- real-time speccing = speccing done on-the-fly during a match, as is the current system.
- planned speccing = speccing outside a match, intended for uninterrupted play and basically auto-building your spec when you obtain the required XP for a given level.
- as this is a concept system, the internal workings are still on paper. But at present, what I’ve got is the character would first need to be unlocked; planning would then be based on what was the highest level (ever) achieved by that player. Needless to say, the first match would be entirely real-time planning to set a precedent [=X] for plan-speccing in the following matches; if the player achieves an even higher level, they are then allowed to plan-spec to that level, basically building on itself.
- relatively, given that we can customize and name item loadouts, what about the ability to have/name multiple auto-builds for quicker selection prior to a match?
If you had the option for it, what would be your preference?
[poll] - Real-time
TBH, PvP – especially team-styled/based PvP – isn’t really my thing; however, I tried it tonight at my friend’s insistence, and this kinda occurred to me while I was playing. Personally, the latter is more my style, but what are your guys’ thoughts on it?