Please remove visible Command Ranks from matchmaking

I’m going to openly admit right now that I’m that guy who queues up, and if my randoms are all low CR, I will dip out and search again. I don’t care that you have to wait longer to find new people and get into a match.

CR is absolutely an indicator of experience. It’s not even debatable. If you’re somehow a level 11 and thrashing a level 30+. it’s a rare instance of you being talented and the other person just riding exp coattails to their level. The overwhelming majority of the time, the higher the CR, the better the player.

I personally have NEVER been on a team with lower level players and won against a team of higher level players. I repeat, NEVER. It always ends up with my team getting bent over like a prison bitch in the community shower.

I didn’t always dip out. Back when the CTT was happening I played all the matches. That changed when the open beta happened. They introduced the rank matching claiming that they would match you with players based on you skill level. I thought that was the perfect idea. So I started playing it. I’d get paired with kids a lower CR than me and go “well, their skill level must be pretty good then to be queued up with me”. Then the enemy team would be all 30’s 40’s and 50’s. I’d think “wow, they must not be all that great after all that time put into this game if they’re facing our team”. Wong. WRONG WRONG WRONG! We got absolutely steamrolled. Every. Single. Time. After that experience I learned that skill matching in this game is a complete lie. And I doubt that they fixed that for the final game whenever they re-add ranked matching.

I’ve heard some people mention things about hidden ELO in this game that determines how you get matched. I find that to be absolute ■■■■■■■■. If that were the case, then my above complaint about ranked wouldn’t hold any merit; because I’d be paired with people my skill level going up against people who are also my skill level. So I don’t believe that hidden ELO exists in this game, or it does and it’s just broken and gearbox doesn’t care.

Now, assuming there is hidden ELO in this game, I’d be open to command rank being removed ONLY if they make hidden ELO now visible, and make that the new measurement of how matches work + making it work properly. If CR not being an accurate indicator concerns people, then ELO level should definitely accurately reflect skill level. Seeing someone’s ELO would definitely determine whether you would want to dip or not. That being said, if they did make ELO rank visible, and they actually properly paired people up with the same ELO level (say within 3-5 levels of one another) then dipping out of the queue wouldn’t even be an issue anymore. If they implemented ELO levels and I’m ELO 22 with a team of ELO 11-15s against a team of ELO 29-37s…then yea, skill matching is broken and I obviously will not want to play.

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Here’s an idea: Fix the matchmaking.

Level 50 players may not be good, but what they do have is a sack full of fantastic gear.

99% of the time, a team of level 2 and 5s is going to get stomped within an inch of their life by a team of 30s and 50s.

There’s a lot of talk about an ELO but It must running on a test server somewhere in Taiwan, because I’m having a hard time believing one has actually been implemented in matchmaking.

It should not be removed but it should not be represented as a measure of ability.

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If matchmaking isnt fixed LEAVE THE RANKS!

A team full of 40-50+ will 9/10 CRUSH a team with 3ish members <15…there is no doubting this.

Command Ranks certainly dont mean everything, but they definetely represent people who generally understand the game vs people who have no clue what to do and when to do it.

Ive personally experienced this time after time after time.

I’m sorry, but I’m gonna have to disagree.

Command rank is an indicator of your experience in the game. It lets others know that whatever hero you pick is someone you probably spent some time understanding how their abilities work and what items work best with them. They might also understand who or what counters certain opponents as well.

I’ve experienced too many matches where people with 20+ CR absolute curb stomp the hell out of 1-10 CR players or 50-70 obliterating 20-40. Until Gearbox gets some real matchmaking implemented in the game, I use command rank to gauge how capable my teammates/opponents are.

4 Likes

Just because it isn’t physically shown on matchmaking, doesn’t mean it can’t still be used in conjunction with other metrics. I just think too much of an emphasis is placed on it currently.

CR is the closest thing we got to understand a teammate/opponent’s experience with the game and hero until Gearbox actually rolls out a matchmaking system. If we had any matchmaking that was decent, I’d totally agree that there is too much emphasis on CR and would support hiding it.

Command ranks can definitely be removed, and thats because knowingly or unknowingly GBX has a failsafe. Titles.
If I’m going up against someone with the title “Worthy of Song” (which players get when they get 25 kills in a pvp match). I think I get a good gauge of what kind of player i’m going against.

Maybe if we had more titles like that command ranks wouldnt matter wouldnt need to displayed.

