Please nerf Bolder

Shhhh! Can’t you keep a secret? :smiley:

As an alternative to HP gear, you can also put a shield on him. You trade off initial burst for a longer time at max HP, so it’s a wash late round, but crazy good early round, especially with a Reyna around.

I believe Boldur is one of the strongest characters in the game… with the shield guard cancel, and it’s wavedash-esque effect of partial damage absorption. I’m hoping it’s intended, like Benedict’s reload weave, because I can’t imagine playing him without it.

Without it, I’d say he’s mid-tier, mostly because he loses his ability to handle minions in the early round. His melee chain is way too slow to be effective, even with gear. Quick melee isn’t too bad, especially since the diminishing knockback fix lets you more efficiently body block, but then there’s that ugly delay that keeps you from raising your shield until after the animation finishes…

Players avoid playing him, so they don’t understand his mechanics. I’ve seen even long-time players unload entire magazines into a shield with runes, healing me to full HP. They avoid playing him because he’s complicated, and requires patience and technical skill. Why bother, when you can Ghalt Hook a bunch of easy, laggy kills, or play every-CC-multi-tool tank with Galilea?

He’s also pretty terrible in PvE, so it’s not like you can practice there. :stuck_out_tongue:

I think it’s time the snake slithered on in and cleared up this whole mess. Do I like Boldur? No. Do I dread facing him? Yes. Does that mean he should be nerfed? NO! He’s a tank, he’s not just a tank he’s the tanking tank’s tank. He can be extremely hard to kill, as he’s supposed to be, re; TANK.

The problem with these cries for nerfs lately is that they have escalated from, “This character has genuinely broken mechanics and should be adjusted accordingly” to, “I can’t beat this character and don’t know how so they should be nerfed”

This is not a twitch-shooter with high TTK where the first shot usually wins, this is a complex game where the characters are diverse and play different roles. Asking for, or in some cases demanding a nerf to a character who plays their role efficiently is unjust. Boldur has a lot of health and can block a lot of damage, that’s pretty much the definition of a tank. Montana has more health and two of his skills provide him with passive DR for their duration, TANK. Boldur does what Boldur is supposed to do, furthermore he’s a late game character who has little more function than a disruptor until level 5. Want to know the best way to counter Boldur? Pro-tip: Ignore him. If you’re spending lengthy amounts of time engaging him, you’re spending less time pushing the objective and furthering your team’s progress. He’s a tank, there to draw aggro and absorb damage, if you play into his strengths rather than play to yours he’s winning and you’re at a disadvantage because he’s doing what he’s supposed to do and you’re not.

In summary, Boldur does not need a nerf, those who think he does need to play around him accordingly and not feed the tank.

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Small note. You’d actually multiply those values, making it 41.6.

I’m gonna have to disagree with you here. You cannot ignore him early game because that basically gives him a free ride to his late game. Yes he is just annoying until he hits level 5 but if you let him farm free exp your going to have a very bad late game as Boldur out levels everyone and proceeds to solo the match. You kind of have to either ignore him and pray the other team is bad enough for you to end the match before Boldur begins soloing your team or you have to focus him non-stop and prevent him from leveling. With late game timers being 45 seconds+ Boldur can secure 2 kills and jump back for heals while waiting for his ult then jump right back in to mop up the other 3.

His late game is just broken and should be looked at. His damage reduction shouldn’t apply to his shield and Axe mastery shouldn’t exist. When you have a character that can catch up to Caldaruis, can out damage Phoebe, and can out tank Montana all at the same time you have a problem. I would suggest giving him slightly better early game so new players can pick him up easier and tone down his late game so it doesn’t become Boldur vs the world.

I typically work around Boldur and either outlevel him or at least stay on par, there are only a handful of times I’ve been destroyed by enemy Boldur and that’s usually because I or my team were either outplayed or spent too much time focusing him early game and did nothing to further our own progression. I prefer to chip at him when there’s nothing else to do in lane, just to keep him on his toes while I run around him playing objective and killing his teammates.

Apparently you’ve never actually checked anything about him, since you seem to have no idea how any of his abilities work, and apparently you also haven’t bothered reading where I’ve explained them.

@Moostacho I’m not saying that any character should be able to take on any other character, I’m saying that there shouldn’t be a character that requires two people to have a chance at killing him, and even in a Miko v Montana scenario Miko is at least able to deal damage to him and harass him. Boldur is untouchable by most characters 1 on 1.

