That’d be awesome, I actually took a Ogre that I got off Ajax out for a spin, not expecting a lot, and it worked better than I thought. So cheered me up.

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Another update nobody asked for!
Seriously though, here are some new things i kind of picked up over the past month or so. Some of these points ive made earlier in their own posts, but i wanted to consolidate things into one big list, something im fond of as im sure you might have guessed. Ima space them out this time to see if it makes the list easier to get through. I could easily edit my other posts to be the same way if anyone at all wants me to.

• Might have mentioned this before, but there are a lot of blatant invisible obstacles in the more open areas, most notably dahl headlands.

• When you buff your health or mag size, they default to not full when you load into the game, or switch to a weapon. This was fixed in the 2nd game, so they realized it was a problem.

• Your car, enemy cars, and mountable turrets have the same characteristics. This means you can damage all 3, most notably with melee, yet you cant lethal strike them. I just dont like how you can kill your car trying to get it unstuck, yet you cant lethal strike krom. Atleast go all in one way like the 2nd game, where you dont damage your vehicle with melee at all, including turrets.

• If you get knocked down while you have bloodwing out, bloodwing will not give you health after you become revived, even if bloodwing wasnt the one who gave you the second wind. I consider this a glitch because i cant imagine anyone not wanting a little extra health after a second wind.

• Ive said this before, but there is a glitch where sometimes echo logs will stop playing audio randomly as the echolog still plays, if that makes sense. You can reset the dialouge by going into your menu, or you can, you know, play them again. Ahem second game Also, lip syncing animations are not that intensive, and would be a welcomed addition.

• Roland’s turret should not be lost during fight for your life, thats when youd need it most, id argue. Reclaiming would also be nice, but that might be a bit time consuming to port over from the 2nd game.

• Ok, so this might just be me, but i really feel like there is something missing after you beat the game in new haven. The npc’s dont have dialouge for when youve opened the vault, not counting the dlc’s. Im only saying this because its so noticeable if you activate the npc’s often that id think they wrote scripts for them, or even made them, then honestly forgot to program them in. If they were never a thing, its not that big of a deal.

• I really think wee wee’s super booster and the cracked sash should have had some text to tell you what they do. Even just flavor text, like pearlescent shields.

• If you need anymore proof that this list is nothing more than biased ramblings, i submit to you the beer advertisements in t-bone junction. They took a bit of the texture off of the sign to censor it for calling the beer by its name, clit. Id understand if there was a patch or something that was specific to countries that would bully you for doing “morally degenerate” things like lewdness and swearing. ahem again germany, australia. Id really like it if i could play the game uncensored if i payed for it, and never selected the CENSOR option in the menu. (Bonus points for turning all beer in the game into clit)

• Again, something borderlands 2 did because you guys knew it was a mistake in the first game. If you cant give us a buy all ammo option, atleast get rid of the “Are you sure?” message after every ammo buy. Also, i know i talked about how more backpack space is always good, but i also feel the need to mention how buyback space is almost as important. Also, please make the buyback last through traveling, atleast until the timer goes past 20. Why not give your character a buyback cache that saves the guns you sold in the previous session? Even if nobody uses it 99 times out of 100, why not? For a game that loves guns so much, there sure are a lot of ways guns are allowed to slip into oblivion.

• If there was a remaster, why not do it like how bethesda did it, and make the game full 64 bit, possibly a higher DirectX on pc? Memory bandwith would cease being a problem, and you could do things like add way more bullet decals, inventory space, reflections, crank up the max render distance on things like vendors, seeing the player’s lower half like battleborn to name a few. When i set my ragdolls to stay for a few minutes, i always start lagging because all of the skags keep making noises after they have died. This wouldnt be a problem on a 64 bit borderlands.

• Having every enemy spawn as soon as you load into a map would be an interesting idea to play with, if not just to see if anything bad happens. It would make actual sniping a thing.

• I personally dont enjoy the underdome because you dont get guns, or xp. I dont think it would be the end of the world if enemies gave you their better weapons if that mutator is on. A huge thing to help replayability would be to let people do custom rounds with custom mutators. That would have me putting more time in the underdome than any other dlc.

• I feel like depending on the character and skill, kill skills are finicky, especially having to do with fight for your life. It feels like you lose some when you get downed, and it feels like you dont get others after you get a second wind.

• In borderlands 2, you dont need to buy more stuff with eridium to progress through the story. I feel like this should translate to me not having to buy the shields, or grenades during the second playthrough to progress.

• I already talked about walking to pick up ammo and money being brought to borderlands 1, but if it is, theres no reason the car should be left out. Also, what if you could look at and pick up guns/activate things while still in the car? I just dont like having to get out, no matter how quick it is.

