Hmm maybe. By the way, who did Cataâs audio? Paul Ruskay? Does he have the original audio?
The engine may not be âbrokenâ but it still doesnât allow formations to do anything.
Example : Play the first mission of HW1 Classic , put the scouts in sphere formation and tell them to attack the drones. See how they stay in a sphere and systematically move from one target to the next firing continously with the target in the center of the sphere?
Now play remastered version and do the same, notice how they stay in formation until they start shooting? Then they break off and start doing attack runs! Takes longer and they donât even focus one one target at a time.
Now tell me this isnât a problem.
The engine may not be âbrokenâ but it still doesnât allow formations to do anything.
Only thatâs not strictly true though. Formations function exactly as they are intended to function and thus they are not broken in any way. They do not function the way some people want them to function and I believe this has been both acknowledged and is actively being worked on.
See the problem with that statement is that saying something is broken means it is not working or does not function the way it was intended. When you click on a formation does something happen? Yes, does the ships move into a formation/strikegroup? yes. Does the ships move into the correct formation/strikegroup? yes. Do they keep this formation when you move your ships? Yes. None of this is an indication of broken formations. The design of the game can be different to what you want it to be(the formation breaks up into smaller squadrons when engaging the enemy) and if you communicate that clearly the devs have show a great willingness to change said mechanic.
However, think of someone that is new to the series and does not have the background to make the distinction between âbrokenâ and âdifferent designâ. When they hear something is broken, they expect it to not function or be buggy or even crash the game. So not only is the statement completely incorrect but it actively harms the game people claim to love. Worse is some people do so intentionally and maliciously out of some effort to âspiteâ the devs or company.
The problem is stuff you write down on a forum or steam group stays there forever. Think about it.
When they started remastering the game I seriously donât think they intended to have the formations change like this.
They just had no choice since they donât know how to do it in the HW2 engine.
They didnât intend for this to happen (at least I hope so) they just had to settle for it.
So yeah, formations donât work as originally intended.
Got some design documentation to back that statement up? 
Point is moot anyways because they are changing it since they listen to community feedback. No way you can argue with that and thatâs the message people should hear and will actually help grow the community.
Yeah. Iâm actually really impressed by Gearbox, how they are really taking feedback and ideas from the community and incorporating them into the game.
Donât know how many other developers would do this.
Good show!
I agree that HWC is good enough as is. The only tweaks it needs is to let it run on the newer flat screens, PCâs or game stations. That could be doable from looking at the original game code loaded from the CD.
So basically what they did with the classics + newer resolution support.
Maybe some updated textures or models, doesnât have to be the standard of Remastered. Or UI.
HWC remastered with this game engine would be as unfaithful to its original game mechanics as HW1 remastered is.
I would love to see Gearbox enable MP for the classic versions, but there has been no response to that as far as Iâve seen. So, I have to assume they arenât interested.
Thank you for saying what I wished to.
I wholly agree.
If a full remaster is out of the question then I would be quite content with HD textures and the Cataclysm engine updated to run on modern operating systems and in widescreen without having to use a hack and compatibility mode. As far as the textures go, 2/3 of the ships in the game are Taiidan or Bentusi and HD textures for those are already available from the work on HMR.
The thing is, those textures were meant for the remastered models. So remastering the models as well would be good. (easier than textures?)
the Cata engine canât be just âupdatedâ since thy donât have the source code to modify⌠Anything they do would require a lot of work from scratch.
Whatâs the difference where to start the game? I am ready to buy it, and like the rest of the developers are hoping to release the game!
What are you talking about?
What is the source code anyway
The original uncompiled raw code they used to create the game. Apparently itâs lost. They canât find it anywhere, perhaps under the sofa?
Probably the one they threw out! 