The main issue at the moment in Battleborn, which causes this problem is not necessarily a playerbase problem I’d argue. Or at least in a numerical sense. Strictly based on personal experience and some oversimplification, the two main groups that are still in the game are veterans and beginners. The casuals have left it would seem like, causing a lack of “back-up players” which otherwise would fill the gap of the lack of similarily skilled players.
The main issue is the structure of matchmaking in general. It matches you with players of similar skill (most of the time to my experience, it’s rare for me to get into an underleveled team). However, then it’s as if though the system says “Screw it, can’t find a good match so here’s another team in matchmaking.” which ultimately leads to unbalanced teams.
I’ve said it before, but I still think the structure itself needs to change. Gather 10 players into one lobby, and then distribute the players as evenly as possible. That way you’d be less likely to play one-sided games. Though it wouldn’t solve matches with pre-mades in them, or at least pre-mades of 3+. But I have no experience within the industry, so what do I know? I’m not sure how flexible the systems are so I’m not sure whether such a restructure would work.
Regardless, I’m sympathetic to the problem at hand. I’m certain they’re doing as best as they can to fix things. After all, I can find games now. A few months back I could sit through qeue times of half an hour without finding a team even.