Communication has been, whether negative or positive one of the largest factors of this game’s performance. A lot of times, we seriously have no idea what’s rattling in the devs heads.
For example, let’s look at another niche, out of the box, complicated, MOBA style game: Awesomenauts
Here are their patch notes:
Rubberband ball currently rewards Ayla for being inactive, this change makes the upgrade stimulate a more active playstyle.
-Rubberband ball, heal orbs only spawn when dealing damage.
Ayla does both a lot of killing and dying. These tweaks push her Rage skill more towards sustain, away from damage.
-Rip Apart bear, self-damage reduction increased from 12% to 18% per stage.
-Angry Drawings, damage reduced from 19% to 17% per stage.
-Made it so that Ayla’s camera style only changes between ‘Deadzone’ and ‘Centered’ while flying, when both camera systems match position. Therefore the transition should no longer cause any jarring vertical movements and will now be completely seamless.
This upgrade made Ayla too tanky, time to replace it.
-Prison Guard Keys, hit enemies deal 15% less damage for 1 second.
Toning down of a too-strong upgrade
-Neon Nitro Muffler, damage-over-time reduced from 210 to 180 per stage.
Changes meant to make Chucho’s playstyle more active.
-Turret, cooldown after destruction reduced from 12 to 10 seconds.
-Turret, cooldown after self-destruction reduced from 6 to 5 seconds.
-Hyper Bike, mounting cooldown reduced from 2 to 1.5 seconds.
-Fixed that the attack speed effect of Blabl Zork correctly triggers when enemies pick up the Sticky Bomb using the Black Mail upgrade.
-Fixed that Matt “Parasite” Roid now correctly increases shot damage by 12% when combined with One Armed Chameleon’s effect.
-Fixed that the smaller bomb spawned by Trick-Up-Your-Sleeve is correctly increase by 14% per stage of Krokk License to Kill.
Combining slow upgrades has been obnoxious for a long time, time to replace one of them.
-Syphon Disruptor, now increases damage of Shock during Blaze by 25%, price 180 solar.
-Disruptor, slow increased from 8% to 12% per stage.
Did you see it? In italics? Short but suffice explanations for the games changes. Can we pleeease get this devs? Just so we can understand what this games, the game we’ve been devotedly discussing for months and pouring our time and occasionally our money into, is going? Pretty please?