Sentries, minions, and turrets already do decent amounts of damage. When you add on the damage from thralls, and players you are up against a small army.
If you were to buff/nerf any of them or make it to where there was a limit to how much damage a BB can do to a sentry then you’ll change the entire flow of incursion.
I understand that not every team pushes their minions but sometimes you can’t protect them long enough to make it to a sentry. Im not saying they need buffed because minions are already heavy hitters and for Ambra it takes 4-5 seconds to kill one with just base attack.
If you make it so wave clearers are detrimental to defense and offense then you’ll ruin the other classes usefulness in the game mode.
I do agree that the sentry AI needs some work because it’s imperative for your defenses that it reacts to being attacked and assaults enemies within sight. However, the minions have already received a buff, the sentries received a nerf and buff, thralls received a buff and are now useful, turrets received some adjustments but I don’t remember what, you have slow effect on turrets, and the supply stations have received buffs and stat adjustments.
Gbx will kill this game if they keep changing up so many things from launch. They’ve already drastically changed the matchmaking, they’ve made massive “corrections” to gear and characters, they’ve made many different changes to incursion already.
In my opinion, there hasn’t been an issue with the battle flow of incursion since they made the thralls useful. Although they did make them a bit strong. The thralls help push the minions but when you have teams that are knocking out your minions and thralls then you just need to fight back. Which you can’t do if all your minions are killed before getting to the sentry and you need them to deal most or the last bit of damage.
Changing BB damage dealt to sentry would cause the games to drag on or play out the full 30 mins (which isn’t a bad thing for me) where you have 100-100 or 60-60 because you can’t get your minions through to finish off the last amount.
Minions are a big part of incursion but they’re more pertinent in Meltdown and I think it should remain that way. Because you’d have to buff the minions if you made the sentries less vulnerable to BB in order to balance it out. But then you’d be unbalancing the balance between minions and BB.
It’s a big old mess lol. There’s enough balancing issues on this game, let’s not make more.