Please address the mass amount of surrenders

@12326kjr, 2 days after release, all the signs were there …

Only play with friends/premades isnt a solution to the problem though, you are just avoiding the problem.

And while GBX may not control why we want/dont want to surrender. They do have the ability to control how and when we are able to vote for a surrender. Increasing the minimum time to surrender was a step in the right direction, but more needs to be done.

Even if GBX is able to change surrender-timer or add higher penalties for leaving/quitting, they cannot fix people.
Its annoying, but I don´t see any improvement GBX could add would really change the players habits… There´ll always be trolls and childish gamers who only care for kills & winning.

If they prolong the timeframe until surrender vote, people who wanna quit will just stand in a corner doing nothing, which is just as bad in my opinion…
Or they´d start to interrupt the game because they are hostile and want to screw up their team.
It already happens now - one wants to surrender, 4 say no and the 1 pissed player starts to jump off cliffs, interrupting their mates and ■■■■ up the game. Cannot fix ■■■■■■■ behaviour. I wish there´d be a pill against that…

I used to surrender on early blow outs but after the changes to the shepard spawns and whatnot comebacks are actually more common these days.

Now I refuse surrenders and force players to stick it out. Sometimes they get mad at me and I’m like “you’ll never get better at this game surrendering all the time.” They don’t like hearing that though haha.

4 Likes

I agree 100%. I also think the surrender option needs to be addressed.

My favorite is when the surrender fails, and the person who initiated it either drops or just goes AFK (fortunately, I’ve only seen the latter happen once in a game of Smite). And this, like most other team-based games, leaves you at a severe disadvantage.

Good times. Except not really.

This is one of the reasons they may be hesitant on restricting the surrender mechanic. If you make it too hard to surrender people are just going to quit the game (which is a whole other problem).

Somehow they need to balance it so you can throw up a surrender when your team is at a large disadvantage, but keep it around so people dont want to quit because they are getting stomped on. And honesty im not sure how you do that, but putting it just on a timer doesnt seem to work.

@JoeKGBX, are there any plans to continue adjusting the surrender option or do you feel like its in a good place currently?

Sidenote: While other threads make it sound like you guys do not listen/give feedback about various topics, I think you guys do a great job of setting expectations and letting us no what we will see in the future. Keep up the great work :smile:

Thanks, @12326kjr. We certainly want to be as communicative as possible with you all. In this case, with the adjustments made to surrender in last week’s hot fixes, the best thing to do is give it a little time to see the changes take effect and then revisit the data and community sentiment and go from there.

Can we agree that you all will continue to keep us updated on this thread and I in turn will make sure our findings get back to the dev team? If this is still an issue, we’ll want to make sure we’re keeping an eye on it to cross-reference with our data. Sound ok?

2 Likes

Is there a matchmaking rating in this game?

I ask that question, because if there is I’d accept some changes to the surrender system. If there isnt, I’d like the game to remain as is.

I call surrenders a lot. The game often, 7/10 times is a complete stomp. With either mine or the other team being a full premade or straight up better (though I do like fighting against a premade, those games are generally really good, or really quick).

If we can fix how the games are being matched so there’s less stomps and more good games, maybe surrenders will go down.

@JoeKGBX well I’m not sure there’s been much change tbh since the last adjustments to surrender, apart from less spamming. In fact what I’ve seen some more of are players instigating a surrender, the vote failing and then that player quitting the match.

I’ve had several matches in the last few days where a team has surrendered shortly after the 6 minute mark. Last night it was the opposing team surrendering on incursion at 100-83 (so they’ve not even lost their first sentry). A few nights ago it was my team surrendering in a similar situation where we were barely losing. This brings me onto another issue - the surrender vote is not always seen (ie it doesn’t appear on screen at all). That match where my team surrendered didn’t show me a vote option at all, the game just ended with defeat by surrender. This has happened several times now. My fiancée also plays and has noticed the same thing - we play in the same matches and we’ve noticed on several occasions that one of us can see a surrender vote and the other can’t. This needs looking at and fixing.

