I propose we ask the devs to switch MoD with Vampyr. In the current state of the game Moze has two ways of healing:
- Moze can throw a grenade and heal with Vampyr.
- Moze can use a transfusion or Generator grenade.
The only issue is transfusion only works on red health bar damage and generator only works on shield health bar damage. There is currently no way to heal with a grenade effect on yellow armor damage.
This might be a bug or might be intentional, either way it leaves only one other way to actually heal, Vampyr. Currently Vampyr is a tier 4 skill. Which requires a minimum of 15 points to reach Vampyr.
Therefore I propose a swap. Move MoD with Vampyr. To compensate for the swap MoD should be buffed to:
9% ammo return chance per level
6% grenade return chance per level
This would max the skill at 3/3 with:
With a COM for an absolute max 6/3 would be:
Vampyr should stay as it is. Due to Vampyr scaling from missing health, the more health you receive the more the healing diminishes. Vampyr, Healing Grenades, and Shields - An In-depth Analysis
Having Vampyr as a tier 2 skill would allow more builds to make use of the occasional grenade toss to regen health or shields. This will also reward those that wish to have a more grenade heavy build at the cost of more investment in the skill tree.
As @sammantixbb said:
Looking for feedback and an open discussion.
- Swap MoD with Vampyr
- Keep skills placement as they are.