I don’t mind the challenge. I know some people in the thread that I made assumed that is what I was getting at.
I’m not saying that I want EZ Mode.
What I think should happen:
- Shields should scale, but not astronomically.
- Steps should be taken to ensure that shields like the Stop Gap, have a chance to actually have their effect work, before being able to be downed. The number of times that I’ve been 1 shot to FFYL from a Rocket Launcher Badass through a Stop Gap is irritating.
- Damage / Number of Enemies / etc… should be looked at in Mayhem Mode Co Op Play. At present, I don’t necessarily care (too much) about the level of damage in the game during solo play (though the slaughter’s can get a little irritating). BUT during group play, it feels like the damage always has people in FFYL.
- Damage values on Shields need to scale. Novas, and other shields that deal damage should actually be usable.
Now, when I talk about shields scaling, but not astronomically, I mean that we should see the values of shields rise with Mayhem levels, to a point where a normal shield, without turtle / other capacity mods are sitting around 30K.
This should also bring up the bottom end on certain shields. It feels completely untenable that there are level 60 shields that have less than 10K capacity right now. I don’t have a single character, or build that would make use of one of these shields, including Zane w/ barrier, because the amount of splash damage / values of damage right now, are just too great for it to matter.
The other problem, is that this level of damage continues to push the 2 0 Capacity Shields in the game further out of the possibility of being used. Maybe that’s OK? Maybe those shields only being usable while leveling / low / no mayhem is acceptable?
I don’t know. I think that it needs to be addressed in some capacity, I think the easiest / future proof way to handle that, based on the trajectory we are on currently, is to scale shields up, but I’m not 100% certain on that.
The most disappointing part of this, is that if they add Mayhem levels to shields, I fear that it wont be retroactive (the way grenades were not), and that means that some of the most amazing shields I’ve ever seen, will become moot, and I’d rather not have to refarm a Stop Gap / Messy Breakup / Frozen Heart with Action Skill Start activate anoints again. They were brutal the first time.