Hereās what I posted on reddit in another thread earlier, which should give you guys a bit more info on this.
There are currently several penalties for leaving a match already in place, but these are either not clear or strong enough to disincentivize people from leaving the match. We will almost certainly pursue both education and penalty changes to help get this under control.
The penalties currently in place are:
- If you leave a PvP match, you cannot join another match until the one you left finishes. You only have the option to re-join.
- You earn a reduced amount of experience and credits if you are not present at the match end
- If a team has less than 4 players during character select, you will return to matchmaking in the front end.
We are tracking those who disconnect and do not return to the match and have some other avenues of consequence we can take towards those who are bad sports.
We also expect that getting our skill-based matchmaking running (giving you the chance to match with players closer to your skill level, be that high or low) will go a long way to helping alleviate some of the strain here.
So, no specifics on what further we might do at this point, but this is a major topic of discussion among the devs now. Weāre watching and reading your feelings and comments, and want to work to make this a better experience.
An additional detail for my friends on this forum - weāre seeing a difference between the actual data regarding leavers in the matches and what is being passionately reported on the forums. In general, the statistics for matching leaving doesnāt show a pronounced increase early in the match (which is what these forum posts suggest). The data DOES show a big spike late game, which Iām nearly certain corresponds to being on the losing team later in the match.
Iāve certainly seen some disconnect problems, but in the few dozen games Iāve played the last couple of days, leaving doesnāt seem to be as problematic for me as it does for other forum users. The data supports that, meaning either we are not yet looking at the data correctly, or that the problem is a bit rarer than reported.
Either way, this is an issue we are taking seriously, and as I mentioned above, I think there are some steps in place and some steps that we can take in the near future that will help incentivize players to play full matches.