely the worst. The Skag typically just charges the target, for example, but the Beefcake is like watching a 10 second clip of a batter walking up to the plate, lifting the bat, swinging (and hoping to connect), then dropping the bat and resorting back to punching the ball. It’s not engaging, or interesting, especially when you have to aim and hold F, stop everything you’re doing efficiently to just hope he does it correctly.
Since pets need a serious damage buff in general (idk, double their damage at this point to at least compete with the FadeCrit bois), I’d say the attack command should just be an auto attack every x seconds while their “special move” could be more of Bestial Wrath type buff that turns them into a wolverine.
Those are just suggestions off the top of my head - I know Gamma is the go-to “beastmode” buff already, but maybe just make them more autonomous in general with only one bursty skill to use (like gamma).
The other issue with the attack command is the pathfinding is often really disappointing. I’ve sent every pet available in for an attack command only to watch them ignore me and prioritize another target, delay long enough that the attack command straight up dies, they switch targets halfway to the selected target, or, my personal favorite, everything appears to connect but it doesn’t – the mob takes no special damage and now I’ve missed out on at least 3 basic attacks.
Pets need work – attack command is a big part of that.