why do you put the story behind a grind wall? Yeah you are gonna have your progression ladders and the normal skinner box stuff but why, the heck, do you have to hide the story?
I kind of have an expectation that the story of the game will be something I can play through immediately if I feel like it. But here we have a bunch of disjointed “story mode” missions that honestly lack much story. It is all tied behind the character story unlocks with some crazy grinds.
Are we really at the point that you have to hide EVERYTHING behind a grind wall for a progression reward? I mean whats next, you start locking textures behind a grind wall and players are in a tron like environment until they get 1000 kills? Did your team or focus group conclude that rewards were coming up short so you starting throwing in the everything onto the progression ladder? These lore challenges consist of the BULK of the story in this game.
Cmon man, don’t be the devs that go for burned out players… don’t be luke smiths…