Felt like I wanted to pitch in a bit.
If you then consider a player base of 500 people split over the whole world we end up with not even a 100 players per region (I take it the steam charts are global).
So here’s the issue: I live in Sweden, my region is set to Los Angeles. Last night I played a good few games with a dude from India, but it was when a Russian joined the game that we had lag issues. I had a game with a dude from Africa, again, it was when a European joined that we got the lag. It does not matter what region I play in, there will always be people who have a bad connection, or a bad computer. That’s why the ping meter became a norm in the first place! I’ve played with people from all over the world, but the horrible lag isn’t consistent with the regions. That is why I question their decision.
In HW’s case the region lock was a mistake, GB specifically called it a miscommunication between Steam and SHIFT (If I remember correctly). I don’t feel anyone is pulling out pitchforks (albeit there are indeed heated “discussions” on the HW:RM side). What irks me is the whole ordeal of something called a mistake in the past, is now called a feature. A feature that a lot of us is doing our best to circumvent.
If the latency is the issue, add a ping-meter, and let the players decide on who should get in on the action. Again, we’re talking about a 500 playerbase GLOBALLY. There is no community to build if we don’t play with each-other, it’s just the truth of things.
What I do not understand is that we have stuck around for more than 10 years. From what I know, this region lock has not come about due to player feedback, and without an explanation that makes actual sense it has to be questioned. GB knows the HW community is global, and fractured. Again, it makes no sense to then fracture it further.
The TS was really clear on what we want, and above is just my thinking around that, and should be considered a different perspective, and not counter arguments.