I know there are a lot of threads on this topic, and even a few polls. I wanted to see run a few of my theories by the community.
In any option of this poll, actions skill damage will scale at half of enemy bonus health, so at +10000% enemy health action skill damage gains +5000% damage(this is subject to better ideas). FL4K’s pets will be considered an action skill and will be boosted further by any outside form of action skill damage bonus on gear/skill points.
Option 1 - Mayhem 2.0+, this will be a modified version of current Mayhem mode. You can now replace modifiers by increasing enemy HP/Shield regen by 50% and increasing enemy damage by 40%. Enemies spawns will also be increased by 25% when modifiers are removed. Weapon damage will scale per Mayhem level.
Option 2 - Mayhem 2.5, this option will eliminate Mayhem mode 7-10. Mayhem 6 would include the modifier set of current M10(Easy, Medium, Hard and Very Hard). Mayhem 5 would have the current M8 modifier set(Easy, Very Hard). Enemy health scaling would be the same as current M2.0 1-6. Modifiers could be removed for the same enemy buffs as option 1. Weapon damage would NOT scale per Mayhem level.
Option 3 - Mayhem 1.5, this option would scrap Mayhem 2.0 entirely and go back to prior M1-4 with the addition of M5. Mayhem 5 would add +2500% enemy HP/Shield/Armor and a second buff to enemies from the old M4 buff list. Modifiers will be mandatory in this option. Current M6+ weapons will only drop on M5 in this version. Weapon damage will NOT scale with Mayhem levels.
Option 4 - My ideas suck, please tell us your ideas!
- Mayhem 2.0+
- Mayhem 2.5
- Mayhem 1.5
- My ideas suck, please tell us yours!