I’m going to openly admit right now that I’m that guy who queues up, and if my randoms are all low CR, I will dip out and search again. I don’t care that you have to wait longer to find new people and get into a match.
CR is absolutely an indicator of experience. It’s not even debatable. If you’re somehow a level 11 and thrashing a level 30+. it’s a rare instance of you being talented and the other person just riding exp coattails to their level. The overwhelming majority of the time, the higher the CR, the better the player.
I personally have NEVER been on a team with lower level players and won against a team of higher level players. I repeat, NEVER. It always ends up with my team getting bent over like a prison bitch in the community shower.
I didn’t always dip out. Back when the CTT was happening I played all the matches. That changed when the open beta happened. They introduced the rank matching claiming that they would match you with players based on you skill level. I thought that was the perfect idea. So I started playing it. I’d get paired with kids a lower CR than me and go “well, their skill level must be pretty good then to be queued up with me”. Then the enemy team would be all 30’s 40’s and 50’s. I’d think “wow, they must not be all that great after all that time put into this game if they’re facing our team”. Wong. WRONG WRONG WRONG! We got absolutely steamrolled. Every. Single. Time. After that experience I learned that skill matching in this game is a complete lie. And I doubt that they fixed that for the final game whenever they re-add ranked matching.
I’ve heard some people mention things about hidden ELO in this game that determines how you get matched. I find that to be absolute ■■■■■■■■. If that were the case, then my above complaint about ranked wouldn’t hold any merit; because I’d be paired with people my skill level going up against people who are also my skill level. So I don’t believe that hidden ELO exists in this game, or it does and it’s just broken and gearbox doesn’t care.
Now, assuming there is hidden ELO in this game, I’d be open to command rank being removed ONLY if they make hidden ELO now visible, and make that the new measurement of how matches work + making it work properly. If CR not being an accurate indicator concerns people, then ELO level should definitely accurately reflect skill level. Seeing someone’s ELO would definitely determine whether you would want to dip or not. That being said, if they did make ELO rank visible, and they actually properly paired people up with the same ELO level (say within 3-5 levels of one another) then dipping out of the queue wouldn’t even be an issue anymore. If they implemented ELO levels and I’m ELO 22 with a team of ELO 11-15s against a team of ELO 29-37s…then yea, skill matching is broken and I obviously will not want to play.