• Picking up the mine key mission is tricky sometimes because there is a bug where you get it, drop it, then get it again or something. Just a small bug.

• I wish the snow didnt buzz around back and forth while it is falling in the eridian promontory. On second thought, make it optional. Its kind of funny sometimes.

• This might be contriversial, but i believe you should be able to jump when you are phasewalking. I feel that given practice, people would know how to navigate without falling off a ledge. It would be a fun learning curve with a pretty good benefit to master.

• Just an idea for a remaster, but maybe add the screen effects of taking a damage over time? Im NOT saying buff them to be longer or do more damage to the player. You could just use generic getting hurt sounds for the getting hurt dialouge.

• I already did an entire thread about this, but bosses not taking any DOT

So that is probably going to be my last list. Honestly i have no real reason to pick up the game again anytime soon. Just know that you can add any little thing to the thread if you want, be it a bug, or an opinion.

Pretty sure i am the only person who likes the fall damage in BL1.
Something something immersion something something.

I was more disappointed than i am willing to admit when i learned it was practically removed from BL2. I legitimately like having fall damage.

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Same here, the original wasn’t all that vertical anyways. Although there are some places like Krom’s canyon that you could die by jumping it never really bothered me. If I fell to my death it was off the side somewhere, like back pedaling off of craw’s area not paying attention like a jackass.

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Although it would be easy for me to exert my opinion unto you and claim it to be objectively better to not have to worry about fall damage, it should just be optional. Think about it. You get the options before you start your character. fall damage, hardcore, fast travel, weapon proficincies, this guy’s idea [quote=“KauluMaisas, post:2, topic:1547522”]
when crippled:–“crawl” (easy-ish (?) );–“lock on” (medium);–“die instanly” (hard);
[/quote]

And make it so you also have an option to lock them as soon as you make the character, or change them whenever. You can already reset your skill points whenever, so its obvious gearbox likes freedom to play how you want. I dont see why this couldnt be a thing in future games at least.

I think you are confusing fall damage for death walls there.

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Nah I could have swore I remember my buddy falling from somewhere in Krom’s canyon from higher up down to the ground and dying… I just don’t remember many deaths from just falling to the ground unless you fell from a ledge into the
"Death wall" lol

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Oh. You must mean during the begining. I thought you meant during krom’s fight itself. A “death wall” is any barrier that will instantly kill a player. Examples are cliffs that are guarded by turrets, and the bottom of krom’s canyon in the arena where you fight him. I honestly dont remember fall damage ever killing me in the game to be honest. Ive honestly never died to fall damage after level 20 or so because of the way your health scaling and shield strength interract with fall damage. I bet you could fall from higher if you went to overlook in rust commons east though.

So that’s why my graphics and key config was totally butchered when I returned to the game after a long break.

You’ve mentioned auto pick up for money and ammo, which would be great. I’d also like a larger “pick all” area. Perhaps it’s just my BL2 bias talking but the area you pick stuff up from in BL1 is is annoyingly tiny.

Campaign reset would be my biggest hope. Would be nice to take a high level character through it all again. Is there any way to do this on PC? PM me if that’s something that is not supposed to be talked about on board, please.

If there could be a change to a whole DLC, I’d really like it if Underdome was made more interesting. The length and repetitiveness of the arenas is such a drag and besides the 2 skill points on different difficulties there is nothing to gain in the whole DLC. It’s a constant slaughter with no story. That sort of thing tends to be pretty fun in Borderlands games but the Underdome is just boring, at least for me.

I need to google the .ini file changes. That FOV is giving me a headache.

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Id say the distance and height you pick things up, automatically or otherwise is pretty important, but mostly overlooked. Borderlands 2 was on the right track, but excluding eridium didnt make sense. The height and distance in battleborn seems ideal to me, although a lot of things you grab in that game seem like they are just there so you have things to pick up.


There are tons of useful bits of info on this page. I especially like changing the FOV, startup movies, ragdoll duration, and high quality bloom. You can actually make the FOV whatever you want with this method.

Thank you, I’ll have to look into it. I found some tutorial on FOV earlier but it didn’t work so hopefully this one will.

Oh, and one more (I didn’t check if it’s on your lists already): Bloodwing and terrain

My suggestions would be to either

a) Make Bloodwing go through walls. Best solution for players. He’d never get stuck again while it wouldn’t change how he otherwise works like not attacking enemies you don’t see.

or

b) Make the timer for forcing BW to return when stuck way shorter than it is now. There is some timer for when the game just forces a BW reset but it’s ridiculously long. This is not so nice on players but would probably be a lot easier to fix by just changing a number and would at least make it more bearable.

