Why do we have a melee character with a slow down when they can already teleport? I get other melee characters that have to run to get to someone but she teleports. remove her slowdown or reduce
Sheâs an assassin sheâs supposed to take down single targets with ease. Besides its the only cc she has besides the crap silence that hardly anyone I see playing her uses
Yea, I see no issue with the slow at all especially since it lands where sheâs going. If she could leave a slow effect at the area where sheâs teleporting FROM, I could see that being a little unfair as sheâd always be able to escape as long as phasegate wasnât on cool down. Can we PLEASE calm down with the nerfs. Everything thatâs tricky to deal with doesnât mean it needs to be nerfed.
The slowâs duration (6 seconds) is longer than the slow imparted by some ultimates so maybe 3 seconds would suffice to keep it line. This does only become a concern mid game however; with the 2nd phasegate helix when her shield is broken so itâs a safe offensive tactic so whether or not it needs a reduction is up for debate as it is counterable by the select few agile characters.
That said whilst playing Alani Iâve been hit with the slow placed her in a geyser as a counter and the duration was long enough for her to still catch and kill me 50% of the time haha I have bad experiences with phoebes
If sheâs able to Phasegate to you and slow you down and kill you, youâre probably out of position and nowhere near your teammates. Thatâs what assassins do. Plus itâs the only viable CC skill she has. Blade Rush is probably the single most useless skill in the game right now.
And yeah just because a good Phoebe outplayed you doesnât mean she needs a nerf. Bad Raths that spin to win you howeverâŚ
[quote=âTonberry21, post:5, topic:1528192, full:trueâ]
If sheâs able to Phasegate to you and slow you down and kill you, youâre probably out of position and nowhere near your teammates. [/quote]
Heh⌠no. Unless you consider anywhere outside of spawn to be âout of positionâ. She can kill me as Orendi without effort. But Iâm OK with this. Wrath does the same thing, as does Galea to a lesser extent.
No. Not everything that is strong needs to be removed/reduced. Every character has their own strengths. Learn what yours are and how to exploit them and those of your opponents and how to combat them.
Thank you, people donât seem to understand the roles of characters when these threads are made. Well said misguided
Lol, thanks. I assure you I have been the victim of that kind of thing many times. Iâm not a pro player, like AT ALL. What when someone gets the best of me or pulls off something crazy, I try to understand how they did and how I can keep it from happening again.
A couple of days ago I was playing Orendi and overextended a bit. I managed to nullify and get the heck out of a bad situation with a sliver of health left. I turned a corner and thought I was safe. Then I saw movement out of the corner of my eye.
"Whatâs that?"
BOOM!
That was Benedictâs ultimate.
Well played, sir. I should have realized that possibility and not stopped running after I turned the corner. Heck, even then it probably wouldnât have mattered. But it was a great job by the opposing player, and while I was pissed about it for a second, I had to give them props for getting the best of me.
Every Battleborn is OP in some way. Thatâs part of what makes the game fun. Iâve often gone and tried to play a certain character after an experience like that and often conclude that while the other player might make a thing look easy, itâs a lot more difficult than it looks.
If you think her slow is bad, you should have seen her stun.
Phoebe is fine, her slow is annoying but not game breaking.
Her stun was game breaking.
bordul has a slow even he has a dash
S&A has a slow even though they have a pull and stealth
Attikus even though he has pounce
Kelvin can get a slow even though he has sublimate
Gal can slow even though she can get a pull and has a stun.
El dra gets slow even though he has clothesline.
Dende has a slow even she has stealth
All these melee have a slow even though they have a gap closer rath is the only one who has to run and he get a knock up to close the gap.
Which is why I added ânowhere near your teammatesâ. Good Phoebes donât Phasegate blindly, yknw. (;
Rath also has a slow on his crossblade attack, its his level 1 left ability.
Well lets not forgetâŚhe only true cc is also her only escape!
I definitely agree. Her slow is a bit too much considering how easy it is to land and how impossible it is to avoid.
Blade rush is still nice
That spelling thoughâŚ
She can pick off characters easily, and Orendi is a squishy character. Orendi is actually a counter to Galilea so if your getting killed by Galilea as Orendi easily then you might be playing her wrong.
âŚbecause itâs her only tool in her kit that allows her to have advantage? Itâs not nearly as broken as rath. He has a knockup, a silence and a slow and a massively lethal moving AoE. She has a teleport that slows and really weak kinda inaccurate swords that after a full combo can potentially silence people. And an AoE thats weaker and stationary that has a startup time of like 2 seconds.
Trust me, phoebeâs only nerfable thing is her base dps, and if you nerf that, youâre only nerfing it very slightly, no more than 6 percent, but probably 5-3% if any at all. But rath, heâs got a lot of problems, mainly he can use all three of his abilities to guarantee himself a kill. The only battleborn that can guarantee a kill, regardless of his own health going into the fight, or what character, as long as they arenât a tank. If they are a tank, the kill isnât guaranteed, but close to it.