You LITERALLY asked for the comment that I made;
As for;
Orly?
As for;
No your entire post was complaining about how “bad” players ruin your experience, including the title of your post;
You had one sentence that was not about being grouped with bad pugs, the rest was all QQing about bad pugs. I could quote it and analyze it sentence by sentence if you would like.
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@wisecarver, Yep, few of us want to relive those heady days of high school gym class where hazing and bullying was considered “cool”.
Even as more and more people get to level 100, I still end up with teams consisting of 2 or 3 very low level players (10 and under) against teams of 90+. Yes, command level doesn’t necessarily mean “good”, but it does mean experience and gear. With matchmaking like that, it wouldn’t matter if I had a world class perfect game, we’re getting stomped. For the most part, I’ve been avoiding PVP because I’m too competitive to enjoy getting crushed in 3/4 of my games. Lately I’m avoiding hitting play altogether.
Methinks this thread will rile the mods. Saying the problem with the game is the people playing it is asking for trouble…
For me, I’m happy to PVP with players of whatever playstyle or command rank. I accept that I’ll lose as much or more than I win. I’ll get frustrated at going on a losing streak and then go and play something else for a bit. I keep coming back.
I’ve played games with a much more toxic attitude to PVP players than this game. It’s not perfect, but that’s PVP. What frustrates me is that the game needs players, and yet a significant chunk of the playerbase won’t play with new players or quit out after five minutes because their rank isn’t high enough. Totally self-defeating in the long run…
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The point of the thread is two fold. One to understand if this is an isolated event that I’m having, and thus solvable, or if this is something greater and an experience players are having across the game.
Additionally this is a wonderful time to pivot to ideas. I think everyone would prefer close games that go down to the wire where a handful of crazy plays make the difference. What if anything can be done to help educate players and make the game better? Because if these kinds of issues aren’t resolved then we’ll have even less players to play with.
Most of the topics have been focused on what Gearbox can/should do to fix things, but I’m more interested if others have any ideas of what the player base can do.
Hattie
(Sloth in the time of corona)
#11
Completely agree here.
I don’t mind losing a game (I don’t want to, and like most players I try not to!) but getting shouted at or receiving personal abuse just stops it being fun. That’s the reason I play with premades - because it tends to be a better social experience. I’m not sure what Gearbox can or should do about abuse - report systems seem kind of ineffectual to me.
I try and be a positive voice on the teams of any game I play, regardless of their ability… That seems to be something that will help the success of Battleborn.
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I mean there’s tons of stuff to help level up player skill, it just requires initiative from the individual.
- I don’t have the links in front of me but there’s a Battle Class project on these forums for skilled players to teach new players.
*You could also private message people you team with that are obviously struggling and ask if they’d be interested in learning more about their character and getting feedback. Not everyone will be open to it so you just keep it moving and find people that are.
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azzer20
(Asbjørn.)
#13
Yup, i hate playing PVP because i often see cheaters like GOD LIKE (steam name) who still playes even though he is clearly cheating, getting healed to full in 1-2 seconds behind a wall on teams with no healers or no healers near him is very suspicious, i’ve never had him below 25% health either.
GUNZERKUS
(since CTT)
#14
Good for you.
However, O P poses a perfectly valid and general question, backed by comprehensive reasoning.
You making snide remarks about O P’s personal skills - or lack thereof - is neither contributing nor helping towards a possible solution of the legit, underlying issue.
3 Likes
meuhgo
(meuhgo)
#15
At launch,people complained but matchmaking was okay,not perfect sure.
They tweaked,matchmaking took longer but me and friends of my list (who stopped playing since,as I did) had really good match,despite our 80% win rate it would find people of equal skill.
Then they rewteaked because people complained,matchmaking went crazy,loss of players already started and it got worse at this moment imo.
Right now the big problem is that the player base can’t let us have a matchmaking based on skill,or the wait time are too long. I’m waiting for people to come back personally,DLC should start something,I hope.
My remark was a direct answer to the question he posed. Comprehensive reasoning? His reasoning is “I’m losing because my teammates don’t care, or know, to play the objective”. My “snide remark” was again, a objective answer to his question and rebutting his “comprehensive reasoning”, after all, if you are losing that often, there’s a common denominator, and it’s not your teammates.
If you think all “negative” comments do not contribute, you’re wrong and that’s not my problem. If you aren’t prepared to hear an answer you don’t like, don’t ask the question.
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If you’re interested in a player driven effort to help the players, @sbspalding has an idea or two.
4 Likes
Precursor
(precursorgold)
#18
Nova doesn’t cut it so I try my best to educate the less informed players about the game type were playing. Even if we lose, I find solace in knowing that that player will leave the match a bit smarter than when they started.
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Allow me to help solve your, not mine nor his, YOUR problem. Stop caring. I play battleborn quite a bit and yeah I get matched with bad teammates sometimes but why care, not everyone is going to be playing on the same level since we’re humans and not some sort of hive mind. I always have fun when I’m playing simply because I don’t care if I win or lose. Yeah winning boosts that precious ego but all your doing is setting yourself up to be horribly frustrated at the next game. You win some, you lose some.
2 Likes
Hattie
(Sloth in the time of corona)
#20
I really appreciate players who take the time to help other new players. It’s so awesome! The only game I’m vaguely competent at is Borderlands 2 so in pretty much all my online experiences I’ve flourished under the pearls of wisdom found in random lobbies. I know it can be frustrating to have new players on your team, but I also like to think that new players are what will keep a game going, so it’s in the community’s long term interest to give some salt-free help rather than just blaming them for a loss.
Piyoko
(Piyoko)
#21
As soon as I go to PvP I instantly mute everyone immediately so thankfully I don’t even know how the player base acts lol
There was this one time I forgot to but the only thing I heard was some dude coughing up a lung the entire time, it seriously sounded like he was dieing.
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sbspalding
(sbspalding@gmail.com)
#22
Thanks for the shout out.
Also, if anyone is on PSN and wants help with something PVP related, feel free to send them my tag: Timocracy. If I’m around, I’m happy to do what I can.
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narfkeks
(May this forum rest in peace - Davin Dittrich)
#23
I have a few things in mind that COULD help the PVP:
- The Matches are too long, so many new players get disencouraged by being fodder for the Wolves for half an hour for a single match and experienced players get annoyed by newbies or players quitting in general. By shortening the matches, GBX could avoid some of this.
- Quick Matchmaking is good and all, but give the players some room of choice for who they want to play with. The CR isn’t all that indicative to how well the players are, but as pointed out before, it shows the amount of experience with the game. So let the people decide, what Level they would like to play with. Simple solution would be, that a player could choose to only play with others of a level of +/- 20 from his/her own CR, so the matches would be more balanced.
- Like said above: Shorter Matches = win. So why don’t you guys from GBX give us the most classic mode a shooter-like game can have; Deathmatch!?
The reasons behind this are as follows: one major thing new players are lacking is experience with the game modes and the characters, so give them one extremely simple Mode to first learn the characters and the needed behaviors and plays for PVP in general. When a player is experienced enough with some of the classes, he/she will have a much better Start in the other modes. Team-Deathmatch a la 5vs5 for the win!
- Tutorials: even when a player has collected some experience with the characters, the understanding of the game modes is nothing that comes from one second to the other. I suggest having tutorial-videos would be a good thing. Force the players to watch them the first time they play PVP and let the Videos be playable whenever one wants by menue.
GUNZERKUS
(since CTT)
#24
If that’s what you think, please, read again, @burningamd: