This topic ties into others that talk about training grounds/practice modes for newer players. It deals with matchmaking, which has been discussed ad nauseam.
I understand that Gearbox has expanded matchmaking to ensure that games are matched quicker. I understand that finding good players requires more work by ‘friending’ players that are decent. Neither one of these truly ‘fixes’ the problem.
What’s killing this game isn’t gearbox, or their changes to matchmaking. The game is struggling because the player base either doesn’t have a fundamental understanding of how to play PVP, or simply doesn’t care to try.
PVP games these days, for me, have devolved into an almost complete waste of time. Either my team is made up of players that try (and are usually handpicked from friends or from playing with previous players who I know will try) resulting in our annihilation of the other team and the much feared ‘premeds.’ Or alternatively while doing general public matchmaking will result in a complete annihilation of my team as one or two players submarines the entire team.
The game is designed (and well), so that an individual player will be unlikely to singlehandedly carry a team, but it is NOT currently designed well where a single player who chooses to not try or pursues the wrong things cannot destroy a decent team and ruin the match. Players that leave make 4 on 5’s virtually impossible to win (I as many others have won some of those game, as rewarding as it is, it’s not a sustainable model for fun in this game). Matchmaking errors where one player doesn’t ‘start’ in the game until later or not at all result in unbalanced teams.
Players that are attempting to up their kill death ratios, or who simply don’t have any desire to grab objectives in capture, or even try to push lanes in meltdown make the game unbearable to play lately.
Games that take 30+ minutes to play are ruined in the course of seconds because players don’t know or don’t choose to play the game at even a mediocre level. My hope is ranked matches fix this, but as currently constructed there is little incentive both in terms of rank/character rank, and skill to play this game. I’m simply looking for a community that is filled with players that TRY. Part of it is education on how to play modes, but a large part of it is the toxicity of the community itself and the egocentric nature of playing a game that is team based while the individual player is now.
I’m curious if others have had a similar experience as myself and if they have any ideas on how to better remedy the situation.