Lol ok, you must be level 20. Complaining about a character’s output on M3 is a rather particular scenario? I’m sorry, what do you think end game content in borderlands 3 is? What do you think people base their opinions off of? Level 10 gameplay? The only gameplay that truly matters in this type of game is the end game.
You haven’t pulled apart a single argument. You don’t even appear to have played the game long enough to understand what this thread is about.
You say that FL4K is playable, therefore the nerfs are fair. There is absolutely no logic there. Zane is playable. Does that mean he doesn’t need buffs? It takes 10 times more effort to get Zane to a playable level, and at a playable level he is still drastically weaker than any other vault hunter, is by far the most gear reliant character, has extremely inconsistent damage output, and has many glitched skills. But hey, by your logic, he is playable! That means he doesn’t need changing.
FL4K has been overly nerfed, and is now closer to the boat Zane is in. He has very few viable builds, and now with the duration nerf, his most viable build lost a lot of viability. Just because he is playable does not mean that they didn’t overly nerf him. Zane is playable, he is still weak, bugged, has horribly mismatched class mods, and has extremely limited options for builds. Heck, the game is technically playable, does that mean that it’s ok to leave it in it’s current state? Also, please show me where I said FL4K is unviable in M3. Please, show me that paragraph of mine where I ranted about FL4K being unplayable. I used his nerf as an example of the methodology of nerfing popular builds without giving us any alternative builds, because all the other builds are nonviable.
You’re also completely incorrect in your assumption that FL4K had an outlier so strong that it had to be nerfed. They attempted to nerf FL4K because the robot was killing bosses too quickly, yet their ability to kill bosses has not changed at all. In fact, they can still kill major bosses in under 5 seconds. What they did do, however, was nerf the robot’s survivability in mobbing. FL4K was already fairly bad with mobbing, and in their attempt to nerf their boss killing abilities, they only further weakened the robot’s abilities. And without providing any buffs to their other builds, FL4K has no other options to counteract that incidental decrease in survivability, decrease in healing, loss of an escape mechanism/repositioning, etc. The entire thread is not about FL4K but the fact that the game is extremely limited right now in regards to character builds. There are only a few that work in end game. Why? Because half the skills are bugged, don’t activate, are too weak, and the ones that do work are getting nerfed. This is leaving players with no options for strong builds.
You asked me about the buffs and I already replied. Your ego is blinding you. The buffs were entirely inconsequential and did nothing to boost the playability of the game. Your logic is that there were a higher number of gun buffs than there were nerfs to character builds and guns, yet you completely ignore the impact of the nerfs versus the buffs. The buffs were negligible and barely affect gameplay. They gave us a few new ridiculously broken (in a fun way) guns to play with. This doesn’t fix the fact that the characters themselves are heavily broken (in a bad way).
Buffing 10 guns doesn’t matter if all the characters are glitched, or are having their best builds weakened to the point that their survivability in end game is reduced to nothing. Mayhem 3 is not a particular scenario. Mayhem 3 is the only end game content we have right now, and for the genre of looter shooters/dungeon crawlers/gear games end game content is what matters. If you’re making your posts based off the belief that anything before level 50 matters, then your logic is flawed from the start.
They need to fix the broken aspects of the game and focus on giving players options for builds. Your logic of “nerfing is fair because the character is playable” fails horribly. Playable does not mean the character is strong, playable does not mean the character has a plethora of build options, playable does not mean the character has 100% functioning skills, and playable certainly does not mean that gearbox’s nerf first, fix later philosophy is the right way to proceed.
Another difference between this and diablo is that when diablo nerfed a build, there were other options for strong builds. That’s what you don’t seem to understand. I used diablo as an example of nerfing and buffing done right. They didn’t just nerf a build, and then wait 2 months to buff that character. If they nerfed 1 build for a character, they would concurrently buff other builds of that character, thus keeping their viability the same. Either that, or they would simply nerf 1 out of 4 viable builds. This game does not have 4 viable builds per character. The game does not even have 3 viable builds per character, despite there being 3 skill trees per character. The reason being is that some skill trees contain too many bugs, are too weak, or simply do not scale into end game and cannot be used. When only 1 out of 3 skill trees can be used in the end game at a strong enough level so that anybody can play it without needing 500 hours of farming for the perfect set of gear and you nerf it, you are left with 0 skill trees.
This is why I am saying they need to fix the game first before nerfing things. Right now, nerfing only removes what little of the game is playable. When they fix the game and buff the currently nonviable builds, they can nerf whatever the hell they want since we will have options as to how we want to play. Right now, we don’t have options. We have one way to beat end game content. When they nerf that one way to beat end game content, we have no other options since everything else is too weak and bugged.
editted to correct the pronoun usage for FL4K.