Poll on anointments

Do you mind explaining what are the 5 or 6 weapons? I’d love to know what meta you run that can’t use more.

Heh heh checked back at 69 votes, obviously this is a very small sample size of a smaller portion of the playerbase (active on the forums) so these stats prove very little. But so far I’m a little shocked by the support to leave things as they are. Imo that was the least favourable option

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i flagged it for stupidity i will gladily take my ban or time out or whatever

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:rofl: don’t think they would ban you over flagging, but awesome for just being like “IT WAS ME!”

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Weird that my post that has no profanity was hidden but the very next post which contains blasphemy is ok …

Never said I cant use them … dont know where you got that from but the current weapons in my loadout are:
Monarch
Flipper
Stonethrower
Light Show

That is where I got it from.
You make it sound like 5-6 weapons are viable for any build and if you use anything else it is trash. Just an observation from similar post like yours.

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@Hexxusz0r

A different opinion than yours is no reason to flag a post … but whatever, I could care less. But it does reflect more on you than me anyway.

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@Anarchy4ever

Sorry … what I meant is that they wouldn’t be as good but they could still be used. Thats all.

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Let’s keep the personal attacks OUT of this thread, please. Either take it to polite PMs or drop the matter entirely. Back on to the topic as laid out in the OP.

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That makes more sense.
Sorry if I was rude. Was going to ask what build you used that needed those to do damage lol.

they made gun part window… then they made annointment which make 0 point to even look at what part on the gun , this kind of system shouldnt belong to borderlands in the first place . we care bout part but not some simple lazy text on the weapon card.

the design of annoint is horrible too , were choosing the best skill to proc ase since day 1 not actually utilize the action skill , thats also why rakk fl4k is a thing even tho it just mordecais trash tier action skill .

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I’ll close the poll in another day or two since voting seems to have died down, results are more even than I’d expected. The majority see anointments as an issue that needs changing in some way with 68% and 32% are happy with the current system. Results may be biased since there were 3 options against anointments and only 1 in favor.

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My option is not on your list. Make them a separate drop. Or get rid of them entirely. <- Voted for this given the lack of my desired outcome.

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Looking back I should have included that but didn’t think of it at the time. I’ve seen quite a few suggest it on the forums though, that’s more or less how gems worked in diablo 3 if I recall correctly

Very nice post.

I dont know what to do. The game is too easy for me using ase spam.

Amara can insta bosses and trash with as. In general its too easy for me.

I understand you’re stating this as a negative thing. If so, all gb need to do is remove any anointment with a direct impact on damage and focus on making weapons the ones that deal the damage. As you say crazy interactions made this game too easy. Sadly the response to that was mayhem 2.0 instead of focusing on the source of the balance issues, which are the anoimtments mainly.

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Straight to the point. This would cut the pool for weapon anoitments by more than the half.
Leading to a better chance to get the version you want.
Your skills would have more influence on your build.
You could really use some anoits that support yourself and not your dmg, even on m10.
Sure some balancing would be necessary. But balancing is a never ending story and will always be necessary when something changes.

Another option is to remove all anoits that doesn’t affect your dmg directly. Can also be nice if they thin out the pool by 80% :star_struck:
especially for drop rates or anoitment drop rate :crazy_face:
And it doesn’t require as much balancing as the first method.

I don’t care how, but we need less anoits more than anything else in this game, right now.

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For the poll I voted “leave them be”, but not from the standpoint of what I personally want, but from the point of logic. Removing or nerfing all damage anointments would make way too much of a difference in terms of scaling. The game is in a part of it’s lifespan where it would be insane to overhaul such a major part.

I rather want Gearbox to learn from how Borderlands 3 turned out and create a better system next time. I like the idea of an anointment system, but there have to be fewer and more distinct Anointments and they shouldn’t be that strong. We should not be able to basically not notice a major difference between a full build with massive damage bonuses and a build without them just because the bonuses anointments give are that strong.

Make damage anointments less powerful and make convenience anointments and those that offer indirect DPS more noticeable to get to an even ground. Make less anointments and try to make every anointment appealing by displaying the actual numbers everywhere. Instead of +200% damage give us +50% damage. Couple accuracy anointments with critical hit damage and let reload speed anointments either be insanely strong or combine them with fire rate buffs. Combine ammo regen with health regen to make those more appealing and increase their bonuses etc. And if anyone is supposed to use the now removed slide/airborne anointments, make those bonuses huge! If ASE anointments give +50% damage for 10 seconds, them let slide/airborne anointments grant +150% bonus damage. Inconvenience has to be rewarded more than regular gameplay.

Also let every item category have very different bonuses that fit the category. Let grenades give grenade bonuses, let weapons give bonuses to weapons, let shields interact with shields and be defensive, let artifacts give small bonuses for a variety of factors (basically they would be the wildcard here) and let class mods, which currently don’t have anointments, grant bonuses related to the vault hunter’s action skills. No overlap like we have it now, except for the artifacts, which is why I would give them smaller bonuses to compensate for the larger pool of possible anointments.

But all those things are lessons to be learned for the next game.

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