Petitions and polls seem to be all the rage lately (and seemed to have worked in regards to the Takedown slider), so I am going to make one about something I see suggested all over the forums.
I think some method of re-rolling items is something that would dramatically improve the loot grind in this game, and it seems to be an idea that a lot of the community is behind right now. I think it would completely solve the current issues with excessive farming and dedicated drops being too low. Please look below the poll for more details.
EDIT: In lieu of the news that the level cap is increasing by 3, I think the argument for re-rolling is even stronger. If we are going to have to routinely re-farm our gear, there needs to be ways to cut down on the RNG.
- Some type of ability to re-roll loot would be a great end-game feature
- Re-rolling loot would hurt the end game
0 voters
How would it work?
There are a lot of different ways this could be done, but obviously it would need some limitations to avoid being OP. I think the way Diablo 3 does re-rolls would be perfect for Borderlands. For those that don’t know, in D3 you can select up to two stats to re-roll, and then all other stats on that item are locked permanently. You can pay to re-roll the stats you selected as much as you like, but you can never re-roll the other stats that are locked (until you find another version of that item, obviously). I would implement something similar to this idea, but I would also make two additional changes for BL3: a weapon’s anointment may only be re-rolled if it is anointed originally (meaning you can’t make a non-anointed weapon anointed), and a non-elemental version of a gun cannot be re-rolled to become elemental (but you could re-roll an elemental weapon’s element).
What issues would this solve?
A lot, in my opinion, but especially three:
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It would allow more casual, time-limited players the ability to at least find the gun they are looking for with the proper anointment (and possibly element) for their build in a realistic time frame, while still requiring some degree of farming. Additionally, it would still give the more hardcore players the ability to grind for god-roll versions of that weapon-anointment combo - which is something that could still take a lot of farming for those that like it.
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Assuming Eridium is the currency used for re-rolling items - which it obviously should be - you could make PG and CoS reward you with boat loads of Eridium, thereby making those two game modes the primary way to farm Eridium quickly. This would be a great way to finally make these two game modes as important as boss farming and it would push players to want to play them.
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It would help reduce the over-reliance on save/quit boss farming to acquire gear and allow people to spend more time actually playing the game correctly.
Wouldn’t this make acquiring gear too easy for really hardcore players?
Like I said above, as long as it is implemented with some restrictions, it would not eliminate god-roll farming for the hardcore crowd; it would just make it realistically possible. As for the more casual crowd that hates farming, it would at least allow them to find the gun they are looking for with the proper anointment, and even that would still at least require a little bit of farming. Plus, most other looters allow re-rolling, and it does not diminish the end game in any way in my experience; usually quite the opposite actually.
As far as I can tell, this would provide a nice level of farming for each type of player, and also make drop rates no longer be a major issue - since I am not sure that even tripling the dedicated drop rates would be enough to solve the issues people have with the high RNG.
So, thoughts?