Please remove visible Command Ranks from matchmaking

Here’s my take on this. I’m very hesitant to support this idea. The reason for this is I’m generally against the removal of content or features on principle if nothing else. This would qualify as a feature. However, I recognize this is a weak-a** argument. And there are many strong arguments in this topic for it’s removal and only 1 real good argument for leaving it as is. So I’m kinda of conflicted. Objectively-speaking it seems to me the arguments for it’s removal far-out weigh the 1 good argument for keeping it…

In the end, I guess I’ll just go with whatever the devs decide. This is a rare instance where removing a feature would prolly be justified.

I think this is a rather simple yet good idea as it doesn’t effect general gameplay at all.

While I agree that command rank does not equal skill, usually those with much higher rank tend to have more mutations unlocked and higher/better gear.

There is a simple way to say this. CR 1-10 (ish) is often going to be pretty bad, as they are just starting. CR 11 - 20 is going to be good if they have focused their efforts on specific characters to learn and play them. Everything above is a toss up in my experience, ranging from terrible to great.

This is the problem. Please do not hide CR rank, because I do not appreciate being paired with someone who has played the game for 30 minutes to a few hours (we are talking CR 1 - 5 here, we look up steam accounts to see how long they have played) when I have been playing for 20+ hours (etc).

I play with 3 other friends, and when our 5th is below rank 10(ish) they NEVER contribute what-so-ever.

As I said, hide the ENEMY’s rank, just have the game displaying your team’s ranks.

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“If you don’t want your teammate to quit, try helping them out.”

It’s not that simple, buddy.

If you’re like me, you suffer through the match because there’s always a chance to stage a comeback, but some players will quit after dying twice, or if the enemy is actually communicating.

Please try to remember, different people play different ways, not everyone will wait to get help, and in my experience, not everyone will want to give it.

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Only mode I’ve had consistent quitters is mission mode. I’ve played about 10 public games, and have finished with all the players I started with 0 times. Pvp quitting isn’t an issue, no more than any other online game.
Would yal want bots to replace the player? Or more minions/wave? To compensate being a player(s) down?

I’m just saying, please don’t offer such a simple solution to such a complex problem unless it will actually solve the problem.

My thoughts exactly.

I have no problem with rookies themselves; everyone is/was a rookie to the game at some point. But, as someone who’s far from a rookie, it shouldn’t be my job to, as you said, hawk over them. It shouldn’t fall all on my or my higher level teammates shoulders to carry you to victory against other high level players because you physically cant compete with them.

There’s no reason why low level players should be getting matched with high level players and vice versa. Bracketed matchmaking is an excellent idea, and why this wasn’t implemented out of the box at launch continues to baffle me. Gearbox saw the match statistics from the CTT. They saw the statistics from the open beta. Why they thought that this wasn’t something that needed to be immediately addressed is beyond me. And frankly I’d argue that it’s gotten worse.

I’ve played quite a bit of multiplayer since launch day. Compared to the CTT and the beta, there is definitely much more snowballing occurring on a regular basis. Out of ALL the matches I’ve played, I can probably count on my hands the total number of matches I’ve played where 1. Both teams are about evenly matched 2. The actual match itself was a close game; within 50-110 points. Easily more than 90% of the time the match snowballs heavily in favor of one team (regardless of forfeit or not). Christ, I got the reborn as badass title in a day or two because of it.

Brackets are just the way it should be, be it CR or ELO. 1-10, 11-15, 16-20, 21-30, etc.

Another thing I’ve taken notice of is the discrepancy with skill level and CR dramatically decreases as CR increases. As in, if a level 8 plays a level 25, the level 25 will absolutely butt blast the 8. If a 15 plays a 25, the 25 has just a decent advantage. if a 25, plays a 30, they aren’t too much different skill wise. And the higher this goes the more evenly matched people are and it’s more of a matter of time invested. Like a CR 55 on your team is probably just as ok as the level 65-70 on their team.

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Higher command rank = more/superior gear, more character options, more helix options, and I’m sorry but who’s gonna play to command rank 50+ if they aren’t any good.

