The funny thing is that some descriptions are actually very informative and have actual numbers and references to stack counts, when stacks expire, etc. Then others are vague, and say things about as useful as “Makes you fight better.”
I am not exaggerating when I say that I feel the Gear system was developed by three or four people who did their best to never talk to each other and set any sort of standards for communicating information to players. Where was the quality control? Who signed off on these descriptions? Why was one developer writing useful descriptions while another phoned in ones that are woefully lacking? Where was the oversight?
Anyway, it frustrates the heck out of me because Battleborn is, at its core, a good idea and a good game. However, there are dozens of places where things are poorly developed or developed unevenly, and the Gear system is among the worst offenders. You have some legendary items that are worth 1800 shards, then others probably not even worth 600, and then some that you are not sure of their worth because you don’t know how they work.