OP or not (and I definitely think he’s OP but whatever), how is it fair for Boldur to gain an overshield with his charge ability even if he misses it, whereas Shayne has to hit with her fetch to gain her own overshield?

That is the one change I really would want to see applied to him, well, that and the cooldown between his secondary attack shield being back up after it breaks, that thing is available for him to use again way too quickly.

Also… NERF BENEDICT ALREADY!

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Add Kelvin to the list, then. A Kelvin with his lore item and shield helix will never be defeated 1vs1, and I’m yet to see a nerf cry for him. Just to be clear though, I think Kelvin and Boldur are fine where they are…

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Kelvin was just recently nerfed. I’m not sure how strong he is post-nerf but with the changing of the way +HP works, but it’s probably a lot. Either way, he’s still possible to at leadt damar 1v1, to the point where he can’t just hang around to harass you all day. In a 1v1, trying to even damage Boldur is usually impossible, and afer level 5 usually means that you’ll be healing him for even trying.

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I’m sure other people are thinking it but are just too afraid to say it: I can’t take this thread seriously for the sheer ridiculousness that is the auto-correct in the title itself! :wink:

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Kelvin cant out DPS anyone lol even with his large health pool he cant win one on ones

This. So much this.[quote=“Dr_H0H0, post:45, topic:1543399”]
Axe mastery shouldn’t exist
[/quote]

While I think how little damage he does early keeps this largely in check, I’d still play him if they took it away. For me, that’s just the gravy, the reward for making it to 10. I’d liken it to Orendi’s level 10 mutation. Kind of ridiculous, but the character is still great without it.

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I just don’t understand why it’s acceptable for him to be the way he is though. He is smaller than all the other tanks, has literally insane movement speed compared to them, and can literally walk past your frontline on overgrowth going to the supply station circling around the sentry and then leaving unscathed

I do not want unwarranted bergs by any means. I don’t want to see characters nerfed into the ground. But if boldur is “balanced” then I better start seeing ISIC and Montana getting some buffs then

So somebody’s understanding of a character is irrelevant when they call for nerfs to characters? Interesting…
As for his damage, Boldur is a character that needs regularly killed with chained CC, to keep his maximum HP affects down. He’s probably going to gain 1000hp or more from affects that reset on death.

But it’s not the gravy, it’s the cheese. If you have health gear on him he can get up to an 85% damage boost from that helix choice alone. I would also play him since his role is tanking and disrupting not assassinating any character within his stun duration. Give him more CC or utility such as a wound on his axe attacks or maybe some bleeding effect, not something that makes him the best assassin in the game.

I just stopped by to say that these are like my two favourite things, love it!

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Master of Boldur…I’d agree he needs a nerf or the other tanks need a buff. He is the best at tanking by a long shot.

It’s like Montana can be 99% unkillable in spurts

Boldur can be 85% unkillable pretty much the whole game.

Montana’s sentry DPS potential is off the charts, but he can’t stay in there as long as Boldur, not even close. If thumper is down the enemy team pretty much can not get me out of their base and that lets my minions set up and DPS characters go to work on sentry.

I think he needs a nerf bc he isn’t really comparable to the other tanks in terms of survivability, and his damage is nothing to sneeze at.

Tanks in general need a pass in BB. Most are out of whack. I’d rather my tank deal less damage and actually tank some than great damage but can be focused pretty easily.

Fair enough, but as long as we are getting rid of cheese-filled level 10 helixes, who is next? Orendi? Oscar Mike? Thorn? Or the king of cheese, Marquis?

I think his main advantage over the other tanks is the fact he stands about 2’ 1". When every other tank in the game is forced to take damage because they are 8’ tall. Also he is significantly faster.

That aside he needs a major ultimate timing nerf. It really is the source of everything that is over bearing about this character late game. It gives him mad damage, its always up on him because lmao 30 seconds, gives him bonkers healing if you choose. If they were to nerf him that’s where I’d want them to.

Then when it comes to items as long as you have Blissbeasts on this character; other items don’t matter. Late game you kill a unit or Bolder dash he’s sittin at 60% DR or 65 if you use the boots. After that you can pick w/e you want doesn’t matter. It would different if you could remove him from rage like Montana from Hailstorm, but you just can’t.

Boldur is a strong independent rock and he does actually need teammates tough.

The nerf made it so he can’t chomp anyone after a stun, so sublimate is only useful for setting up a body block kill or interrupting an ultimate.