I know this title is a bit vague but a concise title was a bit tricky.
I am finding far too often that I get knocked up in the air and then never get the chance to hit the ground again. In Borderlands when you jumped on another player, npc or vehicle you would bounce over some kind of invisible boundary and eventually find your feet again. It was an odd quirk that rarely caused any harm. However in Battleborn it’s quite easy for another player or some minions to move underneath you which makes it feel like you’re being beaten to death while on a trampoline.
I am aware that some characters have a knock-up ability, but not being able to hit the ground and begin sprinting or other evasive action is pretty frustrating. It would be nice if the player was able to land with a little more urgency. Perhaps increasing the lateral speed on the bounce or push some smaller minions aside temporarily?
I think Rath and Deande have a few methods to juggle players but I think it’s happening on it’s own after the initial knock-up. I’m just wondering if this is happening with other people that often?
I know the developers are really busy at the moment, but this is something it would be nice to see improved sometime later down the line.