Testing can be easy or hard.
Moral of the story:
It would be really nice if we had a dummy.
johnrr6
(Johnrr6)
#33
We REALLY need a test dummy. Helps the game!
1 Like
I’m not editing the OP anymore, you have to “like” the OP to sign 
it’s MUCH less work this way, and you will still be able to sign if I die!
1 Like
nope
(Nope )
#36
Can I un-sign just so I can sign again? :3
2 Likes
smedley5
(Smedley5)
#37
I would really like a dummy - and what would make it super amazing would be to have a range with a fleshy, shielded & armored dummy at your current level, as well as a way to trigger kills skills.
nope
(Nope )
#38
^ This. Also, make it be in Jack’s Office and all of the targets Claptrap units. MWHAHAHAHAHAHAHA
Or, y’know, Concordia. 'cause it totally makes sense.
Riviet
#39
@Chuck80 I’m already on the list but wanted to like your post for the effort you put in to creating this topic on the new forums. 
As for the topic at hand, I feel there is still hope that they could add this in a future patch or as part of the campaign DLC.
1 Like
AceGoober
(AceGoober)
#40
Add my signature to the petition as well. Test dummies proved invaluable to me in BL2 due to seeing which combination of hardware gave me the most bang for the buck, per se. The dummies also helped me understand what each part of any given weapon functioned which proved to be invaluable.
farsight37
(Today, everything was fine in Opportunity and nothing bad happened.)
#41
Definitely signing this, also completely on-board for flesh/shield/armor dummies to test different things. Perhaps even a permanently frozen dummy to play around with.
nope
(Nope )
#42
Also please, PLEASE, PLEASE give me a dummy that I can hit with melee.
exmachina
(Exmachina)
#43
I agree the dummy would be very useful, even as someone who doesn’t test builds much I found it invaluable to work out just what some of the weapons can do…
BigBadDogIV
(Big Bad Dog IV)
#44
Signed. Would prefer a programmable dummy that can customized to our individual needs at the time. We could basically go to a console near it and give it whatever stats we wanted (health, shield capacity, choice between flesh or armor target, time between re-spawns, % of damage we want reflected back at us, Resistance to damage, Level of dummy, Shield related stats in general, option to enable the shield to have nova, spike or even the option for the dummy to use a exact copy of one of your shields or oz kits that you might want to test, etc.
Put it in it’s own dlc for 3 dollars or whatever (i and many many others i’m sure would be more then willing to pay at least 5 dollars for this). Have the dummy be in it’s own massive room or area that temporarily disables any kind of progress to experience points, badass rank, Trophies/Achievements, challenges, mission progress, cash gain or loss (you could still pick up money somewhere in the room but it wouldn’t actually be added to your cash and would only count for stuff like jacks money skill), etc while people are in the dummy dlc area. Upon exiting the zone any stack-able buffs like anarchy or money is power are reset. Have a near-by ammo machine in room that could refill ammo for free (i don’t see this as too big a deal when it comes to potential abuse, ammo’s cheap enuff where it’s not worth going all the way here just to save penny’s on ammo)
Would be even better if there were multiple dummy’s near each other that could be set up individually of each other.
BigBadDogIV
(Big Bad Dog IV)
#45
As a extension to my idea about the dummy. Prolly the best way to pull this off would be something a little similar to how digistruct peak was originally intended to be. While i describe this think of the Danger Room from X-Men. Basically you can spawn any reasonable size enemies of your choice. So what you would do is select what enemies you want to spawn and then before you actually spawn them you can choose to program there stats in any of the ways i mentioned before. You can also choose whether they just stand idle even while you attack and kill them (so they can be used as a dummy) or whether they will attack you in there usual way (for training or practicing or even learning/research purposes). When they’ve been fully programed you can then spawn them.
If there is a problem with certain combinations of enemies not working right then they can just add a limitation that makes it so we can only spawn 1 type or faction of enemies at a time. What i mean by faction would be like Bandit, Hyperion and Creatures were the 3 different enemy factions of BL2 (vanilla).
By doing it this way they would increase the appeal of the dlc to more then just people who want to test raw damage and number crunch. Assuming they don’t be stupid about naming it there would be many people who would buy it just for the ability to fight the enemies of there choice and they could even use the enemies stats choices as a way to mix it up in a Underdome-ish sort of way (but on a much smaller scale).
You can even increase the appeal even more by giving the option to have the enemies you chose keep re-spawning indefinitely so that you can basically turn it in to a custom survival mode that has essentially close to unlimited re-playability since you can set the enemies completely different each time.
1 Like
Geotpf
(Geotpf)
#46
A test dummy would be much appreciated, especially if there was a fleshy one, a shielded one, and an armored one.
There is the perfect place for a test dummy during the mission when you attempt to repair the destroyer’s eye. That loader could easily have been switched to a different type of enemy and used as practice dummy.
leww
(Leww)
#48
liked, signed, approved whatever you need
leww
(Leww)
#50
what is really sad is I have replaced the test dummy with the kraggons in serenity’s waste, sigh
1 Like
Abvex
(Jakobs Public Relation)
#51
There is a test dummy in the new claptrap DLC. Thanks guys.
1 Like