I understand you all likely take great pride in your work and this is why your first balance patch is taking so long. However, every day people are playing the game with overpowered characters and at least one game-breaking map glitch (Marquis shooting the sentry on overgrowth).
You already released notes on how you were planning on going about balancing Galilea and Miko. When it comes to nerfs, I think it’s generally better to hit them hard. At least a temporarily over-nerfed character won’t break the game or dissuade players as much as the opposite. They’ll just try to use someone else who is more powerful.
In the meantime, your game is dying. I love the game, but I’m already concerned. Steam stats show that the daily average is already down to 4k from 8k a week ago or so.
Every time someone mentions Overwatch my eye twitches. The game is entirely different and I don’t want to play Overwatch. The time-to-kill alone is enough to turn me off from it. I’ll just play TF2 when I want that style, thank you.