Forcing Mordecai players to wait for what seems like an eternity in a heated situation if BW gets stuck is torture.

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Definitely try doing it exactly how the guide says it first, because it worked for me for a long time. However, if you find it doesnt work, try putting it under [Engine.PlayerImput] instead. I had to try that after i noticed the method on the guide wasnt working for me anymore. I put it right above bInvertMouse=false, basically the last key bindings listed in that section.

Yep I agree and for replay ability make side missions replayable.

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Here are a couple I didn’t find in a quick doc scan:

  1. As you enter the hallway leading to the control panel in the armory, there’s a spot in the floor that the player can fall through if they’re full of Tao. I have 3 completed sets of characters, and none of them can complete the last story mission in Knoxx because they keep falling through the floor.

  2. In Crawmerax’s Lair, there’s a spot, where the ledge meets the cliff wall, where Crawmerax and his minions can’t detect the player. So, the player can attack Craw, but Craw can’t attack the player.

Probably not many noticed these minor bugs.

Pfft

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Well in my opinion, those bugs shouldnt be fixed.

You mean the well known armory glitch? You kinda have to try to fall through that one first off. Secondly, it enables a really nice place to farm peralescence. That being said, id be fine with them fixing this bug if they also…

  1. Made the armory run truly repeatable
  2. Added a fast travel to the armory, or atleast the road’s end
  3. Make pearlescence a bit easier to find
  4. Made knoxx take corrosive DOT

Those changes would make the intended run more accesible. This way, it wouldnt just be them unwittingly castrating a part of the game a lot of people really enjoy with nothing planned to take its place.

You mean the spot that lets people playing single player actually experience crawmerax the invincible? Have you played the son of crawmeraxx headhunter DLC? They actually reference this glitch in a posotive, and nostalgic way. Heres a thought, if you want to fight crawmerax without that exploit, just dont use it. Its certainly not an invasive glitch.

You drinkin’ steve?

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Not Tao is doing. Tao is not doing. You mustn’t do something to pass through the floor, you must not do and allow the floor to swallow you.

Take off those training wheels and fight Craw like a gotdam man. (This is the non-gender-specific usage of ‘man’.)

No. It means this:

  1. You’re saying that if GBX remasters BL, that people , including you, won’t buy BL3 unless it includes your fixes.

A) There are many BL players who like that it isn’t BL2, and don’t want to see many of those changes.

B) You’ll buy BL3 even if Pitchford tweets a vid of himself making kittenshakes, let alone if a player still has to pick up money and ammo in BL1.

  1. “Pfft” is an expression of incredulous disagreement. Like, “You won’t buy BL3 if a (not even in the works) BL remaster isn’t remade to be a giant BL2 DLC? Sure ya won’t.” That’s just my opinion on that kinda thing.

Addendum:

2008: We want vehicles in games. More vehicles. All the vehicles.

2010: Aww, we have to drive on highways and fight other vehicles? We don’t want vehicles in games, we want teleporters. I hate driving, vehicle combat, fighting bosses. Just teleport me into the Farmory. I want to fall through the floor, and pick up loot out of boxes. And fighting Craw sucks, unless I don’t have to fight him, and can just click the mouse until he dies and spews Nemesis/Invaders. In fact, why even have him at all. We should just teleport to Crawmerax’s Lair, and there should be Nemesis/Invaders on the ground already. Screw it, my backpack should be full of Nemesis/Invaders when I step off the bus. Then I won’t have to do any of this sh*t. Picking up loot, vehicle combat, boss fights -who needs it, amirite?

Addendum 2:

Having said that:: yes, I may have had a couple drinks. Is that so wrong? I’m celebrating the birth of your savior, for Chrissake.

Ah. Still doesnt refute what i said though.

I did. Wanna know how? With Roland. Just Roland on single player. No phasewalk. Not even brick’s movement speed boost. My first time killing craw was just a roland, and a killshot taken at his back with an s&s sniper rifle. It took way too damn long, but i dont regret it because im glad to have done it once. Once. Ive since killed him legit as every character, and used the ledge to kill him at least 50 times.

My point though is, your advice is horrible advice. This advice would rather cut craw off as a farming source all together for me, or make my enjoyment of the craw ziltch. And if im not enjoying the game, why would i be playing it in the first place? Either way, your advice makes me play borderlands less, and i wanna have more reasons to play it, not less.

