You’re correct. Friendly accelerators speed him, enemy accelerators slow him and shock turrets will arc to him, even while cloaked.

over a 90 pct win percentage across all characters. not trying to be arrogant, but it is the truth.
if you are pushed into your choke, fight out. if you cant fight out, you arent as good as teh team you cant fight out against, or you chose a bad composition. either way, that team earned their position. im not referring to someone taking out a thumper when their team is pushed up. that is the point of the game. but running behind people and diving their sentry is garbo. if you seriously make your decisions based on whether something is “in the game” and that is your only consideration, that is kin of sad

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In competitive games, or pugs vs premades? Just curious, since you felt the need to bring it up.

pvt matches dont track your stats. anyone with good or bad stats has the exact same excuse: none. we all are only tracked in our pubs. but for what its worth, my team finished 3rd in n america on xb1 in the last tournament, and only lost to the team that literally nobody can beat

so…you’re using your won loss record as evidence of…what precisely?

something very valuable: the insight of someone who isnt struggling going against anything. its pretty common to see bad players complain about things that have nothing inherently broken about them. but when someone who doesnt lose has something to say in regards to balance, you might do well to listen

something very valuable: the insight of someone who isnt struggling going against anything. its pretty common to see bad players complain about things that have nothing inherently broken about them. but when someone who doesnt lose has something to say in regards to balance, you might do well to listen

So base on your argumentation, people should listen about the pendles ajustment cause with a 80%with ratio.
Anyway, this thread of going off track

more I play Pendles, more I think they should make smoke bomb with a invisible timer so the player to into cover(try) to reach his regular invisibility.

that would actually be an interesting aolution an excellent idea

it was over 90 pct, but yes. what experience matters the most? someone who loses all the time? someone who goes 50/50? anyway, i dont understand what you mean about the timer. do you mean that once he uses his smoke bomb that his invis could expire if he didnt find cover quickly? i would support that 100 pct. really any change to the character would be great at this point

Sorry for my English,
Yes, about his smoke bomb could expire his invisibility until he find ‘cover/line of sight’.

perhaps your experience doesn’t add any weight to your ideas besides the value of the idea you speak? please understand i’m not arguing your idea itself at the moment(even if I think your views that you insist on speaking seem incredibly narrow minded), merely your trying to add weight to your idea by introducing evidence that has nothing to do with your idea directly

Pendles’ damage and stealth are excellent, yeah, but the stealth-distortion from him is, to me, a LOT more visible than, say, Oscar Mike or Shayne & Aurox’s. I’ve only ever missed him when I’ve been distracted; if I’m not busy fighting someone else I can see him coming before he pops, most of the time.

However I do agree that the sentries and/or L3 turrets should reveal or at least be able to track and shoot stealthed enemies.

I don’t think backdooring is at all a problem and is actually a really cool aspect of the game. The fact Pendles is the only melee character who can effectively do it is also cool. Keep Pendles unique

You keep saying that they didn’t earn it, but they clearly did. You have to defend the objective as well as attack. That’s how objective-based games work.

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we have already been down this road. we are talking about two entirely different things. if you backdoor, you didnt earn that map position. the only way to earn it is to push the minions and players back.

When Pendles first released I found it was almost impossible to detect him until it was too late. Thankfully on the very first community stream with the devs about Pendles, they clearly took the feedback from chat regarding this issue and spent time talking about which characters can counter Pendle’s cloaking such as Ambra an Orendi who very early can have their skills reveal cloaked enemies and especially Ambra’s sun spots.

Since then, Pendles cloak is just as easy to detect as Oscar Mike’s cloak, you can see the shimmer if you are observant enough, which is something I believe was changed as a result of feedback in that stream.

Having played as Pendles since release, he can be countered if you either play badly as him or if the other team are aware enough to have a character who can counter his ability.

Yes, you did earn the map position. If they get past your team to your sentry undetected then they’ve earned it. If you didn’t catch them and don’t have anybody defending then you’ve failed and allowed it to happen.

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so you’re telling me that in an intense game, maybe its like 50-65 and you’re losing, and player score is close. you wipe one, lose one, but you get their sentry and its 50-50. you are all at least hurt because it was a huge team fight, youre starting to move towards their healing station still in a team fight. the other team, although they just lost their sentry, are in a power position. it is 4v4, but they are fighting from an elevated vantage point, a healing station, an accelerator, etc. all of a sudden isic has gone through shard spot and is backdooring your sentry. yes, that leaves his team 3v4, but again, they are fighting from a healing station where while you were pushing and in a team fight and getting hit by the sentry here and there, so your team is a little beat up. you think isic earned his position? by doing what? by losing his sentry?

so you are supposed to make one of your much needed teammates for your push to fall back and just sit and wait for any bum to backdoor?

How are they “much needed”?

Seriously it’s happened to me multiple times. In your scenario, your team has the momentum in lane, so how hard is it for 1 or 2 people to fall back quickly and deal with Isic? Between you and the sentry targeting him, he has no choice but to continue to engage the sentry or retreat. If your teammate(s) are even semi competent, Isic stays and dies, or leaves and problem solved. There was one game in particular on Overgrowth where we were pushing on their second sentry after blowing up the first, and their Isic and Kleese CONSTANTLY made attempts to backdoor. I was in a party with one of my friends and he and I took it upon ourselves to deal with them. Guess what happened? We killed kleese almost every time and Isic would retreat. Then we went back into lane. They didn’t accomplish anything and it was actually really cool to have a game where we didn’t stay in lane all game and end in a faceroll.

On the same note, I think backdooring is a great option for an experienced player with a low level team to still have a fighting chance and contesting sentries, especially if they are particularly good at backdooring. This is even more true considering the current state of matchmaking. Backdooring simply adds another strategy to employ on the battlefield.

If you’re honestly having trouble with backdoors every game, Marquis is an amazing counter to that with his invisible owls, effectively acting as wards

EDIT: just as I think: at the end of your scenario you mention that they are at their healing station, so despite the 3v4 (since someone is backdooring) just kill the healing station? Then proceed to push? 4 people out push one. I’m sorry, I just fail to understand your logic here

the scenario you describe is great against bad players. i have over a 90 pct win percentage, so im not having trouble winning games regardless of any tactic anyone wants to try to employ. you’re missing the point. if you have 4 people in the lane/perch that are weak from making a good push against good players to take out their sentry, you absolutely do not have the advantage in a 4v3 if they are just coming off of spawn or in fully upgraded healing station/ acclerator and have the advantageous high ground. it is much harder to push than it is to defend.

against good players, the numbers are essentially even if it is 3v4 when the 4 is weakened and having to push into an upgraded buildable area with possible characters coming out of spawn full health and not on cooldown. idk who the isic and kleese you are playing against are, but they sound terrible. i would personally cloak with oscar and throw a napalm on the sentry, then cloak again and drop my laser airstrike that wont even break my cloak and EASILY take the whole shield and some ticks of while you’re trying to figure out where i am. i can take at least 10 dmg off of a sentry on mike before i die, and that is mission accomplished