Idk why people think it doesn’t matter and a team full of 40+ is on equal ground with a team of sub 10s. It makes no sense.

Gear plays a huge part in PvP, and there’s no way lower level players will have gear anywhere close to mine. Same with available characters, mutations, and sorry but experience with a character is almost more important than anything else. Someone who’s mastered a character is going to be way better than someone who’s unlocked one mutation and still learning that same character (even with no gear involved.) That lower level player might even end up being a fantastic or better player than their counterpart. But at that command rank disparity they don’t stand a chance unless the “master” is just awful. Which is pretty rare.

Maybe in other games but I’m sorry there’s no way in this game you can say it doesn’t matter.

99% of the time, the command ranks predict the outcome of the battle.

There is a lot of things you can even tell about a player from his command rank and title.

Lvl 10’s and below without a title almost certainly don’t even have a gear loadout and usually do poorly, even with easy to pickup and use characters.

Matchmaking is broken.

Matchmaking should first try to match players to command rank, the most reliable measure of experience, if not skill that I’ve encountered so far. Then you can start from there to look at supposed skill level.

I know what it is like to be a low level character and be underestimated. I’ve won a lot of matches with randoms. I still get matched with people who have no idea what they are doing, what skills are better spent against waves and what is better for fighting minion waves and running off enemy players.

You will have a lot better idea for that at higher command ranks. It just doesn’t work well for the matchmaking to put these new guys on my team and expect me carry that hard.

Has this been fixed?

No not yet, especially after the double xp week there’s quite a lot of people sitting at rank 100.
So I think it would definitely help the new player base to not get intimidated by other players high CR even tho high CR doesn’t equal high skill

You can have rank 100 solely from PVE

I think it’s the best solution to stop or prevent “matchmaking fleeing”. And CR should appear just at the end of a game, in the results.

But it’s not gonna help concerning matchmaking problem. It’s difficult to play with newbies when you are CR 100. Funny to watch, hard to win. :grin:

give option to hide command rank
in future battleplan
hope so…

I agree with this. I’m only Rank 20 and if I get paired up against a team of 90s and 100s, my team almost always dc’s. People don’t understand that 100s can be just as bad/good as a 10

Good idea. The first PvP match I ever played was with three other +95 CR players and one +30. The other team were all ~25-35. Before the match started one of their team quit. We barely won. We went the full time and the team scores were within 10 points of each other.

I think if that 5th player hadn’t left, they probably would have mopped the floor with us.

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Hate this idea
I love the idea of striking fear into the other team when all of us are high command rank

If they don’t understand that it doesn’t make a difference winning/losting and they ragequit then good for me. I wouldn’t want to play with them anyway if they are like that

Plus I am proud of my command rank. I want it to be shown! Also my title

Bleh. Another useless idea

I am down for hiding command rank I have been command rank 100 for maybe 2 weeks and every pvp match is a terror because I see even the enemy team if they are lower level will auto quit and I’m stuck waiting for more people. recently it’s been better since I have only been matched up with 80 and above but still I don’t want others plagued by this.

It’s funny, I’m currently CR 63 and I’ve never gone into PvP. While it’s definitely a reflection of how familiar you are with the game and they amount of loot you’ve probably acquired, it says nothing about your skill in any particular mode, or how well you can play in a team setting. That’s also probably why so many support characters with high CR’s aren’t playing the way you’d expect or think they should.

For example, if you solo Miko to rank 15 than jump into PvP, you’ll probably play the way your most comfortable with. If you’ve never had to use him as a support healer in a group, it’s unlikely to be your primary focus.

Overall, command rank alone doesn’t reflect enough pertinent information to base your expectations on it. But if you’re not aware of that reality, seeing a max CR will probably distort your idea of what will happen in the match or mission.

Showing the total number of matches / missions played, or a win loss ratio would be much more valuable for determining a players abilities.

IMO :innocent:

Except for all the people who solo queue will have there W/L ratio skewed by people dropping out, rage quitting or d/c’ing

So someone might sit at 50% w/l doesn’t mean there horrible