I actually said

Enphasis on “could”, but i wrote that a long time ago. Now i think itd be more accurate to say that making a port of borderlands 1 that makes it crappier would still dissuade me from getting 3. I say this because it would make me not pre-order, but wait what reviews would have to say about it. And if people whos borderlands opinions i trust say 3 is bad enough, i prolly wouldnt buy it (full price at least). This is my opinion because a worse version of borderlands 1 released right now would show the devs or publisher dont really think about what makes borderlands fun as much as what makes it sell better. And this sentiment would make me wary of BL3.

In the words of Liam Neeson, “Dont Presume.

May i once again refer you to my friend Liam Neeson? Youre projecting onto me some very interesting philosophies about how you feel some people play games pointlessly. Have you ever stopped to think about why you play video games, and if it really has any more of a point than the way someone who actually enjoys all of the extremes you mentioned above has in having fun? You seem to have a macho disposition that leans towards the masochistic. It aslo seems to prevent you from reasoning in any way but sarcasm.

Listen, i agree that over-coming the right obstacles feels good in video games, but that fufillment you feel doesnt give you the right to judge others that just want to unwind and have what they consider to be a good time. Maybe there are people that deal with so much ■■■■ over the course of their day, they just wanna feel in complete control when playing video games. Why do they have to adhere to your specific video game convictions that work for you?

Who are you to tell me how to enjoy my video game?

So how about this? If all of us get the option to repeat the armory quest, warp right over, and use a corrosive rocket launcher on knoxx, you can just not do those things. I wont judge you for it.

ICR, its fun to get into it about borderlands after a few.

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Once you learn how to kill Craw quickly, you’ll never go back to the Farmory or use the ledge again. It’s just that simple. Bite the bullet and learn how to do it, or continue to use the ledge that takes ten times longer and comes with absolutely no pride.

This is a matter of opinion and individual psychology. It’s no secret that this type of game exploits our addictive impulses with reward cycles. Some psychologies are satisfied by accomplishing the task, and view the loot as a symbol or token of that accomplishment. Others view the loot as an end in itself, and the task as being annoying and unnecessary.

In other words, to some, the game is learning to defeat the boss. To others, the game is merely getting the loot, and the actual game play is just an impediment. Some people want the trophy without actually winning the championship.

I doubt anything I say on a forum will make you want to play a game less. If it does, that’s on you.

Whether or not GBX remasters BL, or remakes BL, as would be the case with all these changes, has no effect on the quality of BL3.

It’s clearly the kind of statement that you read a lot of gaming forums from fans, “If the devs do this, I’ll never buy another game of theirs”, or the converse, “If the devs don’t do this, I’ll never buy another game of theirs.”

OK, well, if you seriously refuse to buy BL3 because the Bl remaster (which doesn’t even exist, and if it did, probably wouldn’t precede BL3), is not a remake of BL into a BL2 DLC, then I suspect that you’ll be among a very small group of people, because that’s an oddly specific and obscure objection.

That is a question that you should ask yourself. You’re the one who wants an existing game to change for your comfort, thus, the thread. If you want to play BL2, play that. Or play a casual game where you click a mouse, and you either win something or you don’t, where you don’t have to actually fight bosses or fight through hoards of enemies to get the loot.

BLhas loot, of course, and that’s great. But it’s still an FPS, fighting enemies and bosses to get the loot is the point. If the loot is the point, and fighting enemies/bosses is something you want to skip, then you’re looking for a casual game where you click a mouse and win something without fighting enemies/bosses. And that’s fine, but this game is an FPS/RPG, so if you want to make a point like -

  • then you should understand that my position isn’t a personal conviction, it’s the genre of this game. In the case of Craw and the Farmory, you just want to push a button and collect loot, and that’s not an FPS, that’s a casual game. I mean, when we’re talking about an FPS, fighting enemies/bosses isn’t a matter of my opinion or personal conviction, it’s the nature of the game.

Like I said, it’s an FPS, if you don’t want to fight enemies/bosses, that’s fine, but it is an FPS, so don’t come at me like it’s just my personal opinion that FPS games are about shooting enemies.fighting bosses, etc.

Fight me, MF!

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What the heck is Tao? The only way I’ve fallen through the floor is by the usual Farmory Glitch method. If you just sprint through normally (or jump over the area in question) you’re fine.

Or are you saying that you glitched into the armory and then accidentally went through the elevator room? If that’s the case, you could try asking around if anyone still has the mission open and doesn’t mind you joining their game to complete it.

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Enough personal comments and drama.

That stops now. Take it to polite pms if you simply must have that kind of discussion.

I remember someone rebuking me (before they had the laser attachment fixed to their monocle :slight_smile: ) about the farmoury when I first joined the old gbx forums.

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