Nice work. Although I would consider Cata a separate game (I know officially it’s am expansion.
From what I’ve been able to gather it would not make sense financially to implement Cata as a separate/standalone or even a true expansion game. The team is too small, there is too much groundwork in place, the MP community is too small, the game is already set up to add campaigns as DLC, etc.
Another issue that reduces the likelihood of a Cata DLC is the way the community… received HW1 being ported into the HW2 engine. Cata has a LOT of unique and very interesting mechanics, mechanics that would be difficult to port over accurately on a comparatively lower budget.
The reason why I would recommend looking towards modding is because of the incredible support the team has been giving the modders. It does seem that they really do want to try and arm the modders with as many tools as is humanly possible.
Anyway, just my 2 cents.
Hmm maybe. By the way, who did Cata’s audio? Paul Ruskay? Does he have the original audio?
The engine may not be “broken” but it still doesn’t allow formations to do anything.
Example : Play the first mission of HW1 Classic , put the scouts in sphere formation and tell them to attack the drones. See how they stay in a sphere and systematically move from one target to the next firing continously with the target in the center of the sphere?
Now play remastered version and do the same, notice how they stay in formation until they start shooting? Then they break off and start doing attack runs! Takes longer and they don’t even focus one one target at a time.
Now tell me this isn’t a problem.
The engine may not be “broken” but it still doesn’t allow formations to do anything.
Only that’s not strictly true though. Formations function exactly as they are intended to function and thus they are not broken in any way. They do not function the way some people want them to function and I believe this has been both acknowledged and is actively being worked on.
See the problem with that statement is that saying something is broken means it is not working or does not function the way it was intended. When you click on a formation does something happen? Yes, does the ships move into a formation/strikegroup? yes. Does the ships move into the correct formation/strikegroup? yes. Do they keep this formation when you move your ships? Yes. None of this is an indication of broken formations. The design of the game can be different to what you want it to be(the formation breaks up into smaller squadrons when engaging the enemy) and if you communicate that clearly the devs have show a great willingness to change said mechanic.
However, think of someone that is new to the series and does not have the background to make the distinction between ‘broken’ and ‘different design’. When they hear something is broken, they expect it to not function or be buggy or even crash the game. So not only is the statement completely incorrect but it actively harms the game people claim to love. Worse is some people do so intentionally and maliciously out of some effort to ‘spite’ the devs or company.
The problem is stuff you write down on a forum or steam group stays there forever. Think about it.
When they started remastering the game I seriously don’t think they intended to have the formations change like this.
They just had no choice since they don’t know how to do it in the HW2 engine.
They didn’t intend for this to happen (at least I hope so) they just had to settle for it.
So yeah, formations don’t work as originally intended.
Got some design documentation to back that statement up? 
Point is moot anyways because they are changing it since they listen to community feedback. No way you can argue with that and that’s the message people should hear and will actually help grow the community.
Yeah. I’m actually really impressed by Gearbox, how they are really taking feedback and ideas from the community and incorporating them into the game.
Don’t know how many other developers would do this.
Good show!
I agree that HWC is good enough as is. The only tweaks it needs is to let it run on the newer flat screens, PC’s or game stations. That could be doable from looking at the original game code loaded from the CD.
So basically what they did with the classics + newer resolution support.
Maybe some updated textures or models, doesn’t have to be the standard of Remastered. Or UI.
HWC remastered with this game engine would be as unfaithful to its original game mechanics as HW1 remastered is.
I would love to see Gearbox enable MP for the classic versions, but there has been no response to that as far as I’ve seen. So, I have to assume they aren’t interested.
Thank you for saying what I wished to.
I wholly agree.
If a full remaster is out of the question then I would be quite content with HD textures and the Cataclysm engine updated to run on modern operating systems and in widescreen without having to use a hack and compatibility mode. As far as the textures go, 2/3 of the ships in the game are Taiidan or Bentusi and HD textures for those are already available from the work on HMR.
The thing is, those textures were meant for the remastered models. So remastering the models as well would be good. (easier than textures?)
the Cata engine can’t be just “updated” since thy don’t have the source code to modify… Anything they do would require a lot of work from scratch.
What’s the difference where to start the game? I am ready to buy it, and like the rest of the developers are hoping to release the game!
What are you talking about?
What is the source code anyway