I’ve never said my ideas are perfect, nor will I.
My main gripe is that is comes down to speed of picking the character. Even a coin flip. There has to be a better way to do it.
I do pick other characters, and I try to play a different role. But the point of a PVP game is to give people an avenue to play the way they want. And when I can’t play the way I want. It makes me resent the fact that I have to play through a game in a style that I don’t like. Phoebe is my other favorite. But I could also play as Rath.
To avoid this entire thing have player selection outside of the game. Have players choose before they go in. If they back out then the game can re-pick before the game actually loads in.
I appreciate the feedback guys. Although some of you are a little overzealous.
I have to say I agree with this. Personally I always try to pick something the team needs, or if no one is picking I’ll choose someone versatile like Oscar Mike to kick it off. I just don’t want to see the game become difficult for people to pick up and play because of people who’ve had it longer or have had more time to play.
I would have no objection to people being able to leave the lobby and letting them be replaced by someone else.
Randy V. Made a post last night about the possibility of eventually having a sort of “first available” queue for people that just want to get into a match as quickly as they can. If something like that could be implemented, this would be the perfect use for it. A pre-existing lobby would would have priority, so even if someone left, the spot would be quickly filled.
I agree it is good to have more than one character you like to play, but ultimately this is a game. It’s supposed to be fun, right? If someone else isn’t going to have fun because the character they wanted got picked, then let 'em walk. It’s not my place to dictate what is fun for someone else.
I always wondered if they could just make it so you pick your character then queue up? Even for parties it would work out and reduce load times. If in a party just say you want to switch after a game then you could go back to your lobby and switch. Downside would be communicating with your team to pick a character in the lobby as it matches you up wouldn’t happen but being brutally honest here, randoms never really communicated anyway. Thoughts?
Xevren that is a good solution. If you were able to pick a main choice, and then a back up even if you wanted to. It would make having players using characters they are inexperienced with a thing of the past. And if you want to try out a character it makes it almost certain you’ll use them or another you would like.
Your question, to which I replied, was - and I repeat: [quote=“alacritygaming85, post:23, topic:1344479”]
How would I have been supposed to
learn
to play as Galilea if higher-level Gal players had kept me from using her?
[/quote]
I e about learning char. Not about getting first choice in PVP. Please, keep on your own topic.
(Further, if you for some reason can’t manage to game solo, there’s every chance to game multi in Story/PVE.)
(And as if those aren’t enough options for you to learn char … there’s private match-making in both PVE/PVP.)
The question, to which I replied, was about learning char. Not about getting first choice in PVP.
Please, read posts in their entirety, and, replies in their context.
[QUOTE]It’s a double edged blade that needs to be fixed with higher level player’s getting preference over beginners.
Like if you’re level 36 and level 15 with this character you get to use them over the level 5 trying them out for the first time because it’s less impact to the lower level trying out characters.[/QUOTE]
I ddin’t realize you started the game at level 36 and with a character level of 15.
Oh that’s right you didn’t now stop acting like an entitled brat and let someone else play as that character and oh IDK maybe not leave when you don’t get your way and leave them in a 4v5.
Really constructive smart ass comment! Really helps the game, thanks!
If you actually have read any of my long posts on this forum you would read that queuing up a certain player helps both high level, and low level characters. If you actually read any of these you would realize I still drudge through the games with a a character I don’t like. But obviously you’re smarter than I am, not reading what I’ve written and all that.
By queuing up one, or multiple characters, you don’t feel like you’re getting screwed out of a character, you are for sure going to play the character you want to try.
This guarantees specialists play as their preferred characters, and this guarantees low level players a shot at a new popular character that everyone else already uses.
Let’s try constructive comments, instead of constantly attacking someone. That’s one instance. There are thousands of players in the beta alone. This is honestly a change that would help the community from top to bottom, thanks though.
I think the problem with having queuing up as specific characters is that it hurts queue times. This would also be at the expense of players who don’t really mind playing different characters, so you’d have a bunch of people trying to get into games as Rath while the other people are sitting somewhere just waiting for people to join their teams.
In addition, it would make team compositions much worse. Just for example, someone might really want to play X character but they’d be ok with playing Y if X gets picked. With a system allowing you to auto-queue as a character the match quality would go down with poor team compositions being present in a lot of matches.
