I’ve been beating this drum for a while now. Compared to turrets in other MOBAs, the Sentries in Battleborn are pretty pathetic. I will not dive a turret in League or Paragon unless I’m absolutely 100% sure it’s a good idea. Those turrets are terrifying and you learn early on to keep your distance. Diving Sentries in Battleborn is not nearly as terrifying and I’ve seen many characters successfully pull it off. Heck, the other day an Attikus went around and destroyed every turret and the supply station by the first sentry in Overgrowth while the Sentry was still alive. How? What? That shouldn’t be possible. I’ve had Phoebes and Raths chase me right by the Sentry’s nose and kill me (and survive). Again, shouldn’t be possible.
I think the Sentry needs to be a lot more dangerous, way more aggressive about targeting and potentially with added weapons, a ground pound wave attack or missiles or something. Turrets in general probably need a buff as well, many characters can destroy turrets with ease, ISIC, Benedict, Marquis, to name a few.
The one thing I really think it needs above all else is a major buff to its shields against Battleborn attacks. It should be incredibly difficult for a Battleborn to take down the Sentry shields without minions. Leave the health as is, fine, but the shields should be a lot buffer against hero attacks only. Especially considering you have too many “fire and forget” weapons in this game. An Oscar Mike can drop his ult and a frag grenade on a Sentry and pretty much, if not completely, wipe the shields out that way. I’m not crazy about the Sentry being vulnerable to such attacks in the first place but if that’s going to be the case, then again, the shield needs to be a lot tougher.