Ever wondered what it would be like if characters from Battleborn existed in the real world? What if you decided to challenge one of them to a race or perhaps a jumping contest?
I recently learned that the internal units used in Battleborn converts at a ratio of 1 unit = 1 cm, which has enabled me to gather some neat information on the physical attributes of every Battleborn!
For starters, I can now convert Movement and Sprint Speed to real world values making it possible to compare how fast a character can move compared to someone such as Usain Bolt (current world record holder of the 100m sprint in 9.58s). Jump Height is another stat I can also get information about, however I’m not certain how it is measured in relation to a character’s physical height.
Speaking of height, it is also possible to estimate how tall a character is by calculating how tall their character model is and then converting that to real world values. For this I have collected 2 measurements, one which is the total height of the bounding box of a character model in its default a-pos stance (aka Model Height) and one where I have taken an orthographic side-on screenshot and calculated the theoretical Measured Height of a character as though they had taken their shoes and hats off and stood up against the wall and had their height measured with a ruler.
Some characters have a natural hunch (such as Orendi pictured above), so my values might make them appear taller than they look in-game. There’s also the possibility that the models themselves are NOT to scale, so treat this as an approximation with the data I have at my disposal.
If you wanted to see a visualisation of character heights, check out some of the screenshots I took a while back for my Cosplay Reference Guide thread.
In the future, I would also like to add the ability to show the effect of move/sprint speed gear as well as certain helix nodes have on these values such as how Thorn’s “Vaulting Hunter” helix increases her jumping height by a whopping 3 meters!! These are things that are partially working within the Character Builder already but still require more work before I can get them outputting here as well.