You’re misinterpreting. What I’m trying to say is more along the lines of how are you supposed to learn to use her effectively on a PVP team. I agree that story mode will allow you to familiarize yourself with a character and their helix and whatnot, but PVP is a different animal. Each character fills a specific role in each game, and you have to learn what that is by playing on a variety of games with a variety of differently constructed teams. You need experience in PVP to become good at PVP, and it’s going to be difficult to get that experience if you constantly have to back off for someone more experienced. It’s not about learning the character themself, it’s about learning to use them in the competitive environment, which you cannot truly do playing story, or setting up private PVP matches by yourself.
There could also be a system within it that allows you to quick match, and just have the game toss you onto a team in whatever role they need filled. So if you truly don’t mind who you play as, and simply want to queue for the least time possible hit that. On the flip side, if you want to play a Rath so badly you’re willing to wait, that’s your perogative as well. I do totally agree about the team comp, though. There would definitely need to be a system that ensured you got at least a decent mix of character types.
I have been thinking about that problem for a while, as I agree that the current situation is creating problems regularly and gimping a lot of peoples on both sides.
Let’s put in order first the different elements creating this situation.
- Lack of communications means
- The system which is allowing peoples who disconnected to join back the same game is great, but it’s backfiring for both sides, letting peoples with 4 players or less and leaving peoples who left unable to play again
- It seems like the system in 2) is kicking in as soon as the map is loaded, but the character choice is AFTER the loading of the map, so any problem happening during the character choice screen will not allow you to avoid the backfire I talked in 2) to hap^pen.
So. Assuming that they cannot easily switch the character choice to BEFORE the map load, then the solution would be…?
I was thinking, when you’re waiting for the server before the map load, you’re basically on the main screen, with everyone who joined the game displayed on the right of your screen.
We have currently 90Sec time to choose character.
How about cutting this to 60 sec instead, and have 30sec min time BEFORE the game load, on that same main screen, where you and your allies are having access to a chat room. Basically, you have 30 sec to state what character you’re willing to play (or anything if you don’t care). And then if you agree you toggle a “ready” button and THEN the map load, and if you don’t agree for any reason, you can just choose to join the queue for another game instead before the map load, not punishing anyone. The server will then add a new player instead.
To avoid peoples just trying to be put in a good group, only allow to “refuse” once. The next game you’re put in will not leave you the choice to leave. So it’s up to you to decide if you really dislike the current enough to risk a second one that won’t be refused.
If peoples are leaving after this, then the game can punish them. If they are intentionally grieving other player by choosing something different to what they said and purposely took something announced by someone else, then well, report him/her. .
The 60sec left on the character screen is more for peoples who don’t really know what they wil ltake to still have time to choose and look around.
This would solve partially the lack of communication, wouldn’t need the devs to actually put the character selection before the map loading, and wouldn’t especially make the part before the game starts longer. The “only one change in a row allowed” would prevent peoples to jump from game to game until finding one that please them.
To enumerate the changes needed to make this proposition working :
-adding a chatroom for the group on the main page of the game. Having that chatroom continuing on the character select screen if possible, as well.
-adding a timer of around 30sec on that screen before the map load
-adding a "ready " button for the player on that same main page to check after they discussed on the chat.
-adding alongside the button above a “join another game” button.
Let’s keep the conversation centered around the game and not other forum users, please. Thanks everyone!
While I would like a system like that I don’t think it would have a place in the game. Like other people said, matchmaking times would be horrendous. I would love to play Galilea all the time but I don’t think GBX wants it that way. If someone else gets to Gally before me, oh well. I really enjoy Benedict, Miko, El Dragon, Oscar Mike, Ambra and quite a few more. I understand everyone has a certain archetype they like to play but step out of the comfort zone and try other characters. Some of them are a ton of fun and its so rewarding to find out how bad ass you can be with someone who you thought wouldn’t fit your play style.
I like zefyiris’ idea quite a lot. That’s not a lot of change to ask, just tinker the time that is already there into a pre-load lobby.
What we have to remember is that this is a beta, and right now the time it takes to get into a lobby is(hopefully) not near as long as it will be when the game fully comes out.
And what if there is an option to “quick play”
That way those who wish to play as a certain few characters are guaranteed, and those wishing to just play can play.
Pre-selection of characters also comes in handy when playing, and team building.
If you queued up as a specific character(s) then I could see a person using Miko and know that’s who they specialize in, and maybe I’ll talk to that guy and we can start a party.
That way no one in the party is stepping on anyone’s toes, and everyone can be the character they’re best at.
My bad. Sorry about that.
Fair enuff ![]()
I agree they should allow players to leave matchmaking at the character select screen without repercussions, but what’s the problem with just letting people play whatever character they want without restrictions? Giving priority choice to higher level/command rank would be the death of this game imo
U mean like … “Why not 5 x Ambra on same team?” …