I think that the surrender needs looking at further to restrict its use to prevent calling for surrender when the game has barely begun and a team isn’t that far behind, as well as preventing a surrender when one team is just about to win (again we had one last night where a surrender was called twice right at the end of a match with the countdown for the second one not even finishing before the other team got the points to win).

Finally something needs to be done about quitters and afk players. To have people quit just after their call for surrender vote fails is very frustrating, as is quitting at the selection screen because they didn’t get the character they wanted, quitting because their kill/death ratio is negative early in the game and so on. Afk are just as bad, sitting in the base for much of the game and handicapping the rest of the team. These issues need addressing along with surrender, to deal with surrender alone just pushes the problem from one thing to another.

There have been a few times now where I have had a game just end. At first i thought the other team surrendered and we won, but then it says defeat at the top. I just figured it was me getting tunnel vision and not seeing the surrender vote. Maybe the surrender option isnt showing up sometimes? It would help explain why the majority of the time surrenders are asked for and players dont vote at all.

I don’t like surrendering unless it’s obvious the other team is just farming kills. That’s when it stops being fun.

Honestly I can see this issue fixed in the next month or so. Once ranked comes out people will be more serious about the game and won’t want to surrender due to possible loss of elo or ranking or howevet they plan on doing it. Another thing is is the rewarding system. Since the rewards are only based around how long the matches go for and not how well the player is doing its a easier decision to make to surrender early on since if it looks like you’ll lose and not having fun their is no point in continuing. So once ranked comes out and they fix the rewarding system then I think you will see people surrender much less often.

I’m of the mind of never give up, never surrender! I would rather play a game and lose 500-25 then surrender, you can still take the opportunity to learn something (maybe watch how the opponent is playing a character you would like to try?). It would be pretty easy to give people who leave during a match and miss say, more than 25% of the time played (or end the game idle/out of the match) a one hour time out for PvP. They can still go do solo PvE or whatever, but it would definitely deter people from leaving if they tried a surrender vote and failed. You’ve committed to playing a full game by joining. If it’s an hour then it doesn’t really punish those who have to leave for some RL/emergency issue as they’ll likely be back after that time period is up.

2 Likes

The matchmaking when the game released was bad and only got worse. As more players got into the higher ranks, teams were being put together with 80s and 90s versus 2s and 3s with an odd 50. There was a short window just before Memorial Day where the teams were more balanced, but they hotfixed it back.

It sucks to play on the roflstomped team once or twice. I take my lumps and move on. When being stomped is the majority of your PVP playtime it gets frustrating. It’s infuriating to see how easy it would be to make the teams more balanced by grabbing 10 players at random and using Command Rank to sort them into relatively balanced teams instead of whatever process that’s in use now. At this point I hate PVP because I know how it’ll turn out before I hit the button.

Has there been conversation about allowing earlier surrenders for when a team is down 1 or 2 players? I have frequently been in matches where people leave during character selection or right when the match starts. I am guessing this is due to lore challenges. Potential punishments for this behavior aside, having to play 6 minutes of an incursion stomp fest sucks, especially when I only have 30 minutes to play in the first place.

Yeah it seems to match make by finding 5 players, and another group of 5 players and just calling those the teams. I have been talking to my buddy about how I wish they’d just pick ten players, then sort them.

Except that your command rank has no correlation to player skill, barring the fist 10-15 levels when you are still figuring out the game. [quote=“Yahdo, post:18, topic:1485466”]
Once ranked comes out people will be more serious about the game and won’t want to surrender due to possible loss of elo or ranking or however they plan on doing it.
[/quote]

While I agree that people in ranked will have their tryhard pants on and be much less likely to surrender, it doesnt really solve the issue for normal games. If anything it just makes matchmaking worse (adding another playlist possibility) and either taking longer to find a game, or worse quality games.

Also, is ranked still coming? I havent heard/seen anything about it

This is also very frustrating. I dont get why the game even starts if its 4v5 and someone hasnt even picked a character.

CR and skill are not the same. However, CR and experience with the game are. Some people are slow learners, some are faster. Usually though, a group of 80’s will stomp a group of 20’s.