100% agree
This game lacks direction. The devs seem to not have a plan or a clear idea of where they want the game to go.
At lower levels everything feels nice. Action skills deal damage, grenades work, melee can be used effectively. That balance should have been carried to end game.
Instead we get adjustments thrown randomly into the game that seem to come from what the devs FEEL should work, but that lack a good planning that takes into account all the consequences.
Itâs like a downward spiral into overly complicated mechanics and modifiers that generate huge power creep and imbalance.
As Iâve always said, damage in this game should be kept under STRICT control by the devs. It should rarely be affected by anointments and skills, and always in a calculated and well thought way.
I think it started to break down when anointing became the norm.
You can easily double your gunâs damage, so it must be strong.
Now heâs using skills, anoint, class mods, and AF to increase his gun damage to counter the M10.
You say youâre going to adjust the various scaling, but which lv will you adjust to?
Elemental DoT is now just a HIT gainer without the above compensation.
After all, if we donât have scaling and various corrections to take advantage of, we wonât be able to keep up again with future difficulty.
True it wouldnât make a big difference.
You had to do the same thing in BL2 after they introduced the O.P levels - very frustrating.
I think the damage has been done and going vote it should just stay but at this point the community on here should be calling the shots on how to make 2.0 better and Gearbox needs to listen and manage to make it happen from our voices.
Game is just as bad as Anthem. Iâm not sorry for pairing this game with Anthem. Perhaps worser than Anthem. I could probably play that game and get meaningful stuffs I need than in here
Thereâs a skagsack of stuff to fix. Mayhem escaling. Action skills on mayhem. Health in the takedown. Ava is still in the game.
But id like to remind yâall that MATCHMAKING IS IMPOSSIBLE RIGHT NOW WITH ALL THESE VARIABLES!!!
Nowadays the matchmaking variables are 10 mayhem levels, plus, maybe some cheeky players join mayhem 4 matches with M10 gear to burn through everything at the expense of matchmade fun.
It was a blast for me to matchmake the slaughterdomes and chew butt with iron bear next to some randoms. I even med a lovely couple from italy! 3 vs 500, what fun.
THATS OVER NOW, I CANT DO THIS ANYMORE WITH MAYHEM 2.0! Ah, and of course, the modifiers. Theyre gonna be there kicking our head in matchmaking too. I doubt random matchmakers are gonna be happy with âwhatever rollsâ, because people have elemental builds, and 50% of the rolls are anti-elemental.
Fix? Mayhem 1.0
atleast everything stays the same for pass 4 years until that dum dum lilith dlc drops , no one asked for it everybody was excited for the content not the re farm
I agree. The Lilith DLC ruined BL2 for me.
I played the new takedown and all of my m10 weapons are useless! Even hellshock that used to melt enemies and now it canât do any damage. I mean i like more challenging stuff and i was really hyped for mayhem 2.0 but itâs just annoying right now. All those hard farming in m10 was for nothing. The enemies are too strong and weapons are too weak. Now i just can play with my recursion and yellowcake which is gets boring after hours. They need to do somthing about it because we love this franchise.
And of course sorry for my bad english
Mayhem 2.0 killed multiplayer for me. Borderlands 3 used to be my social outlet during the pandemic, but after Mayhem 2.0 came out, none of us could agree on the same modifiers because every modifier breaks somebodyâs build. So, we either all have to play the same exact tactic, or we canât play together.
Also, if theyâre going to let us re-roll modifiers at will, why canât we just select them from a list? Why make it random? I could see random as an option, but why not let us select things by default? Why have to roll until we get the modifier that doensât break our build?
Either get rid of the modifiers, or let each player have their own instanced modifiers so they can play their own builds without turning multiplayer into a constant argument of who gets to decide the modifiers for everyone else.
The Mayhem 2.0 update is the equivalent of the âMeat your Matchâ update in Team Fortress 2; Not a single damn thing has gone right, the playerbase loathes it, and it started the death knell for the game. Itâs one thing for it to happen to a product several years old, but BL3 isnât even a year old yet.
I can almost guarantee you that none of the developers actually try playing the game at Mayhem 10 for an extended period of time, but if they do and still think this is fine? Then BL3 is up â â â â creek without a boat.
This is such a good point Iâm editing the OP and giving you credit. Thanks man
Oooh thanks so much. Im serious, matchmaking was always my most loved feature of the game, thanks to the cooperative escaling. Im very fond of games like darksouls because you get to help anonimous players and such, and i loved it so, here, too.
GB, cmon, matchmakig update!
Hoping to get more people to take the poll
Revert back to âold mayhemâ?
Yes. Please count me in.
I HATE Mayhem 2.0
I missed âold mayhem 4â so much.
I missed my âold mayhem 4â Iron Bear build.
I want to use my Iron Bear to destory enemies again.
Not just Moze.
Amara, Fl4k, Zane too!
I want build diversity.
Yup pretty much this.

Are you me ?
Honestly, I would like to think that no one is playing on M10 for any reason other than to get m10 gear. Every player should be able to choose the mode they are confortable playing and get the same reward from it as others who go for a higher one. Of course it has to be harder for those rewards to drop, or the best anoitments to get, but if they do, they should be equal to any other.
A level 57 weapon is a level 57 weapon, always was and always should be. How is an idea like gear scalling within the same level ever got past common sense, let alone a brainstorming meeting is beyond me.
They need to swallow their pride and go back to Mayhem 1.0. Without question. The balance was finally in a very good place, and most people preferred the less intrusive modifiers of Mayhem 4. Keep the current idea of being able to re-roll modifiers on the fly (or give us a way to actually select them), combine it with the original Mayhem Mode where items do not scale with each level, and you will instantly solve over half of the problems that currently exist.
Also, here is a fantastic article detailing many of the current problems: