Please remove the surrender vote in Battleborn

Dude, I don’t know what your issue is here. It has nothing to do with winning. It has everything to do with what I, or anyone else who may vote to surrender, considers fun. Grow up.

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Doesn’t look like you’re in a position to call anyone immature.

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What part of knowing your going to loose is fun exactly? We are playing this game with the hopes that through our skill and cooperation with team mates that we will win. Yes when an excellent match is played and i did not win I still have fun but playing a game with the cards stacked against you or your team that just can not rally is frustrating for understandable reasons and though i have seen the surrender option come up many times in a game. I have only ever had a game surrendered like 2 or 3 times in my 55 levels of playing this game.

The only time I’ve seen the “Your Teammate has asked for a Vote to Surrender!” is when I/we’ve been winning.

…Wat?

Haha Earlier, I was in a tied Incursion match. Not even 5 minutes in and someone voted to surrender. Naturally, the vote got denied. The player that wanted to surrender quit and we ended up losing. Womp womp.

Stop talking about other forum members and more about the game.

Be excellent to each other.

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A lot of people have been talking about if teammates leave. I did not think about that at all, thinking about it now I don’t think surrendering is the solution to that issue.

This is a separate issue about what you should do. At the very least if you have a teammate leave or disconnect for a set time everyone in the game should be free to leave the match and start another.

Are you bill or ted? :slight_smile:

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The way the incursion is currently structured makes coming from behind almost impossible with a random team.

I am a cybernetic fusion of both. Feel my wrath of excellence, dude!

My only hope is that i get death to win the gane chosen…

Disclaimer: skip to the second paragraph for my actual opinion on the matter.

The best match of incursion (or really any game mode honestly) was one where I strongly considered a surrender. A team of randoms all under level 15 on my side vs a group of 5 level 30s all in a party. We had them pushed to their sentry consistently until they backdoor sniped our sentry, and I figured we were screwed. But we had been doing really well despite that so I stuck with it for the full 30 minutes, and we scraped out a win in the last minute. The other team lost a player somewhere at the halfway point which contributed to our success, but it still felt like a real accomplishment.

Anyway, I’m strongly against removing the option for surrender and think it needs to stay exactly how it is. Actually I think it could use an increased window to vote and should only require a majority vote to decide. Some games are simply a loss and there’s no shame in admitting it, nor does it need to be a bad thing.

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Allow surrendering only if there are leavers. Pretty simple imo.

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Possible solutions:

  • Only allow surrender after at least five minutes of match time (ie you can’t just vote to surrender because you want Toby instead of Oscar)
  • Only allow surrender if the chance of winning is less than say 40% given the surrendering team’s composition, player levels etc
  • Enable players to block/not enter matches with particular players (ie never enter a match with “SurrenderMonkey1987”)

are these doable?

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Seriously? If you can find enjoyment going 3v5 with randoms, falling behind in levels, and getting dominated by more powerful enemies with player advantage, then more power to you…

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Currently, if you are down a Sentry you are already at a huge disadvantage because of the Shepard. Also, if they have a good team that is controlling your team’s supply station you have little to no chance of coming back. On top of the fact they will have control of 3 separate merc camps that can be solo’d and if you already spent 20 mins futilely trying to deal damage to their sentry…

Just saying, there aren’t good options for comebacks currently and when playing on a bad team or being down 2 more more team members with 10 mins left… Not worth my time…

I would rather end the game, collect our rewards, move on.

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I don’t mind it myself. There has been a game or two where I just wasn’t feeling it, mostly a combination of trying out a character that doesn’t mesh with my style and being slaughtered by opponents. That doesn’t mean I always will go to surrender if I’m losing. Usually I play until the bitter end, but an option to end it early isn’t a bad thing.

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The surrender option is there because of the mechanic they have in place to discourage ragequits. If you drop out of a match you can’t play another match until the one you dropped out of ends. So without a surrender option, any player(s) not enjoying a particular match are forced to either stay in and not enjoy the game for the remainder of that match, or drop out and not enjoy the game for the remainder of that match. Not a great choice IMO.

I think some conditions on when a surrender vote can be called would be nice, but I do not feel the option to surrender should be removed. All that will accomplish is having people leave instead, which solves nothing.

Given there are objectives that measure the progress of the game and who is winning in a very broad sense, something could be cobbled together. I very, very much dislike it when your team is losing by a small amount but one person calls a surrender vote, because immediately your team takes a huge morale hit and that person is probably not going to help much if the vote fails.

For example, in Incursion, if neither team has lost a sentry yet, I do not think a surrender vote should be able to be called. If you have not yet lost an objective, it is very hard to claim your team is certainly doomed; you may be behind on score or kills, but at least in the win scenario you are still in it. It is probably worth playing until at least a sentry falls, and if the game is just so horribly mismatched that will not take very long, anyway. I have seen cases where it is like 97-62 and a team will vote to surrender, when that is simply not logical. It can take one good push to take out a sentry, so that 35 point gap is not that important. It could go to 62-50 very quickly, potentially.

This type of game is a lot harder to make a comeback from compared to other games without character levelling. I’ve seen huge counter-plays in other games that decide the result but if you’re a player down or the enemy team gets you in a snowball situation it’s not particularly enjoyable.

I would prefer to end the game as best as I can but if you end up with a player down and the opposing team just move around as one big herd after they have the upper hand it can be pretty demoralising to just run into them and die repeatedly.

There has to be some balance between people quitting before the match gets under way in earnest and getting stuck feeding another team until an unfair match ends, but I’m not sure which direction it needs to be nudged in at the moment.