I recognize the Willing is really good and pressure is a solid skill as well. I didn’t take Willing mainly because I think I will be able to manage with Quick Charge and Able with the full bonuses from Healthy and Preparation (and a high capacity shield) as long as I am able to keep getting kills, which I should be able to do most of the time. I could totally see respecing into Willing (and ditching Onslaught for that) for raid boss fights and such. This build is mainly engineered with mobbing in mind, and perhaps arena fights as well (I find those quite fun so far; more challenging than regular mobbing but they don’t necessarily punish you as harshly for mistakes as raid bosses can, and also don’t really require specialized builds/gear/tactics to beat consistently).
Stacking a ton of reload speed buffs actually has rather sharply decreasing returns on investment, particularly without comparable fire rate buffs, and/or mag size buffs. The reason is easy to see from mathing out DPS. Every gun has a natural ‘Firing Cycle’ to it, which consists of the time it takes to dump an entire magazine (which is number of shots per mag divided by fire rate) plus the time it takes reload (reload stat in guncard). Decreasing the reload time has varying effects depending on what % of the firing cycle is constituted by the reload time component (fire rate and mag size buffs affect the other component, with mag size increasing firing time, but also total damage, and fire rate decreasing firing time for no change in damage). Moreover, even with dramatic increases in reload speed, actual DPS increases will be asymptotic to the ‘raw’ DPS of the gun in question, hence you experience diminishing returns to actual DPS. I already have 5/5 Ready, 10/5 if I run Soldier (which I think I will run most often out of the Leg. Engineer/Ranger/Soldier).
The additional points I have in healthy suffer no diminishing returns, and also magnify the important inter-skill synergies that I am using for survivability. By having Leg. Soldier equipped, I get 10/5 Preparation, and end up regenerating 30% more shield hit points due to the 30% larger capacity my shield has (not to mention I simply have 30% more shield hp to absorb damage with). Similarly for health, I get 10/5 Healthy and thus get 60% more health hitpoints regenerated from Able due to 60% larger max health (and also 60% more health helping keep me from going into FFYL). Willing is only useful when you can avoid taking damage from a short stint (doesn’t half to be very long), I’d prefer, if possible to simply not even need to take cover and just keep bringing the pain and keeping myself alive thanks to getting kills (and playing smart and not grossly over-exposing myself to enemy fire). Point being that Willing, while a very good skill, doesn’t have good synergy with the rest of my defensive skills (I’m doubling down on the kill-sustaining style defenses for keeping me alive and in fighting shape with this build).