I understand the argument that Ghalt will now have to be a team player to secure kills, but when we move the discussion to team play, we then have to ask: what will a Medium Slow Ghalt bring to a team that another CC-lite character doesn’t?
We can already rule out that teams who want a good slower will pick Ghalt for that reason. There’s tons of great slows out there that are either stronger, safer, more versatile, or AE: Montana, Reyna, Marquis, Thorn, just for starters.
But, of course, Ghalt is more than just a slow. The hook lets him pull enemies out of position and into the arms of the team. That puts him up against Shayne and Galilea. Shayne has a far more reliable slow; her kit is more versatile, and she’s tankier, which makes her more dangerous in melee range (especially with her level 3 mutation.) Gali can run Blight Town to get an absurd late-game pull, and nobody can argue that Gali is anything but versatile; you get a disruptor, tank, and DPS all in one. Despite being the hook “specialist,” Ghalt is going to be far from the most disruptive character around - Kelvin will probably wreak more havoc with his restored Sublimate.
I don’t play Ghalt (can’t stand playing Ghalt, actually, the trap style doesn’t suit me at all.). But I know all about playing characters that are tweaked into uncomfortable roles. There’s a difference between a positive vision for a character - we don’t have anyone who does role x, so maybe Ghalt can be reworked to fill that role - and a negative vision - Ghalt’s stun is far too strong, so let’s replace it with a weaker effect.
It’s way too early to say how things will play out. But I’m pessimistic about the balance practices of this game, as we all know, and I’m not embarrassed to put my flag in the camp of those who are worried for Ghalt’s future. It’s not enough for me that Ghalt just be “okay” after the patch; I want to know what he’s still going to do that, unquestionably, no other Battleborn can do better.


waaaay too long.