Another update nobody asked for!
Seriously though, here are some new things i kind of picked up over the past month or so. Some of these points ive made earlier in their own posts, but i wanted to consolidate things into one big list, something im fond of as im sure you might have guessed. Ima space them out this time to see if it makes the list easier to get through. I could easily edit my other posts to be the same way if anyone at all wants me to.
• Might have mentioned this before, but there are a lot of blatant invisible obstacles in the more open areas, most notably dahl headlands.
• When you buff your health or mag size, they default to not full when you load into the game, or switch to a weapon. This was fixed in the 2nd game, so they realized it was a problem.
• Your car, enemy cars, and mountable turrets have the same characteristics. This means you can damage all 3, most notably with melee, yet you cant lethal strike them. I just dont like how you can kill your car trying to get it unstuck, yet you cant lethal strike krom. Atleast go all in one way like the 2nd game, where you dont damage your vehicle with melee at all, including turrets.
• If you get knocked down while you have bloodwing out, bloodwing will not give you health after you become revived, even if bloodwing wasnt the one who gave you the second wind. I consider this a glitch because i cant imagine anyone not wanting a little extra health after a second wind.
• Ive said this before, but there is a glitch where sometimes echo logs will stop playing audio randomly as the echolog still plays, if that makes sense. You can reset the dialouge by going into your menu, or you can, you know, play them again. Ahem second game Also, lip syncing animations are not that intensive, and would be a welcomed addition.
• Roland’s turret should not be lost during fight for your life, thats when youd need it most, id argue. Reclaiming would also be nice, but that might be a bit time consuming to port over from the 2nd game.
• Ok, so this might just be me, but i really feel like there is something missing after you beat the game in new haven. The npc’s dont have dialouge for when youve opened the vault, not counting the dlc’s. Im only saying this because its so noticeable if you activate the npc’s often that id think they wrote scripts for them, or even made them, then honestly forgot to program them in. If they were never a thing, its not that big of a deal.
• I really think wee wee’s super booster and the cracked sash should have had some text to tell you what they do. Even just flavor text, like pearlescent shields.
• If you need anymore proof that this list is nothing more than biased ramblings, i submit to you the beer advertisements in t-bone junction. They took a bit of the texture off of the sign to censor it for calling the beer by its name, clit. Id understand if there was a patch or something that was specific to countries that would bully you for doing “morally degenerate” things like lewdness and swearing. ahem again germany, australia. Id really like it if i could play the game uncensored if i payed for it, and never selected the CENSOR option in the menu. (Bonus points for turning all beer in the game into clit)
• Again, something borderlands 2 did because you guys knew it was a mistake in the first game. If you cant give us a buy all ammo option, atleast get rid of the “Are you sure?” message after every ammo buy. Also, i know i talked about how more backpack space is always good, but i also feel the need to mention how buyback space is almost as important. Also, please make the buyback last through traveling, atleast until the timer goes past 20. Why not give your character a buyback cache that saves the guns you sold in the previous session? Even if nobody uses it 99 times out of 100, why not? For a game that loves guns so much, there sure are a lot of ways guns are allowed to slip into oblivion.
• If there was a remaster, why not do it like how bethesda did it, and make the game full 64 bit, possibly a higher DirectX on pc? Memory bandwith would cease being a problem, and you could do things like add way more bullet decals, inventory space, reflections, crank up the max render distance on things like vendors, seeing the player’s lower half like battleborn to name a few. When i set my ragdolls to stay for a few minutes, i always start lagging because all of the skags keep making noises after they have died. This wouldnt be a problem on a 64 bit borderlands.
• Having every enemy spawn as soon as you load into a map would be an interesting idea to play with, if not just to see if anything bad happens. It would make actual sniping a thing.
• I personally dont enjoy the underdome because you dont get guns, or xp. I dont think it would be the end of the world if enemies gave you their better weapons if that mutator is on. A huge thing to help replayability would be to let people do custom rounds with custom mutators. That would have me putting more time in the underdome than any other dlc.
• I feel like depending on the character and skill, kill skills are finicky, especially having to do with fight for your life. It feels like you lose some when you get downed, and it feels like you dont get others after you get a second wind.
• In borderlands 2, you dont need to buy more stuff with eridium to progress through the story. I feel like this should translate to me not having to buy the shields, or grenades during the second playthrough to progress.
• I already talked about walking to pick up ammo and money being brought to borderlands 1, but if it is, theres no reason the car should be left out. Also, what if you could look at and pick up guns/activate things while still in the car? I just dont like having to get out, no matter how quick it is.
• Picking up the mine key mission is tricky sometimes because there is a bug where you get it, drop it, then get it again or something. Just a small bug.
• I wish the snow didnt buzz around back and forth while it is falling in the eridian promontory. On second thought, make it optional. Its kind of funny sometimes.
• This might be contriversial, but i believe you should be able to jump when you are phasewalking. I feel that given practice, people would know how to navigate without falling off a ledge. It would be a fun learning curve with a pretty good benefit to master.
• Just an idea for a remaster, but maybe add the screen effects of taking a damage over time? Im NOT saying buff them to be longer or do more damage to the player. You could just use generic getting hurt sounds for the getting hurt dialouge.
• I already did an entire thread about this, but bosses not taking any DOT
So that is probably going to be my last list. Honestly i have no real reason to pick up the game again anytime soon. Just know that you can add any little thing to the thread if you want, be it a bug, or an opinion.