Hello travelers! You know what’s fun and somewhat popular, throwing out ideas for future installments like so much detritus! Hence here’s my two cents on how Normal Mode, True Vault Hunter Mode, and Ultimate Vault Hunter Mode could be improved.
Each mode scales alongside the player’s level.
Progress made in one mode is saved onto the others, said progress can also be reset at any time.
You only need to play through one of the modes a single time to reach the first level cap of the game, but you are able to get more xp (and better chances at rare loot) in the harder modes.
Some might say that the way it currently works as of BL2 or the Pre Sequel is fines so why the change? Well I think this way of doing it can solve some of the larger issues with the game. Firstly, burn out. Having to play through the same game twice to get a single character to the maximum level can be a bit of a chore, having to do it again for each level cap increase is what makes level boosting/farming so dang popular - Which is to say nothing of the poor souls that have to do that for every character that they have. We all love this game and are happy to replay it to our hearts content, but that doesn’t mean that we can’t speed things up so we don’t have to replay the bits we’ve long since gotten bored with so we can get the bits that we like. Another plus for this would be that we don’t have to hold off on side quests so we can get the precious max level unique items.
Another big issue that this method can put to rest is balancing. There’s been a trucking fuckload of debate over whether or not BL2 was too hard or the Pre Sequel was too easy and I believe that the main reason there has been disatisfaction in either scenario was because whoever wasn’t happy with the balancing had no alternatives - Those that didn’t like BL2’s method were barred from leveling their characters past a certain point while those that felt the Pre Sequel was too easy were locked out completely. Having three modes that scale to your level from the start can lead to more flexibility for everybody - Those that like an easier experience can stick to normal mode while those that like a challenge can enjoy TVHM/UVHM that can afford to make things just as hard if not harder than before because nobody gets locked out from enjoying the full extent of the game. The only downside I see would be that it’d be impossible to farm/do quests in a playthrough where baddies are several levels below you but given the pros to this system, I’d say that’s a fair trade.
What do you guys think? Would you like to see this method or something similar be implemented, tell me what you think!