I disagree completely I hate getting a low level team because 95% of the time I’m going to lose if I’m doing solo que. Yeah it shows whos played the most but lets be real nobody wants a team filled with noobs who don’t know how to play its unfair to the people who are do know how to play. Everyone starts somewhere but they shouldn’t be put with high leveled players to begin with. I say it should stayed yeah people will quit when they see number but owell I don’t blame them I don’t like playing with a team of all level 1-5s its not fun being on a team with nobody knowing what to do and feeding. Like someone said I also gauge players rank to skill level it shows how much time and effort someone put into a certain character and into the game and actually understands how to play.

Gotta second every part of this. And I hate having to type that.

It’s not that I hate rookies, no my clans full of em and I train them up as any friend would. Rather I don’t want to hand hold and carry every public rookie I get matched with. Sorry but I have limit to how often I can explain the finer points of meltdown a day.

Rather it’s the fact that sometimes I just want to play the match and not have to hawk watch everyone, make sure our shards are growing, make sure our squads doing their roles and the lanes are being covered. I just want to l load in put my headphones on and do my thing to help us win, knowing that my mates also know their stuff and need no coaching.

On the flip side, all too often I’m on that high rank team, I say this openly that I feel like a tool whenever they let the match play. Heck I beg them secretly to exit matchmaker because I can forsee the stomping that, really always happens. Even if I hold back the others don’t, they steamroll and I’m left feeling awful. Mostly cause I know that feeling myself.

I’m of the mind that leaving the CR is fine but maybe allow a bracket like matchmaking. So like ranks 1 to say 10 are matched together. Then like 11 to say 20. 21 to 30 etc. Allow the gaps so everyone can learn but that way at least the gear and character options are kinda equal.

I still play all the matches and if I get a bunch of mixed ranks I let the dice roll. But yeah I will drop if I’m put with four rookies or up against a party of forty plus.

I agree and some of you are taking it to the extreme.

Yes, a level 45 player will most likely crush a sub 10 player.
But can you be so sure that the level 45 player can crush a level 20 player? Absolutley not.

Command rank doesn’t reflect skill in any way.

3 Likes

What this guy said^^

I’m still scrolling through this topic but so far your the only one who has brought a solid argument too your side of this debate. The other person’s arguments were pretty weak (and i say this as someone who currently leans on your side of the debate)…

Yes, please do so. Make it just visible to your own team, and the opposite’s ranking invisible.
It’s useless and make peoples on my side quit games that could have been won if we weren’t 4vs5 right from the start, too.
I’m rank 55 and when put in a match with the highest rank for other player being 12, I still managed to do worse than the ranked 12 who was playing the same hero as me, both in stats and leveling speed, so yeah, talk about “knowledge”, " experience" , and the like.
We need a better matchmaking system, sure, but if the MM is good it will STILL put high ranked against low ranked due to it not having a meaning, so peoples will still think it’s working badly, and quit.

Here’s my take on this. I’m very hesitant to support this idea. The reason for this is I’m generally against the removal of content or features on principle if nothing else. This would qualify as a feature. However, I recognize this is a weak-a** argument. And there are many strong arguments in this topic for it’s removal and only 1 real good argument for leaving it as is. So I’m kinda of conflicted. Objectively-speaking it seems to me the arguments for it’s removal far-out weigh the 1 good argument for keeping it…

In the end, I guess I’ll just go with whatever the devs decide. This is a rare instance where removing a feature would prolly be justified.

I think this is a rather simple yet good idea as it doesn’t effect general gameplay at all.

While I agree that command rank does not equal skill, usually those with much higher rank tend to have more mutations unlocked and higher/better gear.

There is a simple way to say this. CR 1-10 (ish) is often going to be pretty bad, as they are just starting. CR 11 - 20 is going to be good if they have focused their efforts on specific characters to learn and play them. Everything above is a toss up in my experience, ranging from terrible to great.

This is the problem. Please do not hide CR rank, because I do not appreciate being paired with someone who has played the game for 30 minutes to a few hours (we are talking CR 1 - 5 here, we look up steam accounts to see how long they have played) when I have been playing for 20+ hours (etc).

I play with 3 other friends, and when our 5th is below rank 10(ish) they NEVER contribute what-so-ever.

As I said, hide the ENEMY’s rank, just have the game displaying your team’s ranks.

1 Like

“If you don’t want your teammate to quit, try helping them out.”

It’s not that simple, buddy.

If you’re like me, you suffer through the match because there’s always a chance to stage a comeback, but some players will quit after dying twice, or if the enemy is actually communicating.

Please try to remember, different people play different ways, not everyone will wait to get help, and in my experience, not everyone will want to give it.

2 Likes

Only mode I’ve had consistent quitters is mission mode. I’ve played about 10 public games, and have finished with all the players I started with 0 times. Pvp quitting isn’t an issue, no more than any other online game.
Would yal want bots to replace the player? Or more minions/wave? To compensate being a player(s) down?