Poll: Theory vs. Practice?

All except for the Hammer Buster. I had to throw that in for Troubled though.

I’d have to try it on krieg idk proabley not the best thing for him tho.

It isn’t because it’s a NE gun and a Jakobs at that. Anyway, we’re getting off topic and I’m sure Troubled wouldn’t appreciate me trashing his beloved manufacture…then again, they do make the Twister.

Dude you’re talking in to many places lol. :joy:

School has been easy I have a lot of free time while I’m here lol.
Edit found why u said that.

I could probably name them all… Maybe I’d miss a few but no more than 2-3.

Pretty easy to recall the list: every combination of gun Type or item type and manufacturer has a Legendary…and a few extras on top (like Maliwan has 2 leg. Launchers and Vladof has 3 leg grenades and 2 shields)

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I picked both but I lean in the direction of practice.

I’ve learned so much more from trying things than I ever did listening to people or theory crafting. From way back and testing guns for Maya Top Gear to making videos a lot of times I find myself having fun with guns I never would of thought of using.

Do I have to calling in Jakobs public relations? @Abvex

You guys are pros! But I’ll stick up for the element of surprise and practice, at least for a first playthrough. It also depends what you want to get from the game. Initially I was most interested in just enjoying the story - the loot only took over later!

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The Galactic Trade Commission prevented us from adding elements to all our standard armaments, this is in part due to the former Chairmen of Maliwan is in the board of directors of the GTG. So we had to innovate in other areas such as firerate and crit bonus. We want to add elements to all our products… however the GTG would consider that “too much of a monopoly” from one manufacturer. We are working hard to reverse that ruling.

However, we can make elemental weapons, but there is a high tax we pay for every copy that is in circulation. This is why the Twister and the Cobra is so hard to get.

I hope this answers all your questions. Oh and here at Jakobs, we put theory to practice.

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I always tell me to do that for NVHM and TVHM, don’t try to level into a build your first few times just play it and see where it take you and learn from it.

I basically just played the game until I hit level 50- that’s when I started looking for build help and gear suggestions. Trying to take on Terra solo is usually the real first day of school, so to speak. :sunglasses:

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I don’t have words to say how much this reply pleases me. Instead I’ll just use a Claptrap emoticon. :bldancing:

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At least my guns aren’t made of freakin wood.

No, it’s because you’re messing with an element you know nothing about and made a crappy go at it. Leave the explosions to the experts and fix that stock of yours. :dukejk:

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We fired the team that’s responsible of that Stock. As for explosive, Mr, Torgue can write to us on how to have a proper radius, we are more than happy to share.

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Good. You should also fire whoever decided to allow Tina to design the Cobra’s paint job. :thumbsdown:

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Marketing, its suppose to be the “in” color at the time.

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Both are essential: Without theory you’re shooting in the dark (pun intended) as far as making a good build and using it effectively are concerned. Without practice, you have no idea if your theories are correct or relevant to what actually happens in game.

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I’m kind of on the edge about this.

I 95% agree with you (if that’s even a thing), but this is still an FPS. You don’t need that much theory to shoot stuff in the head.

Don’t get me wrong, BL1 was far more intensive in terms of actual shooting and general FPS skills IMO, but they are still important in BL2, and can make up for a bad builds to a degree (my line of thinking pertain to less gear dependent classes like Axton, Maya, and Zero to an extent). However, characters like Sal, Gaige, and Krieg need to have theory work put in as almost all of their power comes from their skill allocations and gear.

Basically, I think it depends on the character. Practice and basic FPS skills alone can get you pretty far with Maya, Axton, and Zero. Sal, Gaige, and Krieg have a few more quirky mechanics that need to be analyzed to used them to their fullest potential.

Good mechanics always helps, no matter the shooter (this is the main reason that I loved semi-auto snipers in BL1 so god-dang much, I have really good shooting mechanics, so I could use those guns to full potential and they are ridiculously strong in skilled hands). That said, I would’ve been limiting myself if I didn’t learn how things actually worked, and use that knowledge to put together a good build and also exploit the mechanics in the game to fully realize its potential; knowledge is power and corollary is also true, a lack of knowledge is powerlessness.