After about an hour testing i finally nailed the issue down. If you test CDR on a naked skill tree and after resetting any snapshot effect the CDR formula works as we suspect. Adding Points into Restless instaupdates and works as intended and stays after reloading other characters whatsoever.
Equipping phasezerker and doing those tests reduce the cooldown by a fair amount. About 8.7 seconds at 25 Stacks, going from 27.3s to about 18.6s. Thats significant but obviously not the full 250% CDR that were promised.
Now to the good part. Reloading another character and resetting any snapshots whatsoever with Phasezerker EQUIPPED and retesting it we go down to around 9 seconds after activating phasecast. Which closely fits the expected 250% CDR. 8.6 Seconds with 5 Points in Restless. Interestingly i couldnt find any serious improvements by equipping a shield and therefor proccing topped off. (With reloading obviously)
Switching Phasezerkers without reloading does keep the Phasezerker buff. This kinda surprised me a bit, so i tried something else.
Unequipping Phasezerker and using another Classmod instead keeps the Phasezerker CDR working.
Phasezerker CDR works as intended after reloading the character with Phasezerker equipped. Unequipping Phasezerker without reloading keeps the CDR intact, so we basically can double dip on classmods. (Not sure about weapon damage bonus)
Ohh and Rush stacks decay every 2s instead of 1s.
Nvm there’s still something fishy going on. Just relogged from my mule where i did all the testings on onto my main Amara and now im back to having 16s cooldown…
Back to investigating.
And my cooldown is low again after equipping a shield on my main. So somewhere along the road while reloading it must have snapshot topped off from one of my mules and activated it on the shieldless mule i was testing on… So back to the beginning.
Anything stated here is wrong. See further posts.