I’ve always been a bit skeptical about “hand to hand”/non-ranged Battleborn characters…Galilea and Rath have a bit of reach with their weapons, and a healthy speed/rate of fire…but others…Boldur, El Dragon` and especialy Kelvin have a high learning curve
I am still up in the air with El Dragon1…I can’t play him worth a darn, and my opponents seem a mix bag, he’s not as tough as the others and is certainly faster, but is still has a short reach, the few players I’ve seen that have done well, have had the benefit of some excellent gear, and use his “clothesline” skill as a means of escape, not attack (as it does relatively low damage and is hard to recover from)
Boldur is annoying…but not very threatening…he can take a lot of damage, can get an overshield with his 1st right helix skill, andhe has that shield!..with a runes of power allowing attacks to heal him, and another helix upgrade preventing him from slowing down when holding the blasted thing
His attacks are damaging, but ridulously slow. While I have seen some players use Boldur to draw tons of enemy fire with his high health/shield/rune regeneration,…I don’t seem him getting many kills, except to finish off an already weakened opponent with a “Boldurdash” slam. Still it makes him a unique “support” character
But what aouut Kelvin? Poor Kelvin. He’s essentialy Boldur without the Shield. lots of helth…no force field. and still with realtively slow attacks that are a devil to aim in a melee
so what else?
1.) he gets a “small” force field when he uses a skill…but a weak one compared to the overshields Boldur and Ambra get
2.)Sublimate is very much the definition of “meh” it’s not useless…but like El Dragon’s clothesline it’s used more as a method of escape, and can stun opponents…but thatsreally only useful if your trying to set up a foe for an attack by a teammate
3.) Chomp does a lot of damage…as long as you are close enough to an opponent to count his nose hairs. A zero reach, melee, ability that has to be primed first? ugh, at least it has a short cooldown
4.) Ice wall…How many times have you been playing and are ecstatic when you reach level five and unlock Dreadwind, Photonic Shield,Bindleblast, Boomsday, Airstrike (and whatever Alani and Ambras powers are)…how often do you think a player is thrilled with getting Ice Wall? Again, not useless…just very meh…but using an ultimate should be a thrill. Ice wall “might” stun a for if you can prime/aim/shoot quickly (it does have a small area of effect).
In the end with Kelvin, you get a high health, but still relatively fragile character, that has to run up to an opponent (losing most health en route) make a few half halfhearted swings, with skills that won’t do much to prevent the opposing team from getting a high kill count